30 open-source projects similar to koush/androidasync, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best AndroidAsync alternative.
Java-WebSocket is a collection of classes for implementing WebSocket clients and servers using pure Java. It provides a framework for hosting servers that manage connections via event-driven subclasses and tools for establishing client connections to remote servers. The library includes a secure communication tool for encrypting traffic using the WSS protocol and a compression library that uses per-message deflate extensions to reduce transmitted data size. It supports the configuration of cipher suites to limit encryption protocols and ensure compatible communication. The project enables bi
libhv is a high-performance C/C++ network library and event-driven I/O framework used to build TCP, UDP, SSL, HTTP, WebSocket, and MQTT clients and servers. It provides a non-blocking event loop for managing network sockets, timers, and system signals across multiple threads. The project is distinguished by its integrated support for specialized network roles, including a full HTTP web server with RESTful routing and middleware, an MQTT messaging client for IoT communication, and the ability to implement SOCKS5 and HTTP proxies. It also features a reliable UDP implementation to ensure ordered
This project is a C++ TCP server framework and educational socket programming guide. It provides a high-performance network library focused on event-driven architecture, implementing a reactor pattern to handle thousands of simultaneous client connections. The framework is distinguished by its multi-threaded event loop, which utilizes a main-sub reactor coordination model to distribute network events across a worker thread pool. It includes an abstraction layer for non-blocking socket I/O and event multiplexing via the epoll system call, decoupling network transport from application business
websocket-sharp is a C# library implementation of the WebSocket protocol used for building bidirectional client and server applications. It enables real-time data exchange between endpoints via persistent connections. The library provides specialized networking capabilities, including SSL encrypted networking for secure transport and certificate validation. It also features HTTP proxy tunneling to route traffic through intermediary servers using basic or digest authentication. The project covers a broad range of capabilities, including the implementation of both WebSocket clients and servers
This is a header-only C++ library that provides implementations for HTTP clients, HTTP servers, and a WebSocket framework. It allows for the creation of network services and the consumption of remote APIs without requiring a separate compilation step or external binary linking. The project features backend-agnostic TLS integration for secure HTTPS and WSS communication and employs a thread-pool model to process concurrent requests. It distinguishes itself with a full-duplex WebSocket state-machine and a middleware-based request pipeline that supports regular-expression path routing. The libr
aiohttp is an asynchronous networking framework for Python that provides both an HTTP client and an HTTP server. It utilizes the asyncio library to handle network requests and server-side routing through a non-blocking event loop. The framework includes a dedicated toolkit for establishing persistent bidirectional communication channels, enabling the implementation of both WebSocket servers and clients for real-time data exchange. It covers a broad range of asynchronous network programming capabilities, including the development of web servers with customizable routing and the ability to sen
This project serves as a comprehensive tutorial and technical resource for developing network applications in the C programming language. It focuses on the practical application of the Berkeley socket interface, guiding users through the implementation of low-level network protocols and the management of data transmission across both connection-oriented and connectionless streams. The material distinguishes itself by covering the full lifecycle of network communication, from initializing system-level protocol stacks and resolving domain names to managing complex connection behaviors. It provi
Swifter is a lightweight HTTP server engine and networking library for the Swift programming language. It provides a minimal networking layer designed for hosting internal web services, building server-side applications, and implementing custom HTTP servers. The project enables the creation of embedded web services for remote control or status monitoring and supports lightweight web hosting with a minimal footprint. Its capabilities cover the management of raw TCP connections and network sockets, using a request-response cycle to parse incoming data into HTTP requests and map them to handler
CocoaAsyncSocket is a networking library for macOS and iOS that provides core components for managing asynchronous TCP and UDP streams. It implements non-blocking network communication to maintain application responsiveness during data transfers, featuring a delegate-based system for managing connection streams and packet handling. The library includes a secure communication layer that wraps TCP sockets to apply encryption standards, protecting client and server traffic from unauthorized interception. Its capabilities cover non-blocking connection management for both stream-based TCP and pac
TCP-IP-NetworkNote is a comprehensive technical reference and guide for implementing network communication using TCP and UDP sockets in C and C++. It provides a detailed manual for using the POSIX socket API and covers the implementation of network protocols, synchronous and asynchronous I/O patterns, and concurrent programming models. The project is distinguished by its focus on cross-platform networking, offering a detailed comparison of socket implementation details and adaptation utilities between Linux and Windows Winsock environments. It specifically addresses the differences in header
