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DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.
ECSY (pronounced as "eck-see") is an highly experimental Entity Component System framework implemented in javascript, aiming to be lightweight, easy to use and with good performance.
🚨 WORK IN PROGRESS! Miniplex is mostly feature complete, but parts of the API are still being fine-tuned. Feel free to poke around, but please be ready for breaking changes!
The main features of hmans/miniplex are: Entity Component Systems.
Open-source alternatives to hmans/miniplex include: bcarruthers/garnet — NuGet package. doraku/defaultecs — DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining… ecsyjs/ecsy — ECSY (pronounced as "eck-see") is an highly experimental Entity Component System framework implemented in javascript,… eliasku/ecx — ECX is Entity Component System framework for Haxe. friflo/friflo.engine.ecs — High-performance C# ECS. genaray/arch — A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented…