PS2Recomp is a static recompiler for PlayStation 2 that translates machine instructions from executable binaries into source code to enable execution on modern hardware. It functions as a binary-to-source translator and a binary analysis tool designed to facilitate the preservation of legacy software. The project distinguishes itself through a hardware emulation runtime that manages memory models and register contexts, combined with a static binary patcher for replacing raw instructions and overriding function bindings. It utilizes a specialized vector unit instruction execution system that m
N64Recomp is a static recompiler and binary-to-C translator designed to convert Nintendo 64 machine code and MIPS architecture binaries into C source code. This system functions as a game console decompiler that enables the native execution of legacy binaries on modern platforms by eliminating the need for runtime interpreters. The project distinguishes itself by translating specialized RSP microcode into executable source code to replace traditional microcode emulation. It employs a system of relocation macros and lookup tables to resolve relocatable memory overlays and dynamic program secti
Zelda64Recomp is a native game recompilation project that translates legacy binary machine code into modern machine code. It functions as a native hardware port and a static recompiled binary, executing original game logic directly on modern CPUs and GPUs to run without an emulator. The project serves as a moddable game engine, providing a framework to apply community texture packs and code patches to the recompiled title. It includes native hardware porting capabilities that remove emulator overhead to improve stability and frame rate control. The software covers retro game modernization th
UnleashedRecomp is a legacy software modernization project that uses static binary recompilation to enable native execution on Windows and Linux. Its primary purpose is to remove the need for emulation while updating old applications to support modern hardware and high-resolution displays. The project implements a game modding infrastructure that allows for the loading of external assets and custom software tweaks using standardized modification formats. It also includes an achievement tracking system that mirrors original platform notifications and a dedicated menu for monitoring progress.