ESPAsyncWebServer is an asynchronous web server designed for ESP32 and ESP8266 microcontrollers. It enables these devices to host websites and APIs to provide embedded device interfaces for hardware control and data display. The server utilizes non-blocking HTTP handling to process multiple concurrent network connections. This allows the device to manage web requests without pausing other background tasks or sensor readings. The implementation relies on asynchronous socket operations, event-loop request handling, and buffer-based stream parsing. It integrates directly with the network layer
ReactPHP is an asynchronous runtime and event-driven I/O framework for PHP. It provides an environment for executing concurrent tasks through a central event loop implementation and reactor pattern, allowing applications to handle multiple operations without pausing the main execution thread. The project includes a specialized asynchronous socket library for TCP, UDP, and TLS communication, alongside a non-blocking HTTP server and client for streaming web requests and responses. Its capability surface covers asynchronous control flow via promises and fibers, non-blocking network connectivity
Workerman is an event-driven asynchronous socket framework for PHP. It provides the core components necessary to build high-concurrency network servers, including an asynchronous TCP framework, a coroutine library for task management, and dedicated implementations for HTTP and WebSocket servers. The project enables the development of specialized network services using custom frame-based communication protocols. It supports both inbound concurrent server implementation and asynchronous outbound connectivity to remote services. The framework covers a broad range of network programming capabili
SocketRocket is an Objective-C WebSocket client library designed to establish bidirectional real-time communication channels between an application and a server. It provides a networking layer for real-time data streaming, utilizing a heartbeat monitor to maintain the stability of active network streams. The library is built to operate across restricted networks by routing traffic through HTTP proxies. It secures data transmission using TLS encryption and SSL certificate pinning to prevent unauthorized interception of network traffic. Its underlying capabilities include low-level TCP socket
wscat is a command-line WebSocket client and server tool that provides an interactive terminal interface for connecting to WebSocket endpoints, sending and receiving text messages in real time, and managing WebSocket control frames through typed slash commands. It supports basic HTTP authentication by injecting credentials into the initial WebSocket handshake request, and can route connections through an HTTP proxy using the CONNECT tunneling method. The tool includes a built-in WebSocket server mode that listens on a specified port, accepts incoming client connections, and relays messages be
websockets is a Python library for building WebSocket servers and clients using coroutines and the asyncio framework. It provides a complete toolkit for creating production-ready WebSocket applications, including a coroutine-based framework for handling connections, messages, and lifecycle events, as well as a client library for opening persistent bidirectional connections to remote endpoints. The library manages the full lifecycle of WebSocket connections, including handshake, message exchange, and graceful closure, with support for path-based routing to organize server logic across multiple
Gevent is a Python coroutine concurrency library and asynchronous task manager designed for high-concurrency I/O tasks. It provides a cooperative networking framework for building asynchronous TCP, UDP, and HTTP servers, as well as a WSGI web server implementation for hosting web applications. The project is distinguished by its standard library monkey-patching tool, which replaces blocking synchronous functions with cooperative versions to enable asynchronous behavior in third-party code. This allows for a cooperative multitasking workflow where the system yields execution during I/O waits t
CppGuide is a curated collection of educational resources and practical guides focused on C++ server development, Linux kernel internals, concurrent programming, network protocols, and security exploitation. It provides structured learning paths for backend developers, covering everything from interview preparation to building high-performance network servers and understanding operating system fundamentals. The guide distinguishes itself by offering in-depth, hands-on tutorials that walk through real-world implementations, including building a Redis-like server from scratch, designing custom
nanomsg is a distributed messaging middleware and scalable messaging library designed for moving data between machines and processes. It functions as a socket-based communication framework that routes data across different network transport layers. The library implements scalable messaging patterns, specifically request-reply and publish-subscribe, to handle high volumes of data across distributed systems. It provides tools for network performance benchmarking to quantify messaging throughput and latency. The framework supports distributed message routing and inter-process communication usin
Mongoose is an embedded networking library providing TCP/IP stacks, web server hosting, and IoT device connectivity. It enables microcontrollers and desktop systems to implement network protocols including HTTP, WebSocket, and MQTT. The project provides a bare-metal TCP/IP stack for environments without a native operating system and includes built-in TLS and ECC encryption to secure network traffic. It features a binary-embedded file system to serve web content directly from the executable and supports over-the-air firmware updates for managing device fleets. Additional capabilities cover as
EasySwoole is a high-performance asynchronous PHP framework designed for building event-driven networks and persistent memory applications. It functions as a toolkit for developing distributed microservices and asynchronous servers capable of handling concurrent HTTP, TCP, UDP, and WebSocket connections. The framework distinguishes itself through a persistent memory process execution mode that eliminates the overhead of repetitive file loading and invocation during request handling. It provides built-in support for distributed systems via remote procedure call implementations and service disc
The C++ REST SDK is a library for asynchronous HTTP and RESTful communication in native C++ applications. It provides a non-blocking network client for sending requests and receiving responses, a JSON parser for serializing and deserializing data, and a WebSocket client library for real-time, full-duplex communication. The project includes a dedicated OAuth2 authentication client to manage access tokens and authorization flows for secure communication with protected cloud resources. It utilizes a task-based asynchronous model to coordinate background operations and keep application interfaces
Cowboy is a high-performance HTTP server for Erlang and OTP. It is designed to handle web traffic with low memory usage and can be used as a standalone server or as an embedded networking library integrated directly into an existing application. The project implements modern transport protocols, including HTTP/3, QUIC, and WebTransport, to enable faster connections and bidirectional data streaming. It also functions as a real-time communication server supporting Server-Sent Events for pushing asynchronous updates to clients. Broad capabilities include path and content-type based request rout
Smallchat is a minimal implementation of a concurrent network server and TCP-based chat system designed as a demonstration of C socket programming. It provides a basic server and client architecture that enables real-time text communication between multiple connected users. The project focuses on the implementation of a networked chat server that handles simultaneous client sessions. It utilizes a centralized broadcasting model to route incoming text from one client to all other active participants. The system manages concurrent client connections and session tracking using socket descriptor
Netpoll is an event-driven network framework and non-blocking I/O library designed to manage concurrent TCP and Unix domain socket connections. It utilizes a non-blocking event loop to monitor file descriptors and trigger callbacks for read and write events, serving as a high-performance socket manager and TCP network poller. The framework optimizes throughput across CPU cores by distributing incoming network connections across multiple pollers. It implements zero-copy networking primitives, using linked buffers and specialized memory management to read and write data while minimizing memory
Asio is a C++ library for performing network and low-level I/O operations using a consistent asynchronous model that avoids blocking program execution. It provides a portable, cross-platform interface for network socket communication across different operating systems, and manages multiple asynchronous operations without requiring explicit thread management or locking. The library implements a proactor-based asynchronous model where operations post completion handlers to a queue for later execution, and wraps operating system I/O multiplexing mechanisms like epoll, kqueue, IOCP, and select in
Muduo is a C++11 event-driven network library and framework designed for building high-concurrency Linux servers. It provides a toolkit for implementing scalable network services and socket communication using non-blocking I/O and asynchronous event processing. The framework implements a multi-threaded TCP server architecture that distributes connection handling across multiple CPU threads to maximize server throughput. This is achieved through a one-loop-per-thread model and a reactor pattern implementation, which dispatch network events from a central demultiplexer to registered handler fun
gnet is a high-performance event-driven networking framework for Go, designed for building scalable TCP, UDP, and Unix socket servers. It functions as a non-blocking socket manager and multi-reactor network engine that handles thousands of simultaneous connections with low memory overhead. The framework distinguishes itself by using a multi-reactor architecture that distributes I/O across multiple event loops pinned to operating system threads to minimize context switching. It employs edge-triggered polling to reduce system call frequency and utilizes elastic ring-buffers to minimize allocati
Play is a full-stack reactive web framework for Java and Scala. It provides a comprehensive development platform for building scalable web applications and RESTful APIs using a stateless and non-blocking architecture designed for high concurrency. The framework emphasizes high-velocity development through dynamic code reloading, which allows developers to update applications and verify changes without performing a full restart. Its capability surface covers the construction of JSON-based web endpoints, server-side logic for the JVM, and the implementation of scalable web architectures.
CocoaHTTPServer is a lightweight embedded web server designed to handle incoming network requests and serve local application content. The project implements Bonjour-based service discovery to broadcast server availability on local networks and supports WebDAV for remote file management, allowing files to be created, moved, and edited over HTTP. Network security is handled through certificate-based TLS encryption and password-based resource authentication. Request routing is managed via a delegate-based system, while concurrent connections are handled using Grand Central Dispatch.