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nidorx avatar

nidorx/ecs-lib

0
View on GitHub↗
215 stars·11 forks·TypeScript·MIT·1 view

Ecs Lib

Tiny and easy to use ECS (Entity Component System) library for game programming

Features

  • Game Development Modules - Tiny Entity Component System library for game programming.
  • Game Engines and Frameworks - Lightweight Entity Component System for TypeScript.

Star history

Star history chart for nidorx/ecs-libStar history chart for nidorx/ecs-lib

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Ecs Lib

These projects share indexed features with Ecs Lib. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • ikpil/dotrecastikpil avatar

    ikpil/DotRecast

    899View on GitHub↗

    DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

    C#aicrowd-simulationcsharp
    View on GitHub↗899
  • akihabara/akihabaraAkihabara avatar

    Akihabara/akihabara

    199View on GitHub↗

    Akihabara framework

    JavaScript
    View on GitHub↗199
  • almasb/fxglAlmasB avatar

    AlmasB/FXGL

    4,819View on GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    View on GitHub↗4,819
  • adamslair/dualityAdamsLair avatar

    AdamsLair/duality

    1,428View on GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    View on GitHub↗1,428
Compare all 30 related projects→

Frequently asked questions

What does nidorx/ecs-lib do?

Tiny and easy to use ECS (Entity Component System) library for game programming

What are the main features of nidorx/ecs-lib?

The main features of nidorx/ecs-lib are: Game Development Modules, Game Engines and Frameworks.

Which projects share features with nidorx/ecs-lib?

Projects with overlapping indexed features include: ikpil/dotrecast — DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers. akihabara/akihabara — Akihabara framework. almasb/fxgl — FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment… ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… atomicgameengine/atomicgameengine — The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript. adamslair/duality — a 2D Game Development Framework.