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Projects sharing features with Nerfies.github.io

30 open-source projects similar to nerfies/nerfies.github.io, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • yenchenlin/nerf-pytorchyenchenlin avatar

    yenchenlin/nerf-pytorch

    6,037View on GitHub↗

    This project is a PyTorch implementation of a Neural Radiance Field framework. It serves as a 3D scene synthesizer and differentiable volumetric renderer used to train volumetric representations of scenes by predicting color and density for 3D spatial coordinates. The system enables novel view synthesis, allowing for the generation of new images of complex 3D scenes from previously unseen perspectives. It supports 3D scene reconstruction by processing 2D images and camera poses to build a digital volumetric representation of a physical space. The framework includes capabilities for 3D model

    Python
    View on GitHub↗6,037
  • facebookresearch/pytorch3dfacebookresearch avatar

    facebookresearch/pytorch3d

    9,993View on GitHub↗

    PyTorch3D is a 3D geometric deep learning library and mesh processing toolkit designed for learning from point clouds and complex 3D surface geometries. It provides a collection of reusable components and data structures for deep learning with 3D data, including a framework for training and evaluating neural radiance fields to enable photorealistic view synthesis. The project features a differentiable 3D renderer that converts meshes and point clouds into 2D images while allowing gradients to flow back into the geometry and textures. This enables 3D shape optimization, where mesh geometry, te

    Python
    View on GitHub↗9,993
  • bmild/nerfbmild avatar

    bmild/nerf

    10,902View on GitHub↗

    This project is a framework for neural radiance fields used to synthesize three-dimensional environments from sets of two-dimensional images and camera poses. It functions as a volumetric rendering engine and scene synthesizer that optimizes neural representations of spatial volumes to generate novel views of complex 3D scenes. The system implements a coordinate encoding system that transforms spatial coordinates into high-dimensional space to capture high-frequency geometric details. It also includes a neural mesh extractor that converts trained radiance fields into triangle meshes via march

    Jupyter Notebook
    View on GitHub↗10,902

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  • google-research/multinerfgoogle-research avatar

    google-research/multinerf

    3,806View on GitHub↗

    MultiNeRF is a 3D scene reconstruction suite and framework for training Neural Radiance Fields to synthesize novel views from sets of 2D images. It provides a system for generating new perspectives of a scene by optimizing a neural network based on images and camera poses. The toolkit includes research implementations such as Mip-NeRF 360 and Ref-NeRF for high-fidelity volumetric rendering. It features a structure-from-motion pipeline to calculate camera positions and orientations from image datasets to prepare data for training. The project covers a full workflow for volumetric rendering, i

    Pythonnerfneural-radiance-fields
    View on GitHub↗3,806
  • nerfstudio-project/nerfstudionerfstudio-project avatar

    nerfstudio-project/nerfstudio

    12,160View on GitHub↗

    Nerfstudio is a modular development framework for training, visualizing, and exporting three-dimensional scene representations derived from two-dimensional image datasets. It provides a neural scene reconstruction pipeline that converts raw images and camera data into high-fidelity 3D assets and cinematic video using a differentiable volumetric renderer. The system features an interactive web-based visualizer that allows users to monitor training progress and inspect neural scene geometry in real time. It decouples neural network architectures from the training loop through a standardized mod

    Python
    View on GitHub↗12,160
  • apple/ml-sharpapple avatar

    apple/ml-sharp

    7,638View on GitHub↗

    ml-sharp is a neural radiance field framework designed for single-image 3D reconstruction. It uses a neural network to predict 3D geometry and appearance from a single photograph in a single feedforward pass. The system generates metric 3D scene representations and includes a real-time view synthesizer for producing high-resolution images of new viewpoints. It also features a camera trajectory renderer that creates video sequences by moving a virtual camera through the predicted 3D space. The project covers coordinate-based neural rendering, 3D Gaussian representation regression, and real-ti

    Python
    View on GitHub↗7,638
  • graphdeco-inria/gaussian-splattinggraphdeco-inria avatar

    graphdeco-inria/gaussian-splatting

    24,432View on GitHub↗

    Gaussian Splatting is a computational framework designed to transform sparse sets of two-dimensional photographs into photorealistic, interactive three-dimensional scene representations. The system functions as a reconstruction tool and rendering engine, enabling the conversion of image data into volumetric models that support novel view synthesis. The project represents scenes as a collection of anisotropic three-dimensional Gaussians, which store position, opacity, color, and covariance data. It distinguishes itself through a differentiable tile-based rasterization process that projects the

