30 open-source projects similar to leggedrobotics/legged_gym, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Legged Gym alternative.
ManiSkill is a GPU-accelerated robot simulation framework designed for training robotic manipulation skills, benchmarking learning algorithms, and generating synthetic datasets. It serves as a reinforcement learning environment where robot control policies can be developed and evaluated using parallelized physics and rendering on the GPU. The platform is distinguished by its ability to perform sim-to-real transfer, allowing policies trained in virtual environments to be deployed onto physical robotic hardware. It features ray-traced parallel rendering for producing high-frame-rate RGBD and se
IsaacGymEnvs is a GPU-accelerated physics sandbox and robotics policy training suite designed for reinforcement learning. It serves as a vectorized robotic simulator that runs thousands of parallel environments on GPUs to accelerate the training of neural networks. The project provides a sim-to-real transfer framework that utilizes domain randomization and physics variations to ensure policies trained in simulation are robust enough for deployment on real hardware. It distinguishes itself through a high-performance architecture that uses tensor-based state management to handle observations an
Isaac Lab is an open-source framework for training robot policies in physically simulated environments, supporting both single-agent and multi-agent reinforcement learning. It is built on an Omniverse-PhysX simulation backend that models rigid bodies, articulated systems, deformable objects, and sensors, and provides a task-based environment configuration system where each training environment is defined as a modular class specifying observation spaces, action spaces, reward functions, and termination conditions. The framework distinguishes itself through an RL-library abstraction layer that
Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat
Unitree RL Gym is an integrated software framework designed for the simulation, training, and deployment of motion control policies for legged robotic platforms. It provides a comprehensive environment for developing locomotion strategies for quadruped and humanoid robots by leveraging reinforcement learning algorithms within high-fidelity physics-based simulations. The platform distinguishes itself by offering an end-to-end workflow that bridges the gap between virtual training and physical execution. It includes specialized tools for mapping raw sensor data into normalized state-space obser
Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based interactions. It centers on a multi-physics simulation engine that integrates rigid body, particle, and finite element method dynamics, supported by a parallel simulation kernel compiler that translates Python functions into optimized GPU and CPU kernels. The platform features a photorealistic robot renderer that utilizes path-tracing and Gaussian Splatting to generate synthetic training data. It includes a domain randomization framework to vary lighting and physical parameters acros
This project is an educational repository of reinforcement learning agents and tutorials implemented using TensorFlow. It provides a practical codebase for both model-free and model-based learning agents, designed to demonstrate how AI agents learn through trial and error. The collection features detailed implementations of various algorithmic approaches, including Deep Q-Networks and Policy Gradient methods. It specifically covers Actor-Critic architectures for continuous and discrete action spaces, alongside Proximal Policy Optimization and Deep Deterministic Policy Gradients. The framewor
Newton is a GPU-accelerated physics engine and robotics simulation platform designed for high-performance modeling of rigid bodies and complex articulations. It functions as a differentiable physics engine, calculating gradients to enable mathematical optimization and machine learning. The platform is distinguished by its ability to execute multiple parallel physics worlds on a single GPU, which accelerates data collection for reinforcement learning. It also supports the simulation of deformable bodies, such as cloth and cables, using particle-based methods and multi-physics coupling. Newton
This project is a reinforcement learning toolkit and simulation-based AI trainer for creating intelligent agents within Unity simulations. It provides a multi-agent simulation framework for configuring cooperative or competitive scenarios and includes an environment wrapper that bridges simulations with standard machine learning libraries using gym-style interfaces. The system features a native cross-platform inference engine that executes trained neural network models for real-time decision making without external dependencies. It enables the acceleration of the learning process by running m
mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware
DRL-robot-navigation is a deep reinforcement learning platform and robotic simulation framework designed to train autonomous mobile robots for collision-free path planning. It uses neural network policies and physics-engine simulation environments to teach robots how to navigate toward target coordinates while avoiding obstacles. The software trains continuous control policies using twin delayed deep deterministic policy gradients over continuous state and action spaces. Training is guided by scalar reward signals derived from target proximity and obstacle avoidance distances. System compone
Webots is a physics-based robot simulator and development environment used for modeling, programming, and testing the behavior of robots in a simulated 3D physical world. It serves as a virtual prototyping tool to verify mechanical and electronic systems through the creation of virtual robot models and control logic. The platform enables a full robotics simulation workflow, including the development of robot controllers and the programming of autonomous agent behaviors. It focuses on physical system modeling to represent the mechanical properties of hardware and simulate real-world interactio
Drake is a robotics simulation framework and control system modeling tool used for designing, simulating, and verifying the dynamics of complex robotic systems. It functions as a multibody dynamics simulator and a mathematical optimization library, providing a suite of algorithms for trajectory optimization and the simulation of articulated robots. The framework is distinguished by its block-diagram system for composing dynamical subsystems and its ability to formulate and solve diverse mathematical programs, including linear, quadratic, and nonconvex nonlinear problems. It supports specializ
SO-ARM100 is an open-source robot arm hardware project providing 3D-printable designs and assembly guides for building affordable robotic arms. It includes calibration software to synchronize motor communication parameters and arm positions via USB, alongside hardware designs for tactile sensing robotic grippers. The project distinguishes itself through the integration of touch-sensing and flexible filaments for adaptive grasping. It also provides a dedicated imitation learning dataset tool, featuring a web interface for labeling and visualizing robotics data to train machine learning models
dm_control is a physics-based simulation framework and robot control simulation toolkit designed for creating and interacting with continuous control tasks. It serves as a suite of reinforcement learning environments and a benchmarking tool for evaluating autonomous agents within virtual physics spaces. The framework provides a collection of environments based on MuJoCo physics bindings to simulate rigid body dynamics and contact forces. It features hardware-accelerated rendering and interactive viewers for the visualization of physics environments and agent behavior. The system supports the
pysc2 is a Python interface and simulation framework that connects the StarCraft II game engine to machine learning agents. It acts as an API wrapper that exposes game internals as a set of observations and actions, providing a reinforcement learning environment for research and training. The framework includes tools for game replay analysis to extract data and sequences of actions from recorded matches for predictive modeling. It also provides an agent simulation environment to run and evaluate the performance of single or competing artificial intelligence agents. The system handles game ma
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
This project is a comprehensive research platform designed for the end-to-end lifecycle of robotic learning. It provides a modular framework for training neural network policies—specifically through imitation and reinforcement learning—and deploying them onto physical robotic hardware. By offering a unified interface for hardware abstraction, the platform decouples high-level control logic from the specific sensors and actuators of diverse robotic systems. The framework distinguishes itself through a standardized approach to data and policy management. It utilizes a consistent schema for reco
This project is a reinforcement learning framework and game AI engine designed for training adversarial agents in two-player turn-based games. It implements a training loop that utilizes self-play and Monte Carlo Tree Search to produce neural networks capable of predicting board strength and move probabilities. The system decouples the reinforcement learning engine from specific game rules through an abstract game logic interface, allowing for the definition of custom game rules, win conditions, and board representations. It supports integration with various deep learning frameworks to serve
Gym is a reinforcement learning environment toolkit and agent simulation framework. It provides a standardized API and a universal communication interface that defines how learning agents interact with simulation environments through actions and observations. The project includes a benchmark environment suite and a diverse library of pre-configured simulation worlds, including physics engines and classic control tasks. It enables the creation of custom simulation environments to train agents in specific operational scenarios while ensuring reproducibility across different learning algorithms.
AgiBot-World is a suite of software pipelines and tools designed for robotic policy training, dataset standardization, embodiment transfer, and performance benchmarking. It provides infrastructure for developing bimanual manipulation policies using foundation models and human-reference trajectory data. The project features a robot embodiment transfer suite that adapts pre-trained models to different robot bodies without requiring new multi-embodiment training data. It also includes a specialized evaluation framework for validating vision-language-action models through open-loop testing and ph
FinRL is a reinforcement learning framework designed for the development, training, and backtesting of automated trading strategies. It functions as a quantitative finance toolkit that integrates deep learning algorithms with financial market simulations to address complex portfolio management and asset allocation tasks. The platform provides an end-to-end pipeline for transforming raw market data into actionable trading models. The project distinguishes itself through a layered, modular architecture that separates data processing, environment simulation, and agent training. This design allow
Open-AutoGLM is an autonomous agent framework designed to perform complex user workflows on mobile devices. By translating natural language instructions into precise sequences of taps, scrolls, and text inputs, the system enables the automation of mobile application interactions and testing. The platform distinguishes itself through a combination of vision-language processing and reinforcement learning. It converts graphical user interfaces into structured data, allowing agents to parse screen elements and map natural language commands to coordinate-based actions. To ensure reliability, the s
AirSim is a high-fidelity simulation platform designed for the development and testing of autonomous vehicles. Built as a plugin for game engines, it provides a physics-based environment that models vehicle dynamics and sensor data, serving as a foundation for robotics research, computer vision training, and reinforcement learning. The platform distinguishes itself through its support for hardware-in-the-loop and software-in-the-loop testing, allowing developers to validate control logic and firmware against real-world signals or concurrent processes. It offers extensive programmatic control
This project is a Python-based educational framework designed to simulate reinforcement learning algorithms and environments. It serves as a platform for reproducing classic textbook examples, allowing users to study agent behavior, policy improvement, and the fundamental mechanics of decision-making in controlled settings. The library provides implementations for core reinforcement learning concepts, including temporal difference learning, Monte Carlo episode sampling, and tabular value function approximation. It enables the analysis of specific algorithmic behaviors, such as identifying and
This project is an educational resource designed to teach the mathematical foundations and core algorithms of reinforcement learning. It provides a structured academic curriculum that combines textbooks, lecture materials, and practical code examples to guide learners through the principles of Markov decision processes and reinforcement learning theory. The repository distinguishes itself by integrating a grid-based simulation framework that allows users to test algorithms within custom environments. This environment supports the analysis of agent performance by rendering state values, polici
Lab is a customizable 3D platform and research testbed designed for training and testing autonomous agents using reinforcement learning. It serves as a spatial AI training simulator where agents can be evaluated through navigation and puzzle-solving tasks. The environment allows for the definition of complex layouts and task behaviors through external scripting, enabling the generation of specific challenges for AI research. It supports both automated training via standard API bindings and manual agent control to validate simulation dynamics. The system utilizes a grid-based spatial represen
Osim-rl is a research environment designed for the development and evaluation of reinforcement learning agents within physics-based musculoskeletal simulations. It provides a standardized interface that maps physiological state observations to muscle excitation control signals, enabling the study of human movement and biomechanics through iterative policy optimization. The framework distinguishes itself by integrating high-fidelity musculoskeletal modeling with tools for scientific benchmarking and reproducible experimentation. It allows researchers to define custom reward functions and adjus
PyBoy is a programmable Game Boy emulator and hardware simulation framework written in Python. It functions as an emulation engine that allows users to execute original handheld software while providing a programmatic interface to control, probe, and automate game execution. The project is specifically designed as a reinforcement learning environment, exposing emulator states and controls to facilitate the training of machine learning agents. It distinguishes itself by providing tools for game area mapping and the extraction of simplified 2D screen representations and collision maps to suppor