30 open-source projects similar to jmechner/prince-of-persia-apple-ii, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Prince Of Persia Apple II alternative.
Apollo-11 is a digitized archive of the original assembly language source code used in the Apollo Guidance Computer. It serves as a historic spacecraft software repository, preserving the flight-critical code developed for guidance, navigation, and control during the first moon landing. The repository provides access to the original source code used for the command and lunar modules. This collection enables the study of historical software engineering and lunar landing systems, focusing on the logic and hardware constraints of early aerospace engineering.
This repository provides the original source code and binaries for legacy disk operating systems. It serves as a historical software archive and a reference implementation for early personal computer operating systems. The project is designed for software archaeology, legacy operating system research, and the study of foundational kernel design. It allows for the technical analysis of historical software architecture and implementation. The codebase covers several core system areas, including monolithic kernel design, segmented memory addressing, and file allocation table indexing. It also i
This repository contains the original source code for a classic real-time strategy game, serving as a legacy game engine implementation for managing units, maps, and combat mechanics in a military strategy setting. It functions as a real-time strategy game source code archive intended for preservation and technical study. The codebase acts as a game modification base, allowing developers to create custom content and modifications using the original source. It provides a foundation for retro game modding and software archeology to analyze how historical game mechanics were programmed. The pro
This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a
This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination
Automatically exported from code.google.com/p/micropolis
The original open source release of Wolfenstein 3D
Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking
Quake-2 is a game engine designed for the development of first-person shooters and the rendering of three-dimensional environments. It provides the core framework for processing real-time physics and player input within interactive 3D spaces. The engine supports software extensibility, allowing for the direct modification of source code to change gameplay mechanics and engine behaviors. This makes it a resource for retro game engineering and the study of early 3D development techniques. Its technical capabilities include vertex-based software rendering, BSP-tree spatial partitioning, and PVS
This repository contains the C++ game source code for a single-player first-person shooter action game. It is a software implementation of the Id Tech 4 engine, designed for 3D rendering with a focus on real-time unified lighting and geometry. The project enables the modification of core engine logic and rendering systems. It serves as a resource for classic game engine modification, first-person shooter development, and retro game preservation. The engine utilizes a unified shader pipeline and stencil shadow volumes for lighting effects, alongside BSP tree spatial partitioning for visibilit
Goboy is a GameBoy emulator written in Go that allows original handheld game ROMs to run on modern computer hardware. It supports both monochromatic and color display modes. The project includes specialized tools for retro game debugging and graphics inspection. These capabilities allow for the analysis of game logic by stepping through opcodes, profiling processor execution in real time, and inspecting background palettes, sprite data, and map layouts. The emulator provides game state preservation by writing cartridge RAM to local files. It also implements pixel-buffer rasterization for ren
WiringPi is a GPIO hardware control library and embedded hardware interface designed for managing General Purpose Input Output pins on single board computers. It provides a standardized software layer for interacting with hardware registers, facilitating low-latency pin manipulation. The project includes a GPIO command line interface that allows users to inspect pin states and manage hardware input and output levels directly from the terminal. It supports embedded hardware prototyping and hardware state monitoring, specifically targeting Raspberry Pi boards to interact with external electron
The Linux Kernel Module Programming Guide is an educational resource that teaches how to write, compile, and manage loadable kernel modules for modern Linux kernels. It covers the complete lifecycle of kernel modules, from building and loading to unloading and debugging, with a focus on extending kernel functionality without recompiling the entire kernel. The guide provides comprehensive coverage of core kernel programming concepts including dynamic module loading, file-operation registration, interrupt handling, kernel-user data copying, concurrency control, and deferred task scheduling. It
iNAV is flight control firmware designed to manage the stability, movement, and flight dynamics of multirotors, fixed-wing aircraft, and rovers. It serves as an autonomous flight controller and GPS navigation software capable of executing waypoint missions and maintaining position and altitude hold. The system integrates GPS and compass data to enable autonomous navigation and automatic return to home sequences during signal loss or sensor failure. It includes an on-screen display generator to render real-time vehicle status and warnings directly onto a pilot video feed, alongside a flight te
Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including
Leaflet is a lightweight JavaScript mapping library used to build mobile-friendly interactive maps on web pages. It functions as an open-source geospatial toolkit and web map renderer, providing the necessary tools to display geographical tiles and vector data. The framework is designed as a mobile-first map interface, ensuring that mapping experiences remain responsive and efficient across both desktop browsers and mobile devices. It enables the creation of custom map implementations and the visualization of geospatial data through the addition of markers, popups, and layers. The library co
embedded-notes is a collection of technical study guides and development notes focused on embedded Linux, Linux kernel internals, and C programming. It serves as a reference for embedded systems development and a preparation resource for technical interviews in the field. The project provides detailed documentation on writing device drivers, managing virtual memory, and understanding kernel internals. It also includes guides on IoT network protocols, such as MQTT and TCP/IP, and outlines the architectural details of chip architectures and hardware peripherals. The material covers a broad sur