    Pythoncomputer-graphicscomputer-visionradiance-field
    View on GitHub↗24,432
  • bytedance-seed/depth-anything-3ByteDance-Seed avatar

    ByteDance-Seed/Depth-Anything-3

    4,412View on GitHub↗

    Depth-Anything-3 is a collection of core model implementations for depth prediction, multi-view geometry estimation, and RGB-D spatial pipelines. It includes a monocular depth estimation model for predicting depth maps from single images or video, and a 3D Gaussian splatting generator that predicts parameters to synthesize high-fidelity novel views of a scene. The project provides a multi-view geometry estimator for calculating spatially consistent depth and camera poses across synchronized visual inputs. It also functions as a visual SLAM enhancement tool designed to reduce drift and improve

    Python
    View on GitHub↗4,412
  • nvidia/isaac-gr00tNVIDIA avatar

    NVIDIA/Isaac-GR00T

    6,222View on GitHub↗
    Jupyter Notebook
    View on GitHub↗6,222
  • nvlabs/neuralangeloNVlabs avatar

    NVlabs/neuralangelo

    4,615View on GitHub↗

    Neuralangelo is a neural surface reconstruction framework that transforms two-dimensional image sequences and multi-view photography into high-fidelity 3D meshes. It implements a pipeline for training neural radiance fields to represent complex scenes as digital geometry. The project utilizes a signed distance function for surface representation and multi-resolution hash encoding to capture both coarse and fine geometric details. It employs differentiable volume rendering and gradient-based eikonal regularization to ensure the learned distance functions remain physically plausible. The syste

    Python3d-reconstructioncomputer-graphicscomputer-vision
    View on GitHub↗4,615
  • nerfstudio-project/gsplatnerfstudio-project avatar

    nerfstudio-project/gsplat

    5,872View on GitHub↗

    gsplat is a high-performance differentiable rasterization engine for 3D Gaussian splatting, designed for real-time novel view synthesis from 2D images. It provides a complete pipeline for reconstructing 3D scenes by optimizing differentiable Gaussian representations, training models from COLMAP-processed captures or proprietary device files, and generating new viewpoints through a CUDA-accelerated rendering backend. The framework distinguishes itself through memory-optimized CUDA kernels that reduce training memory usage by up to 4x compared to standard implementations while matching publishe

    Pythongaussian-splatting
    View on GitHub↗5,872
  • vt-vl-lab/3d-photo-inpaintingvt-vl-lab avatar

    vt-vl-lab/3d-photo-inpainting

    7,081View on GitHub↗

    This project is an RGB-D image inpainting tool and framework for 3D photo reconstruction. It transforms single 2D images into 3D content by estimating monocular depth and synthesizing missing color and depth data to fill occluded regions. The system uses a layered depth image representation to manage scene boundaries and pixel connectivity. This allows for novel view synthesis, enabling the generation of videos that simulate motion parallax effects from different camera perspectives. The project covers a range of spatial modeling capabilities, including depth map estimation, disparity-based

    Python
    View on GitHub↗7,081
  • threestudio-project/threestudiothreestudio-project avatar

    threestudio-project/threestudio

    7,027View on GitHub↗

    Threestudio is a 3D generative AI framework designed to create three-dimensional assets from text prompts and images. It provides specialized pipelines for text-to-3D generation and image-to-3D reconstruction, utilizing a neural radiance field trainer to produce geometry and textures. The framework is distinguished by its support for hybrid geometry backends, including signed distance functions, tetrahedra grids, and volume grids. It employs score distillation sampling to guide the generation process and features a modular plugin system for loading custom modules and nodes. The system covers

    Jupyter Notebook
    View on GitHub↗7,027
  • pyvista/pyvistapyvista avatar

    pyvista/pyvista

    3,881View on GitHub↗

    PyVista is a scientific 3D plotting framework and visualization library that provides a Python interface for rendering and analyzing spatial datasets using a VTK backend. It functions as a volumetric rendering engine and a 3D mesh analysis tool for computing geometric properties and performing boolean operations on surface and volumetric meshes. The project is distinguished by its ability to operate as a headless 3D renderer, generating high-quality renders and animations on remote servers without a physical display. It also features a lazy-accessor extension mechanism that allows the registr

