27 open-source projects similar to hackerpoet/noneuclidean, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best NonEuclidean alternative.
This project is a manifold learning and non-linear dimensionality reduction library used to project high-dimensional data into lower-dimensional spaces while preserving topological structure. It functions as a parametric embedding framework and a topological data visualization library for identifying clusters and patterns within complex datasets. The library distinguishes itself through parametric neural mapping, which uses neural networks to learn functional mappings that allow for out-of-sample projections and the reconstruction of original data. It supports supervised and semi-supervised d
The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic
Ogre is a high-level 3D rendering engine designed for creating games, simulations, and visualizations without requiring low-level graphics API code. It functions as a framework for real-time 3D graphics processing, providing a physically based renderer to simulate lifelike surfaces and lighting. The engine includes specialized systems for skeletal animation to control character movement and a terrain generation system for producing large textured landscapes. These features are supported by automatic levels of detail and distance-based mesh management to maintain performance. The project cove
This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas
Gaussian Splatting is a computational framework designed to transform sparse sets of two-dimensional photographs into photorealistic, interactive three-dimensional scene representations. The system functions as a reconstruction tool and rendering engine, enabling the conversion of image data into volumetric models that support novel view synthesis. The project represents scenes as a collection of anisotropic three-dimensional Gaussians, which store position, opacity, color, and covariance data. It distinguishes itself through a differentiable tile-based rasterization process that projects the
Hazel is a C++ game development framework and 3D graphics rendering engine designed for building high-performance interactive software. It provides a foundational architecture that enables the construction of desktop applications through native hardware acceleration. The project includes a dedicated game engine editor that allows for the design and testing of interactive 3D and 2D scenes within a unified environment. This editor utilizes an immediate mode interface to maintain synchronization with the engine state, while a hardware-agnostic abstraction layer handles rendering commands across
Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover
FlaxEngine is a cross-platform game engine and development kit designed for creating high-fidelity 2D and 3D games. It functions as a programmable framework that supports the use of C# and C++ for building interactive experiences. The project includes a high-speed graphics rendering engine capable of producing professional visual assets and detailed three-dimensional scenes. It provides a pipeline for compiling and exporting project files across various operating systems using native software development kits and toolchains.
Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D interactive games. It functions as both a 3D graphics engine for rendering environments and a 2D game development kit for creating sprite-based mechanics. The framework provides a cross-platform abstraction layer to ensure that game logic and graphics run across various hardware and software platforms using a shared codebase. The engine implements a hardware-accelerated rendering pipeline and component-based game logic to separate data from behavior. It utilizes a native C++ impleme
AndroidNote is a technical knowledge base and reference resource for Android development. It provides comprehensive guidance on application architecture, custom view development, and advanced graphics programming. The project is distinguished by its depth in visual implementation, covering pseudo-3D perspective projections via virtual cameras and complex 2D rendering using Bézier curves and PorterDuff color blending. It also provides detailed methodologies for app modularization and the management of internal libraries through private Maven repositories and JitPack. The reference surface ext
This project is a 3D animation suite and legacy software archive consisting of original source code and build scripts. It functions as a historical rendering engine and computer graphics reference for analyzing the asset management and rendering frameworks used in mid-nineties multimedia production. The codebase allows for the restoration of legacy software by compiling original source code into executable binaries for modern hardware. It serves as a resource for software archaeology research and the study of vintage multimedia development. The system enables the production of three-dimensio
Pywonderland is a Python mathematical visualization library and computational geometry framework designed to render geometric, algebraic, and topological objects. It provides a suite of tools for generating images and animations of complex mathematical structures through symbolic computation and numerical analysis. The project features specialized toolkits for rendering hyperbolic isometries in the Poincaré disk and upper-half space, projecting high-dimensional root systems onto Coxeter planes, and calculating catacaustics for parametric and implicit plane curves. It also includes a rendering
Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level
Stride is a C# game engine and 3D rendering engine used for building three-dimensional games and virtual reality applications. It functions as a comprehensive framework and development kit for creating immersive experiences within a managed code environment. The project includes a developer GUI framework for building internal debugging tools and utility panels. It also serves as a 3D physics simulator for calculating rigid body dynamics and collision detection within a scene. The engine covers environmental scene rendering and project scaffolding workflows. It provides tooling for game devel
WickedEngine is a C++ 3D game engine and framework designed for building high-fidelity three-dimensional applications and graphics projects. It features a modern graphics renderer that implements current standards to produce complex geometry and lighting across different hardware. The engine includes a standalone visual scene editor for designing environments and configuring properties without writing code. It also provides an integrated Lua scripting environment to manage runtime logic and automate engine tasks. The framework covers 3D graphics rendering and application development, includi
VirtualWife is a framework for creating interactive 3D digital companions powered by large language models. It integrates a browser-based rendering engine that synchronizes 3D model animations and facial expressions with AI-generated dialogue in real time, supported by a voice interaction system that converts text into synthesized speech. The system features a persona manager for defining role-play prompts, visual identities, and long-term conversational memory. It also includes a bridge for live streaming integration, allowing an AI avatar to interact with live audiences by monitoring commen
LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin
Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat
1. Introduction 1. Why Write This Article? 1. Metal 2. Compositor Services 2. Creating and configuring a LayerRenderer 1. Variable Rate Rasterization (Foveation) 2. Organising the Metal Textures Used for Presenting the Rendered Content 3. Vertex Amplification 1. Preparing to Render with Support…
Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
This project is a collection of reference implementations and technical guides for building high-performance 3D applications and graphics experiments on Windows. It provides a library of samples covering the implementation of GPU compute frameworks, raytracing reference models, and shader optimization techniques. The repository includes specific demonstrations for modeling physical light behavior to create reflections and lighting effects, as well as tools for analyzing memory dumps and tracking real-time execution metrics on graphics hardware. It further provides guidance on managing shader
:smallredtriangle::sunglasses: A curated list of awesome stuff to learn computer graphics
This project is an educational platform and technical reference for learning real-time graphics programming through the development of custom shaders. It provides a comprehensive guide to the programmable graphics pipeline, offering a collection of tutorials and interactive examples that demonstrate how to manipulate coordinate spaces, manage buffer data, and implement complex rendering techniques in 3D environments. The repository distinguishes itself as a versatile toolkit for both photorealistic and non-photorealistic rendering. It includes modular implementations for stylized aesthetics s
DSA glTexture glCreateTextures glTextureParameter glTextureStorage glBindTextureUnit Generating Mip Maps Uploading Cube Maps Where is glTextureImage?
This project is a declarative visualization library and geospatial framework designed for rendering large-scale data sets within web browsers. It functions as a high-performance graphics engine that leverages hardware acceleration to display complex 2D and 3D visual layers, enabling the visualization of millions of data points through a structured, component-based syntax. The framework distinguishes itself through its ability to synchronize custom data visualizations with third-party mapping platforms. By managing camera states and coordinate systems, it allows developers to overlay high-perf
libigl is a C++ geometry processing library used for analyzing and manipulating 3D triangle and tetrahedral meshes. It functions as a numerical linear algebra suite and a mesh manipulation framework, integrating a geometric deformation engine to implement rigid and polyharmonic transformations. The project is distinguished by its header-only library design and its implementation of specialized deformation techniques, including rigid-as-possible and polyharmonic shape deformation. It also provides a visualization tool for rendering surfaces and scalar fields with interactive scene controls and
mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware