30 open-source projects similar to hedge-dev/xenonrecomp, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best XenonRecomp alternative.
PS2Recomp is a static recompiler for PlayStation 2 that translates machine instructions from executable binaries into source code to enable execution on modern hardware. It functions as a binary-to-source translator and a binary analysis tool designed to facilitate the preservation of legacy software. The project distinguishes itself through a hardware emulation runtime that manages memory models and register contexts, combined with a static binary patcher for replacing raw instructions and overriding function bindings. It utilizes a specialized vector unit instruction execution system that m
N64Recomp is a static recompiler and binary-to-C translator designed to convert Nintendo 64 machine code and MIPS architecture binaries into C source code. This system functions as a game console decompiler that enables the native execution of legacy binaries on modern platforms by eliminating the need for runtime interpreters. The project distinguishes itself by translating specialized RSP microcode into executable source code to replace traditional microcode emulation. It employs a system of relocation macros and lookup tables to resolve relocatable memory overlays and dynamic program secti
Zelda64Recomp is a native game recompilation project that translates legacy binary machine code into modern machine code. It functions as a native hardware port and a static recompiled binary, executing original game logic directly on modern CPUs and GPUs to run without an emulator. The project serves as a moddable game engine, providing a framework to apply community texture packs and code patches to the recompiled title. It includes native hardware porting capabilities that remove emulator overhead to improve stability and frame rate control. The software covers retro game modernization th
UnleashedRecomp is a legacy software modernization project that uses static binary recompilation to enable native execution on Windows and Linux. Its primary purpose is to remove the need for emulation while updating old applications to support modern hardware and high-resolution displays. The project implements a game modding infrastructure that allows for the loading of external assets and custom software tweaks using standardized modification formats. It also includes an achievement tracking system that mirrors original platform notifications and a dedicated menu for monitoring progress.
Android Classyshark is a binary analysis toolset designed to extract structural data from Android executable files. It functions as a bytecode viewer and binary XML parser to analyze compiled Java and Android binaries. The project converts binary XML files into readable formats for the inspection of application manifests, layouts, and resource files. It also provides the ability to analyze class interfaces, members, and dependency counts without requiring access to the original source code. The toolset supports static analysis and the export of binary information into plain text formats for
Binsider is a collection of specialized toolsets for hexadecimal editing, ELF structural analysis, system call tracing, and execution performance profiling. It provides a suite of utilities designed for binary reverse engineering, encompassing both static structural analysis and dynamic runtime monitoring of compiled binaries. The project distinguishes itself by combining low-level binary manipulation, such as a hex editor for raw byte modification, with an ELF binary analysis tool for inspecting file structures and metadata. It also includes a Linux system call tracer for observing dynamic b
Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It executes original game logic using the original assets while applying modern resolution and interface updates. The engine features a localization framework for integrating community translations of text, audio, and video, and an integrated scenario editor for configuring gameplay rules and resource requirements within map data files. The project covers a broad capability surface including save game management with automated backups, input mapping for diverse keyboard layouts and t
NetHack is a roguelike dungeon crawler and ASCII-based role playing game. It is a turn-based adventure game featuring permanent character death and the exploration of randomly generated dungeons. The project serves as a cross-platform game engine designed to be compiled and run across diverse operating systems and hardware architectures. It focuses on retro game preservation by maintaining classic game logic for modern computing environments. The codebase implements procedural content generation for maps and encounters and utilizes a grid-based coordinate system for spatial tracking. Renderi
gdsdecomp is a project recovery suite and game engine reverse engineering toolset. It functions as a bytecode decompiler, binary resource converter, and asset extraction tool designed to reconstruct original directory hierarchies and scripts from compiled binary game assets. The toolset specializes in GDScript bytecode decompilation and compilation, translating compiled bytecode back into human-readable source code or converting source code into executable bytecode for specific engine versions and commit hashes. It includes a game archive patcher to modify project archives by replacing intern
The WebAssembly Binary Toolkit is a suite of tools for inspecting, validating, and transforming WebAssembly modules between binary and human-readable representations. It includes a stack-based interpreter for executing modules and a transpiler that converts binary files into C source code and headers. The toolkit provides utilities for assembling human-readable text into binary modules and disassembling binary files back into text. It features a text formatter for normalizing definitions into a canonical flat representation and supports the conversion of binaries into S-expression formats. T
LIEF is a framework for parsing, modifying, and analyzing executable binary formats and system shared caches across multiple platforms. It serves as a cross-platform library for the programmatic manipulation of ELF, PE, and MachO binary files. The project provides tools for altering the internal structure and sections of executable files to change program behavior. It also includes a dedicated parser for recovering individual dynamic libraries from combined system shared caches. The toolset covers binary executable analysis, machine code disassembly, and the extraction of debug metadata and
This project is a graphical Windows debugger designed for the analysis and manipulation of compiled binary applications. It functions as a comprehensive binary analysis suite, providing a real-time environment for inspecting CPU registers, monitoring memory states, and tracing instruction execution to investigate system-level software behavior. The tool distinguishes itself through an event-driven debugging loop that allows for precise process control and state modification during runtime. It supports advanced analysis techniques, including hardware-breakpoint injection for monitoring memory
Capstone is a multi-architecture disassembly framework and binary translation system. It converts binary machine code into human-readable assembly instructions for a wide variety of hardware instruction set architectures and virtual machines. The framework supports a diverse range of targets, including x86, ARM, RISC-V, and MIPS, as well as virtual machine environments like WebAssembly and the Ethereum Virtual Machine. It functions as an instruction analysis tool capable of extracting granular decomposition data and semantic information from disassembled code. The engine is designed for low-
dnSpy is a specialized toolset for the reverse engineering, analysis, and modification of compiled .NET binaries. It functions as a decompiler that converts assemblies back into readable high-level source code, an assembly editor for modifying bytecode and metadata, and a debugger for inspecting compiled binaries. The project integrates a hex editor specifically for inspecting and modifying raw bytes and Common Intermediate Language structures. It allows for the direct modification of binary contents to change application behavior without requiring the original project source files. The tool
This project is a comprehensive technical guide and course for reverse engineering iOS applications. It serves as a manual for dissecting mobile binaries using disassembly and debugging tools to analyze internal application logic and behavior. The material functions as a reference for ARM assembly and Objective-C theories, providing the necessary framework to translate low-level machine code into human-readable logic. It combines theoretical study with practical exercises to validate the use of reverse engineering tools on real-world binaries. The scope covers static binary analysis, dynamic
Angr is a binary analysis framework and static analysis tool used for reverse engineering compiled binaries. It serves as a binary decompiler and a lifting platform that translates machine code into a common intermediate representation to enable cross-architecture analysis. The framework integrates a symbolic execution engine and constraint solvers to determine the inputs required to reach specific program states. It also employs untrusted code sandboxing to isolate guest code from the host environment during analysis. Its capabilities cover control flow and data flow analysis, including the
ROPgadget is a binary analysis tool and multi-architecture disassembler designed to locate instructional sequences used for return-oriented programming. It functions as an exploit development framework that identifies gadgets within binaries to facilitate the creation of memory corruption exploits. The tool supports cross-architecture binary auditing, processing machine code from x86, ARM, MIPS, and RISC-V. It provides a unified interface for analyzing diverse executable file formats, including ELF, PE, and Mach-O. Its capabilities cover binary vulnerability analysis and exploit payload deve
SpaceCadetPinball is a reverse-engineered, cross-platform port of the classic 3D Pinball - Space Cadet game, rebuilt from the original binary without access to its source code. It functions as an asset-driven pinball emulator that loads the original game data files to recreate the authentic visual and audio experience on modern hardware, preserving the legacy title through binary-to-source porting and reverse engineering. The project distinguishes itself by reconstructing the game's logic through runtime analysis of the original compiled instructions, translating them back into readable C++ c
Peda is a security tool suite and exploit development framework designed for binary analysis, debugger automation, and memory inspection. It functions as a set of Python scripts that extend a debugger to automate the analysis of compiled files and the inspection of process memory. The project provides specialized utilities for memory corruption research, including a payload generation utility for creating cyclic patterns to discover buffer overflows and a gadget finder to locate return-oriented programming sequences within binaries. It differentiates itself by offering a visualization tool th
Flare-floss is a security utility and static binary string extractor designed to uncover hidden text and configuration data within compiled binaries. It functions as an obfuscated string decoder and reverse engineering tool to translate encoded strings into readable text for security auditing. The project employs emulated execution to capture the decrypted state of strings in memory by running small chunks of binary code in a virtual CPU. It further utilizes static analysis disassembly, intermediate representation analysis, and heuristic-based pattern matching to identify and decode strings t
OpenLara is an open-source game engine and classic game emulator designed to load and execute original game data files from classic action-adventure titles. It functions as a cross-platform game runtime that enables legacy game assets to run on modern hardware and operating systems. The engine features a deterministic physics system using fixed-point coordinate math to ensure consistent movement and behavior across different hardware environments. The project incorporates a component-based entity system and a data-driven level loading process to reconstruct world geometry and object placemen
This project is a digital library and archive of vintage Chinese language DOS games. It provides a curated collection of historical software preserved for access through a web-based emulation platform and a searchable game catalog. The system utilizes a decentralized repository to host and share game data files across a peer-to-peer network. This ensures assets are retrieved using content-addressable hashes rather than relying on central servers. Users can execute games directly in a web browser via a DOS emulation engine or use provided scripts to download and configure game archives for lo
YARA is a pattern matching engine and binary analysis tool used to identify and classify malware samples. It functions as a malware research framework that allows for the definition of file descriptions and detection rules to find indicators of compromise within binaries. The system enables the creation of custom detection rules using strings, wildcards, and regular expressions. These rules use boolean logic to match textual or binary patterns, allowing for the classification of files into specific malware families and the automation of threat intelligence. The engine utilizes Aho-Corasick s
This project is a diagnostic toolset used to scan CPU hardware and Linux kernel images to assess susceptibility to Spectre, Meltdown, and other transient execution vulnerabilities. It functions as a vulnerability scanner and security auditor designed to identify side-channel attack risks and verify the status of hardware-level security patches. The tool provides capabilities for both active system assessment and standalone kernel image security analysis. It evaluates the presence of security mitigations by analyzing CPU hardware and kernel configurations without requiring a running kernel or
Ish is a Linux shell emulator for iOS that provides a local terminal environment for running shell commands and managing files. It functions as an instruction-level emulator that enables the execution of Linux binaries on mobile devices by simulating an Alpine Linux environment. The project distinguishes itself by combining user-mode Linux emulation with a virtual root filesystem. This allows the software to map Linux kernel system calls to host functions and execute scripts and toolsets directly on an iPhone or iPad. The emulator also provides low-level program debugging capabilities, inclu
Retdec is an LLVM-based machine code decompiler and static binary analysis tool designed for binary reverse engineering. It translates binary executable code into high-level representations to facilitate the reconstruction of program logic from compiled machine code. The system utilizes a retargetable frontend architecture and a multi-stage lifting pipeline to convert raw bytes into a common intermediate language. It differentiates custom program logic from known library code through signature-based identification and provides utilities for binary symbol demangling to restore human-readable n
ipsw is a specialized toolkit for iOS firmware analysis, binary reverse engineering, and hardware interaction. It provides a suite of tools for downloading, extracting, and analyzing firmware images and kernel caches, alongside a MachO binary analysis tool for disassembling and patching executables. The project distinguishes itself through integrated language-model-powered code reconstruction to translate machine code into high-level source code. It also features an automation client for the App Store Connect API to manage certificates and application settings. The framework covers a broad r
This project is a Linux game distribution client, digital game storefront, and gaming runtime. It provides a desktop interface for discovering, purchasing, downloading, and launching digital video games on Linux operating systems. The software implements a translation layer that converts Windows API calls into Linux system calls to enable the execution of non-native binaries. It utilizes a container-based runtime environment and kernel namespaces to ensure binary and dependency compatibility across diverse Linux distributions. The system includes a display manager that abstracts the interfac
Capstone is a multi-architecture disassembly framework and binary analysis engine. It translates raw machine code from various CPU architectures, such as x86, ARM, and RISC-V, into human-readable assembly instructions. The engine distinguishes itself by providing instruction semantic decomposition, which lists implicit registers read and written, and the ability to customize instruction mnemonics to meet specific technical analysis standards. It also features resilient stream disassembly, allowing the process to resynchronize and continue after encountering invalid instructions or embedded da
Apkleaks is a static analysis tool and security auditor designed to extract hardcoded secrets, API endpoints, and sensitive data from Android application packages. It operates as a secret scanner that analyzes compiled binaries without executing them to identify potential information leaks and insecure endpoints. The tool utilizes a regex-based data extraction engine to identify sensitive strings within decompiled code. It supports customization through JSON-defined search patterns and provides configuration flags to tune the behavior of the underlying disassembler. The analysis pipeline enc