    Python
    View on GitHub↗3,881
  • ashawkey/stable-dreamfusionashawkey avatar

    ashawkey/stable-dreamfusion

    8,876View on GitHub↗

    This project is a diffusion-based 3D generator and image-to-3D reconstruction system. It translates natural language descriptions or two-dimensional images into three-dimensional assets using neural radiance fields and diffusion models. The system utilizes score-distillation sampling and diffusion-based guidance to refine 3D shapes without requiring 3D training data. It includes specialized tools for transforming neural representations into exportable meshes with texture and material data, as well as a pipeline for iterative optimization of geometry and textures. The project covers a broad r

    Python
    View on GitHub↗8,876
  • f3d-app/f3df3d-app avatar

    f3d-app/f3d

    4,137View on GitHub↗

    f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It operates across multiple deployment profiles, functioning as a lightweight desktop application, a scientific data visualizer for volumetric and scalar datasets, a headless rendering engine for automated image generation, and a WebAssembly-based renderer for web applications. The project distinguishes itself through specialized support for Gaussian Splatting scene reconstructions and the ability to visualize complex scientific formats such as VTK, NetCDF, and HDF. It features

    C++3d3d-graphics3d-viewer
    View on GitHub↗4,137
  • facebookresearch/pifuhdfacebookresearch avatar

    facebookresearch/pifuhd

    9,743View on GitHub↗

    pifuhd is a 3D human reconstruction framework that generates high-resolution 3D meshes of people from a single 2D image. It utilizes pixel-aligned implicit functions to map image pixels to 3D space, predicting surface occupancy and distance to create detailed geometry. The system includes a pipeline for creating digital human assets, moving from 2D image feature projection to the extraction of discrete triangular meshes. It features specialized tools for refining these models, including a post-processor that removes geometric artifacts by isolating the largest connected component of the mesh.

    Python
    View on GitHub↗9,743
  • nvlabs/instant-ngpNVlabs avatar

    NVlabs/instant-ngp

    17,588View on GitHub↗

    Instant-ngp is a high-performance neural graphics engine and toolkit designed for 3D reconstruction and the rendering of neural radiance fields. It provides an integrated framework for generating photorealistic volumetric representations from sets of two-dimensional images by optimizing continuous neural scene models. The project distinguishes itself through a focus on rapid training and real-time inference, achieved by mapping spatial coordinates into compact feature grids. By utilizing multiresolution hash encoding and fused processing kernels, the system minimizes computational overhead an

    Cuda3d-reconstructioncomputer-graphicscomputer-vision
    View on GitHub↗17,588
  • alicevision/meshroomalicevision avatar

    alicevision/Meshroom

    12,562View on GitHub↗

    Meshroom is a node-based photogrammetry software designed to transform collections of two-dimensional images into three-dimensional models and scene geometry. It provides a visual interface for constructing and managing modular data pipelines, allowing users to automate complex computer vision tasks such as feature extraction, depth map estimation, and mesh generation. The software distinguishes itself through a distributed computational framework that dispatches resource-intensive tasks across local hardware or remote render farms. By utilizing a directed acyclic graph execution model, it en

    QML3d-reconstructionalicevisioncamera-tracking
    View on GitHub↗12,562
  • facebookresearch/vggtfacebookresearch avatar

    facebookresearch/vggt

    14,607View on GitHub↗

    VGGT is a computer vision framework designed for neural scene reconstruction and 3D environmental modeling. It utilizes a feed-forward neural architecture to process input images, simultaneously inferring camera parameters, depth maps, and point trajectories to generate dense 3D point clouds. The system distinguishes itself by integrating multi-view geometry with temporal tracking, allowing it to maintain spatial consistency across sequential frames. By leveraging pretrained neural backbones, the framework extracts robust visual features that support complex geometric tasks, including the ana

    Python
    View on GitHub↗14,607
  • cdcseacave/openmvscdcseacave avatar

    cdcseacave/openMVS

    4,021View on GitHub↗

    openMVS is a multi-view stereo library and photogrammetry pipeline used for 3D scene reconstruction. It transforms Structure from Motion data—specifically camera poses and sparse point clouds—into detailed 3D models consisting of dense point clouds and textured meshes. The project provides a sequence of processing stages to densify point clouds, generate 3D surface meshes, and apply photorealistic textures. It uses multi-view texture blending to map accurate colors onto reconstructed geometry and employs iterative refinement to optimize mesh details. The system includes capabilities for impo