Earth is an interactive web-based platform for visualizing global weather, ocean, and atmospheric data. It animates particle flows representing wind, ocean currents, and waves on a customizable map, and supports overlaying color-coded meteorological, oceanographic, chemical, and particulate data for detailed analysis. The platform distinguishes itself by offering multiple cartographic projections—including orthographic, equirectangular, and stereographic—that can be switched to view global patterns from different perspectives. It also provides keyboard-driven navigation, allowing map rotation
FastLED is a C++ library for driving pixel-addressable LED chipsets and strips across various microcontroller platforms. It functions as an addressable LED control library and driver abstraction layer that converts color data into specific electrical timing for different hardware protocols. The project includes an audio-reactive visual engine for translating real-time beats and frequency data into synchronized animations, alongside a microcontroller math library optimized for high frame rates. The system provides a unified interface for managing various clockless and SPI LED chipsets. It dist
m1n1 is a low-level bootloader for ARM64-based Apple Silicon hardware. It serves as a firmware tool and experimentation environment for loading external kernels and non-native operating systems. The project enables the execution of concatenated binary payloads containing kernels, device trees, and ramdisks. It provides a platform for firmware experimentation and the deployment of custom kernels on Apple Silicon chips. The system covers low-level hardware abstraction, including memory-mapped register access, device tree transmission, and stage-based bootloading. It also includes UART-based se
react-native-mmkv is a synchronous mobile persistence system that provides an encrypted key-value store for mobile applications. It serves as a high-performance wrapper for the MMKV storage engine, eliminating asynchronous overhead by reading and writing values directly to disk. The project distinguishes itself through shared app group storage, which allows data access across multiple application extensions via a shared filesystem directory. It also provides state-synced storage hooks that automatically trigger component updates when stored key-value pairs change. The system covers a broad r
redb is an embedded key-value store and ACID-compliant storage engine. It functions as a persistent storage system for saving and retrieving data as key-value pairs within a tree structure. The engine is built as an MVCC transactional database, utilizing multi-version concurrency control to manage simultaneous reads and writes without blocking. It employs a single-writer multi-reader model to ensure data consistency while allowing multiple threads to access the store. The system provides persistent state management and atomic transaction management to prevent data corruption during crashes.
This is a game engine library for building interactive games using React and React Native components. It provides a centralized game loop and state management system to coordinate logic and updates on every game tick. The framework includes a coordinate system for cross-platform scaling that distributes factors across a component tree to maintain consistent positioning across different screen sizes. It also features a sprite animation system for rendering sequential frames from sprite sheets and a tile map renderer that constructs multi-layered terrain using a tile atlas and grid-based indexe
Asterinas is a memory-safe operating system kernel designed to prevent data races and memory corruption. It functions as a Linux-ABI compatible kernel, enabling the execution of existing Linux binaries and container workloads while providing a declarative operating system distribution model. The project distinguishes itself by acting as a virtual machine container host and a confidential computing guest OS, allowing it to run within hardware-isolated Trusted Execution Environments such as Intel TDX. It implements a minimal trusted computing base by isolating unsafe low-level operations and se
Betaflight is open-source flight controller firmware designed to stabilize aircraft and manage sensor data through PID loops and motor control. It serves as a multirotor flight stack that integrates low-level drivers and control algorithms to manage electronic speed controllers, radio receivers, and telemetry hardware. The system focuses on real-time flight stabilization and telemetry routing. It includes a PID stabilization system to calculate motor outputs for aircraft stability and a flight telemetry manager to route real-time information to ground stations and on-screen displays. The fir
CppGuide is a curated collection of educational resources and practical guides focused on C++ server development, Linux kernel internals, concurrent programming, network protocols, and security exploitation. It provides structured learning paths for backend developers, covering everything from interview preparation to building high-performance network servers and understanding operating system fundamentals. The guide distinguishes itself by offering in-depth, hands-on tutorials that walk through real-world implementations, including building a Redis-like server from scratch, designing custom
NutsDB is an ACID-compliant, embedded transactional storage engine that functions as both a disk-backed key-value store and an in-memory data structure store. It provides atomic and serializable transactions with commit and rollback capabilities to ensure strict data consistency for applications requiring a lightweight persistence layer. The engine distinguishes itself by supporting a variety of complex data types, including lists, sets, and sorted sets, alongside standard byte-slice storage. It implements a transactional storage model featuring hot backups and a compaction algorithm to maint
PyBoy is a programmable Game Boy emulator and hardware simulation framework written in Python. It functions as an emulation engine that allows users to execute original handheld software while providing a programmatic interface to control, probe, and automate game execution. The project is specifically designed as a reinforcement learning environment, exposing emulator states and controls to facilitate the training of machine learning agents. It distinguishes itself by providing tools for game area mapping and the extraction of simplified 2D screen representations and collision maps to suppor
OpenFreeMap is an OpenStreetMap vector tile server and distribution system designed for self-hosted map tile infrastructure. It provides a platform for deploying and managing full-planet map datasets on independent server infrastructure, delivering map data as vector tiles. The system distinguishes itself by distributing pre-processed map data as standard filesystem images, allowing for the mounting of full-planet extracts without the need for a live database. It utilizes a static file serving model and a vector tile distribution system that provides weekly updates in image formats for local