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Back to jagenjo/webglstudio.js

Projects sharing features with Webglstudio.js

30 open-source projects similar to jagenjo/webglstudio.js, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250
  • freyaholmer/shaderforgeFreyaHolmer avatar

    FreyaHolmer/ShaderForge

    2,759View on GitHub↗

    ShaderForge is a web-based GPU tool and visual GLSL shader editor. It serves as a node-based shader designer that allows users to construct programs for the graphics processor by connecting logic blocks in a directed acyclic graph rather than writing manual code. The tool functions as a technical art workflow bridge for creating game assets and surface materials. It provides a browser-based environment for real-time authoring, featuring instant GLSL compilation and live hot-reloading of GPU programs. The system converts visual graph connections into GLSL source code using abstract syntax tre

    C#
    View on GitHub↗2,759

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  • mrdoob/three.jsmrdoob avatar

    mrdoob/three.js

    113,086View on GitHub↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

    JavaScript3daugmented-realitycanvas
    View on GitHub↗113,086
  • urho3d/urho3durho3d avatar

    urho3d/urho3d

    4,707View on GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    View on GitHub↗4,707
  • gdquest-demos/godot-shadersgdquest-demos avatar

    gdquest-demos/godot-shaders

    3,999View on GitHub↗

    This project is a Godot shader library consisting of a collection of GLSL-based visual effects for 2D and 3D graphics. It serves as a resource for improving game visual quality through custom shader files and demo scenes. The library is organized into three primary areas: a 2D sprite effect gallery for visuals such as water simulations and palette swapping, a 3D material shader collection featuring outlines and dissolve effects, and a post-processing shader suite for full-screen effects like Gaussian blur and color inversion. The collection covers a range of capabilities including 2D sprite

    GDShadergamegame-assetsgodot-engine
    View on GitHub↗3,999
  • shopify/react-native-skiaShopify avatar

    Shopify/react-native-skia

    8,424View on GitHub↗

    react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for rendering shapes, paths, and images. It functions as a vector graphics engine and UI animation toolkit, allowing for hardware-accelerated visuals across mobile and web platforms. The project is distinguished by its integration of the Skia 2D graphics library, enabling a shader and filter pipeline for complex pixel-level effects. It supports the rendering of Lottie animations exported from After Effects and the execution of animations directly on the UI thread to maintain fluid moti

    TypeScriptreactreact-nativeskia
    View on GitHub↗8,424
  • timi-liuliang/echotimi-liuliang avatar

    timi-liuliang/echo

    983View on GitHub↗

    Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive projects. It provides a unified environment that integrates scene management, visual scripting, and graphics rendering into a single workflow, allowing developers to build and deploy applications across desktop, mobile, and web platforms. The engine distinguishes itself through a node-based architecture that governs both scene organization and game logic. By utilizing a visual scripting tool and a data-flow shader graph, users can define complex behaviors and custom materials

    C++2d-game-engine3d-game-enginedigital-twin
    View on GitHub↗983
  • ant-galaxy/oasis-engineant-galaxy avatar

    ant-galaxy/oasis-engine

    5,791View on GitHub↗

    Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti

    TypeScript
    View on GitHub↗5,791
  • patriciogonzalezvivo/thebookofshaderspatriciogonzalezvivo avatar

    patriciogonzalezvivo/thebookofshaders

    6,931View on GitHub↗

    The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic

    GLSL
    View on GitHub↗6,931
  • bradley/blotterbradley avatar

    bradley/Blotter

    3,078View on GitHub↗

    Blotter is a WebGL text rendering engine and fragment shader text visualizer. It provides a system for composing and previewing stylized text effects by applying custom GLSL fragment shaders to text elements on a web canvas. The project includes a shader editor for defining and updating custom shader logic and uniforms in real time. This interface allows for the creation of unique visual styles and the modification of rendering variables without reloading the underlying logic. The engine incorporates performance optimizations for WebGL rendering, utilizing texture atlas batching and a single

    JavaScriptanimationcreative-codingcss
    View on GitHub↗3,078
  • mitsuba-renderer/mitsuba3mitsuba-renderer avatar

    mitsuba-renderer/mitsuba3

    2,698View on GitHub↗

    Mitsuba 3 is a high-performance physically based rendering framework that operates as a CPU and GPU render engine. It functions as a spectral rendering system and a differentiable path tracer, simulating the transport of light as spectral or polarized data through materials and geometry. The system is distinguished by its differentiable rendering pipeline, which calculates derivatives of images relative to input parameters to enable inverse rendering and optimization. It utilizes a just-in-time compilation layer to transform rendering logic into optimized kernels for hardware-agnostic executi

    C++
    View on GitHub↗2,698
  • cocos-creator/enginecocos-creator avatar

    cocos-creator/engine

    9,671View on GitHub↗

    This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D games. It serves as a 3D graphics rendering engine and a web-based game framework that allows applications to be deployed across mobile, desktop, and web environments from a single codebase. The engine features a configurable render pipeline that supports both forward and deferred rendering paths. It utilizes a cross-platform graphics abstraction layer and universal shader translation to ensure consistent visual output across different hardware and platforms. The toolkit incl

    C++
    View on GitHub↗9,671
  • endless-sky/endless-skyendless-sky avatar

    endless-sky/endless-sky

    7,382View on GitHub↗

    Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It functions as a plugin-based game engine that allows users to explore a vast universe, engage in tactical ship battles, and progress through a central plot within a sandbox environment. The project is distinguished by its highly moddable architecture, utilizing a directory-based plugin system and data-driven entity definitions to allow for content extensions and behavior overrides without recompiling source code. It further supports visual customization through programmable ver

    C++
    View on GitHub↗7,382
  • armory3d/armortoolsarmory3d avatar

    armory3d/armortools

    3,933View on GitHub↗

    Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures. The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements

    C3darmorpaintpainting
    View on GitHub↗3,933
  • playcanvas/engineplaycanvas avatar

    playcanvas/engine

    16,051View on GitHub↗

    This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser. The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery. The system covers real-time

    JavaScript
    View on GitHub↗16,051
  • phiresky/sql.js-httpvfsphiresky avatar

    phiresky/sql.js-httpvfs

    3,685View on GitHub↗

    sql.js-httpvfs is a virtual file system and loader designed to execute SQL queries against read-only SQLite databases hosted on remote static file servers. It enables the retrieval of database files over HTTP without requiring the entire file to be downloaded to the client. The project distinguishes itself by using byte-range HTTP fetching to simulate local random-access reads. It includes a chunking tool that splits large databases into smaller pieces via a JSON configuration, which helps bypass file size limits and optimizes caching. The system covers a range of capabilities including remo

    TypeScript
    View on GitHub↗3,685
  • playcanvas/supersplatplaycanvas avatar

    playcanvas/supersplat

    3,614View on GitHub↗

    Supersplat is a web-based suite for editing, optimizing, and viewing 3D Gaussian Splats. It functions as a visual editor for cleaning scenes and a converter for transforming splat data between different file formats to ensure compatibility across tools. The project provides specialized capabilities for 3D scene curation, allowing the configuration of cameras, animations, and annotations. It includes a data optimizer that compresses large spatial datasets into streamed formats to improve loading speeds on web pages. The system further supports the publishing of processed assets to a public ga

    TypeScript3d-gaussian-splatting3dgsgaussian-splatting
    View on GitHub↗3,614
  • mdn/webextensions-examplesmdn avatar

    mdn/webextensions-examples

    4,447View on GitHub↗

    This project is a reference library and collection of practical code samples for building browser extensions using WebExtensions APIs. It provides implementation guides and functional examples for core extension components, including content scripts, background processes, and browser action popups. The repository focuses on demonstrating specific implementation patterns for browser UI customization and web page manipulation. It includes samples for creating sidebars, context menus, and options pages, as well as techniques for injecting scripts and styles to alter DOM elements and page appeara

    JavaScript
    View on GitHub↗4,447
  • alluxio/alluxioAlluxio avatar

    Alluxio/alluxio

    7,202View on GitHub↗

    Alluxio is a virtual distributed file system and data orchestration layer that serves as a high-performance caching layer between cloud storage and compute clusters. It acts as a distributed data cache designed to accelerate data access for large-scale analytics and machine learning workloads. The system provides a unified interface that presents multiple heterogeneous storage backends as a single coherent namespace. This allows for the unification of diverse storage systems, enabling computation engines to access data from different providers without changing application code. The project c

    Java
    View on GitHub↗7,202
  • panda3d/panda3dpanda3d avatar

    panda3d/panda3d

    5,150View on GitHub↗

    Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level

    C++c-plus-pluscross-platformgame-development
    View on GitHub↗5,150
  • candycat1992/unity_shaders_bookcandycat1992 avatar

    candycat1992/Unity_Shaders_Book

    6,061View on GitHub↗

    This project is a reference library of HLSL shader implementations and source code examples for Unity. It provides a collection of practical samples focused on lighting, coordinate transformations, and rendering passes for 3D graphics. The repository demonstrates the application of 3D rendering mathematics, specifically using vector and matrix calculations to determine light directions and coordinate space transformations. It includes implementations for managing multi-pass rendering pipelines and mapping coordinates between object, world, and view spaces. The material covers foundational gr

