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Back to notmahi/dobb-e

Projects sharing features with Dobb E

16 open-source projects similar to notmahi/dobb-e, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • facebookresearch/habitat-labfacebookresearch avatar

    facebookresearch/habitat-lab

    2,848View on GitHub↗

    Habitat-Lab is an open-source platform for training and evaluating embodied AI agents in photorealistic 3D indoor environments. It functions as a high-performance 3D indoor environment simulator that supports physics-based interaction, enabling research into navigation and manipulation tasks. The platform provides a modular task-environment abstraction that separates task logic from environment simulation, using configuration-driven pipeline assembly to compose simulation and training pipelines. It includes a hierarchical sensor-actuator architecture for mixing and matching perception and act

    Pythonaicomputer-visiondeep-learning
    View on GitHub↗2,848
  • embodied-generalist/embodied-generalistembodied-generalist avatar

    embodied-generalist/embodied-generalist

    485View on GitHub↗

    An Embodied Generalist Agent in 3D World

    Python
    View on GitHub↗485
  • huangwl18/language-plannerH

    huangwl18/language-planner

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  • huangwl18/voxposerhuangwl18 avatar

    huangwl18/VoxPoser

    816View on GitHub↗

    Wenlong Huang 1 , Chen Wang 1 , Ruohan Zhang 1 , Yunzhu Li 1,2 , Jiajun Wu 1 , Li Fei-Fei 1

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  • lhao499/instructrlL

    lhao499/instructrl

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  • minedojo/voyagerMineDojo avatar

    MineDojo/Voyager

    6,987View on GitHub↗

    Voyager is an autonomous embodied agent and lifelong learning framework that uses a large language model to explore virtual environments. It functions as a code-based action controller, translating natural language instructions into executable scripts to interact with its surroundings. The system features an automatic curriculum generator that creates sequences of exploration goals to discover new items and behaviors without human intervention. It maintains a skill library manager that stores learned behaviors as reusable code fragments, which can be composed to execute complex tasks. The fr

    JavaScriptembodied-learninglarge-language-modelsminecraft
    View on GitHub↗6,987
  • noahshinn024/reflexionN

    noahshinn024/reflexion

    0View on GitHub↗
    View on GitHub↗0
  • notmahi/clip-fieldsnotmahi avatar

    notmahi/clip-fields

    189View on GitHub↗

    [Paper](https://arxiv.org/abs/2210.05663) [Website](https://mahis.life/clip-fields/) [Code](https://github.com/notmahi/clip-fields) [Data](https://osf.io/famgv) [Video](https://youtu.be/bKu7GvRiSQU)

    Python
    View on GitHub↗189
  • openlemur/lemurO

    OpenLemur/Lemur

    0View on GitHub↗
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  • openrobotlab/unihsiOpenRobotLab avatar

    OpenRobotLab/UniHSI

    248View on GitHub↗

    Unified Human-Scene Interaction via Prompted Chain-of-Contacts Zeqi Xiao   Tai Wang   Jingbo Wang   Jinkun Cao   Wenwei Zhang   Bo Dai   Dahua Lin   Jiangmiao Pang*   Shanghai AI Laboratory Nanyang Technological University Carnegie Mellon University

    Python
    View on GitHub↗248
  • osu-nlp-group/llm-plannerOSU-NLP-Group avatar

    OSU-NLP-Group/LLM-Planner

    228View on GitHub↗

    Code for LLM-Planner.

    C
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  • pkunlp-icler/pca-evalP

    PKUnlp-icler/PCA-EVAL

    0View on GitHub↗
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  • rese1f/steverese1f avatar

    rese1f/STEVE

    41View on GitHub↗

    STEVE, named after the protagonist of the game Minecraft, is our proposed framework aims to build an embodied agent based on the vision model and LLMs within an open world.

    View on GitHub↗41
  • ysymyth/reactysymyth avatar

    ysymyth/ReAct

    4,011View on GitHub↗

    ReAct is an agentic workflow template and prompting framework for large language models. It implements a logic pattern that integrates chain-of-thought reasoning with external tool execution to solve complex, multi-step tasks. The framework uses an interleaved reasoning and acting logic, forcing the model to document its internal thought process before executing an action. This cycle of planning and acting allows the system to interact with external APIs or databases and inject real-world data back into the model context to refine reasoning paths. The project covers autonomous task execution

    Jupyter Notebook
    View on GitHub↗4,011
  • craftjarvis/jarvis-1CraftJarvis avatar

    CraftJarvis/JARVIS-1

    398View on GitHub↗

    [Website](http://craftjarvis-jarvis1.github.io/) [Paper](https://arxiv.org/abs/2311.05997) [Twitter](https://twitter.com/jeasinema/status/1723900032653643796)

    Java
    View on GitHub↗398
  • zd11024/navillmzd11024 avatar

    zd11024/NaviLLM

    236View on GitHub↗

    CVPR 2024 The code for paper 'Towards Learning a Generalist Model for Embodied Navigation'

    Python
    View on GitHub↗236