This project is a Godot shader library consisting of a collection of GLSL-based visual effects for 2D and 3D graphics. It serves as a resource for improving game visual quality through custom shader files and demo scenes.
The library is organized into three primary areas: a 2D sprite effect gallery for visuals such as water simulations and palette swapping, a 3D material shader collection featuring outlines and dissolve effects, and a post-processing shader suite for full-screen effects like Gaussian blur and color inversion.
The collection covers a range of capabilities including 2D sprite visual effects, 3D material rendering, and full-screen post-processing.