This project is a header-only C++ library designed for graphics mathematics, providing a comprehensive suite of vector, matrix, and quaternion types. It is built using template metaprogramming to generate mathematical primitives at compile time, eliminating the need for precompiled binary libraries and allowing for direct integration into existing build systems.
The library is distinguished by its strict adherence to the OpenGL Shading Language specification, ensuring that mathematical results remain consistent across both CPU and GPU code. It provides specialized utilities for managing floating-point precision, including epsilon-based comparisons and unit-in-the-last-place accuracy measurements, which are essential for maintaining numerical stability in real-time rendering pipelines.
Beyond core linear algebra, the library covers a broad capability surface including spatial transformations, procedural generation, and bit-level data manipulation. It supports advanced geometric operations such as quaternion-based rotations, spline interpolation, and coordinate system mapping, while offering SIMD-friendly data layouts to facilitate hardware-level acceleration.
The library is distributed as a header-only collection, allowing developers to incorporate mathematical primitives directly into their projects without complex external dependency management.