    ShaderLab
    View on GitHub↗6,061
  • brunosimon/my-room-in-3dbrunosimon avatar

    brunosimon/my-room-in-3d

    4,429View on GitHub↗

    This project is a web-based 3D experience and interactive gallery designed as a personal portfolio. It uses a virtual room simulation to create a spatial representation of a physical environment where users can navigate and explore digital art and creative work. The environment is rendered directly in the browser as an interactive 3D gallery, allowing users to engage with a spatial showcase through first-person navigation. The project utilizes WebGL-based GPU rendering and custom shader-based lighting to display complex spatial environments. It incorporates asynchronous asset loading and an

    JavaScript
    View on GitHub↗4,429
  • microsoft/gvfsMicrosoft avatar

    Microsoft/GVFS

    6,109View on GitHub↗

    GVFS is a virtual file system and performance optimizer designed to manage enterprise-scale Git repositories. It provides a virtualization layer that allows large remote repositories to be treated as local directories by retrieving file contents from a server only when they are accessed. The system optimizes version control operations by limiting the scope of active file objects and downloading specific data on demand rather than cloning the entire repository history locally. This approach reduces initial setup time and minimizes local disk usage. The project implements a workflow based on o

    C#
    View on GitHub↗6,109
  • pascalorg/editorpascalorg avatar

    pascalorg/editor

    17,018View on GitHub↗

    This project is a web-based 3D architectural editor used for creating and sharing building projects. It functions as a core architectural engine that combines a GPU-accelerated web renderer with parametric 3D design tools to visualize and navigate complex models within a browser. The editor features a parametric geometry engine that automates the creation of mitered wall corners and cutouts for doors and windows. It includes an IFC model importer to convert Industry Foundation Classes files into editable 3D scenes and a hierarchical spatial manager to organize building elements from the site

    TypeScript
    View on GitHub↗17,018
  • irisshaders/irisIrisShaders avatar

    IrisShaders/Iris

    3,669View on GitHub↗

    Iris is a graphics modifier and OpenGL shader engine for Minecraft. It functions as a tool for improving visual fidelity and lighting effects by loading and rendering shader packs through custom pipelines. The project serves as a compatibility layer for modded environments, ensuring that high-fidelity shaders run stably alongside other game modifications without causing software conflicts or crashes. It also acts as a render performance optimizer to maximize GPU utilization and maintain stable frame rates while processing complex visual effects. The system utilizes real-time render intercept

    Javahacktoberfestminecraftopengl
    View on GitHub↗3,669
  • iterate-ch/cyberduckiterate-ch avatar

    iterate-ch/cyberduck

    4,570View on GitHub↗

    Cyberduck is a multi-protocol file transfer client and cross-platform file manager for Mac and Windows. It functions as a cloud storage manager and remote storage mounter, allowing users to upload, organize, and synchronize data between local drives and remote endpoints. The application provides a unified interface for managing files across FTP, SFTP, WebDAV, S3, and other cloud storage protocols, including Amazon S3, Backblaze B2, Microsoft Azure, and OneDrive. It distinguishes itself with a client-side encryption vault that encrypts files and folders locally before they are transmitted to r

    Javaazurebackblaze-b2cloudfront
    View on GitHub↗4,570
  • cdr/code-servercdr avatar

    cdr/code-server

    78,072View on GitHub↗

    code-server is a browser-based integrated development environment that allows a VS Code compatible editor to run on a remote server. It functions as a self-hosted code editor, enabling users to access a persistent development workspace from any web browser without requiring local software installation. The project focuses on remote development environment hosting, moving heavy compilation and processing tasks to remote hardware to offload resources. This architecture enables cloud development environments that standardize workspaces and preserve local battery life by shifting computation to a

    TypeScript
    View on GitHub↗78,072
  • jynew/jynewjynew avatar

    jynew/jynew

    8,815View on GitHub↗

    jynew is a 3D RPG game engine and development framework designed for building three-dimensional role playing games. It provides a comprehensive suite of tools for scene editing, game logic scripting, and the creation of 3D environments. The project features a specialized 3D asset management pipeline for importing and aligning models and animations, including specific tools for weapon attachment and rendering. It includes a dedicated combat system editor for defining battle encounters, skill effects, and combat grids with real-time synchronization. Additionally, it provides a game modding fram

    C#game-developmentjinyongunity
    View on GitHub↗8,815
  • bradlarson/gpuimage2BradLarson avatar

    BradLarson/GPUImage2

    4,941View on GitHub↗

    GPUImage2 is a Swift framework for applying real-time filters and effects to images and video using the GPU. It provides a real-time video filter library, an image geometry manipulation engine, and an OpenGL shading pipeline for processing visual data on graphics hardware. The framework enables the construction of visual effect pipelines by chaining image sources to consumers in sequential flows. It supports the development of custom fragment and vertex shaders for bespoke image processing and offers the ability to bundle these operations into reusable units via graph-based grouping. Capabil

    Swift
    View on GitHub↗4,941