    C++3d-reconstructiondense-point-clouddense-reconstruction
    View on GitHub↗4,021
  • google-research/visu3dgoogle-research avatar

    google-research/visu3d

    166View on GitHub↗

    3d without friction (Torch, TF, Jax, Numpy)

    Python
    View on GitHub↗166
  • google-research/google-researchgoogle-research avatar

    google-research/google-research

    39,127View on GitHub↗

    This repository serves as a comprehensive research platform and toolkit for advancing machine learning, quantum computing, and large-scale scientific data analysis. It provides foundational frameworks for developing complex algorithmic systems, offering the necessary infrastructure for distributed training, computational graph execution, and high-performance model development. The project distinguishes itself by integrating specialized research domains with robust, privacy-preserving methodologies. It supports diverse scientific discovery through tools for quantum simulation, physics-informed

    Jupyter Notebookaimachine-learningresearch
    View on GitHub↗39,127
  • google/mipnerfgoogle avatar

    google/mipnerf

    939View on GitHub↗

    This repository contains the code release for Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields. This implementation is written in JAX, and is a fork of Google's JaxNeRF implementation. Contact Jon Barron if you encounter any issues.

    Python
    View on GitHub↗939
  • erichlof/three.js-pathtracing-renderererichlof avatar

    erichlof/THREE.js-PathTracing-Renderer

    2,216View on GitHub↗

    This project is a browser-based, physically based path-tracing renderer built on WebGL and integrated with Three.js. It functions as a real-time global illumination engine, calculating light bouncing, soft shadows, reflections, refractions, and color bleeding interactively within web environments. The rendering system incorporates progressive multi-pass accumulation to refine noisy images iteratively over multiple frames, alongside GPU-accelerated spatial acceleration structures and bounding volume hierarchies to handle complex geometry. It supports diverse material types such as refractive

    GLSLglobal-illuminationpathpath-tracer
    View on GitHub↗2,216
  • colmap/colmapcolmap avatar

    colmap/colmap

    12,014View on GitHub↗

    COLMAP is a 3D scene reconstruction suite and C++ geometry library that implements a full structure-from-motion pipeline. It functions as a GPU-accelerated photogrammetry tool and multi-view stereo framework designed to produce dense 3D geometry and watertight meshes from collections of 2D images. The project distinguishes itself through hardware-accelerated feature extraction and a modular camera modeling system that supports perspective, fisheye, and equirectangular lens types. It employs vocabulary tree image retrieval to efficiently identify similar images in large datasets and provides P

    C++
    View on GitHub↗12,014
  • cs231n/cs231n.github.iocs231n avatar

    cs231n/cs231n.github.io

    10,923View on GitHub↗

    This project is a static educational website and comprehensive curriculum focused on computer vision and deep learning. It serves as a public repository of instructional materials, lecture notes, and technical guides specifically detailing convolutional neural networks and visual recognition. The site is developed using static-site generation to host course documentation and student project directories. It provides structured academic resources that guide learners through image classification, generative modeling, and the implementation of various neural network architectures. The curriculum

    Jupyter Notebook
    View on GitHub↗10,923
  • dusty-nv/jetson-inferencedusty-nv avatar

    dusty-nv/jetson-inference

    8,734View on GitHub↗

    jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti

    C++caffecomputer-visiondeep-learning
    View on GitHub↗8,734
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    9,760View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗9,760
  • mapillary/opensfmmapillary avatar

    mapillary/OpenSfM

    3,818View on GitHub↗

    OpenSfM is a computer vision library and structure-from-motion pipeline designed to reconstruct three-dimensional scenes and camera trajectories from overlapping images. It functions as a 3D reconstruction engine and photogrammetry toolkit, utilizing automated feature-based image matching and incremental bundle adjustment to derive spatial geometry. The system distinguishes itself as a geospatial alignment tool, integrating GPS and inertial sensor data to align reconstructed 3D models with real-world geographic coordinates. It employs a hybrid Python and C++ execution model to manage large-sc

    Python
    View on GitHub↗3,818