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google/liquidfunArchived

0
View on GitHub↗
4,894 stars·650 forks·C++·15 viewsgoogle.github.io/liquidfun↗

Liquidfun

LiquidFun is a 2D physics engine and game physics framework designed to calculate movement and collisions for rigid bodies and particle systems. It functions as a simulation tool for integrating real-time physical interactions and dynamics into interactive applications.

The framework specifically provides a particle-based fluid simulator to model liquid dynamics, including splashing, displacement, and surface tension. It also includes a soft body physics simulator for creating deformable and elastic objects that react to physical forces.

The engine covers a broad range of physical interactions, including rigid body dynamics for solid two-dimensional shapes and fluid dynamics simulation for interactive environments.

Features

  • 2D Rigid Body Physics Engines - Provides a comprehensive 2D physics engine for calculating realistic interactions and collisions for rigid bodies.
  • Elastic Links - Provides a system for connecting particles with distance constraints to simulate elastic soft bodies.
  • Real-Time Physics Engines - Provides a real-time physics framework for integrating 2D physical interactions into applications.
  • Rigid Body Dynamics - Calculates the movement and collisions of solid two-dimensional shapes for realistic physical behavior.
  • Soft Body Physics - Simulates deformable objects and flexible bodies using particle-based dynamics and constraints.
  • Soft Body Simulations - Uses a particle-based system to model the behavior of liquids and flexible objects in 2D space.
  • Fluid Simulators - Models liquid dynamics using a particle-based system to simulate splashing, displacement, and surface tension.
  • Fluid Dynamics Simulation - Provides a particle-based computational model for simulating liquid behavior and fluid dynamics.
  • Position-Based Dynamics Frameworks - Uses a position-based dynamics framework to simulate fluids and deformable bodies by manipulating positions directly.
  • Fluid Surface Simulation - Simulates the dynamics and cohesive behavior of fluid surfaces.
  • Manifold Generation - Calculates contact points and penetration depths between solid shapes to resolve rigid body collisions.
  • Physics Solvers - Implements numerical algorithms to resolve constraints and compute the next state of the physics simulation.
  • Surface Tension Simulations - Applies attractive forces between neighboring particles to mimic the cohesive behavior of liquid surfaces.
  • Physics and Simulation - Box2D extension for particle-based fluids.
  • Physics Simulation - 2D physics engine for games.
  • Physics Engines - 2D game physics engine.
  • Physics Engines - 2D physics engine for fluid simulation.

Star history

Star history chart for google/liquidfunStar history chart for google/liquidfun

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Frequently asked questions

What does google/liquidfun do?

LiquidFun is a 2D physics engine and game physics framework designed to calculate movement and collisions for rigid bodies and particle systems. It functions as a simulation tool for integrating real-time physical interactions and dynamics into interactive applications.

What are the main features of google/liquidfun?

The main features of google/liquidfun are: 2D Rigid Body Physics Engines, Elastic Links, Real-Time Physics Engines, Rigid Body Dynamics, Soft Body Physics, Soft Body Simulations, Fluid Simulators, Fluid Dynamics Simulation.

What are some open-source alternatives to google/liquidfun?

Open-source alternatives to google/liquidfun include: jrouwe/joltphysics — JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and… kripken/ammo.js — ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance… google-deepmind/mujoco_menagerie — mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for… bulletphysics/bullet3 — Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision… dusty-nv/jetson-inference — jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU… shakiba/planck.js — planck.js is a 2D rigid body physics engine for JavaScript and HTML5, based on Box2D. It provides a framework for…