30 open-source projects similar to classicoldsong/moonlight-android, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
VDO.Ninja is a low-latency peer-to-peer media routing service and video streaming platform designed to integrate remote audio and video feeds into professional production workflows. It functions as a WebRTC broadcast integration tool and studio controller, allowing for the direct transmission of high-definition media between publishers and viewers with minimal delay. The platform distinguishes itself through extensive protocol bridging, converting between WebRTC, WHIP, WHEP, SRT, and RTMP to ensure compatibility across diverse network environments and professional studio software. It includes
Play- is a multi-system game emulator and virtual hardware emulator that simulates various console and arcade hardware to run original game files on modern devices. It functions as a retro game frontend, providing a graphical interface for organizing, launching, and managing libraries of legacy console and arcade titles. The project includes a hardware input mapper that translates modern controllers and mouse movements to simulate specialized legacy input devices, such as light guns and steering wheels. It also features a game state manager capable of capturing and restoring the exact memory
Mediasoup is a selective forwarding unit used for real-time media routing. It enables the development of low-latency audio and video communication systems by routing streams between participants without transcoding. The project provides embedded media routing logic that can be integrated directly into an application. It supports simulcast and quality layering, allowing the system to adapt resolution and bitrate based on real-time bandwidth estimations to maintain connection stability. The capability surface includes media track management for audio, video, and screen capture, as well as bidi
Moonlight-qt is a cross-platform client application designed to stream high-fidelity audio and video from a remote host computer to a local device. It functions as a remote desktop and gaming client, enabling users to interact with host environments by forwarding local keyboard, mouse, and controller inputs to the remote machine. The software distinguishes itself through the use of hardware-accelerated decoding, which processes incoming high-bitrate streams to maintain low latency and minimal CPU overhead. It supports high frame rate streaming and multi-channel surround sound, ensuring that i
noVNC is an HTML5 remote desktop viewer and VNC web client that allows users to access and control remote desktops, virtual machines, and containers through a web browser. It functions as a remote desktop management tool that integrates the VNC protocol to enable remote server administration without the need for a dedicated client application. The project includes a VNC WebSocket proxy that translates binary VNC network traffic into WebSockets to bypass browser restrictions on direct TCP connections. This proxy service supports bridging connections to multiple remote servers by listening on v
TigerVNC is a remote desktop software system consisting of a server and client implementation. It enables the streaming of graphical desktop environments across different operating systems by implementing the RFB protocol to exchange pixel data and input events. The software provides secure remote access through password authentication and the use of cryptographic certificates to verify remote server identities. It facilitates remote system management by capturing a local display on a server and forwarding it to a viewer application for remote control. The system includes capabilities for di
GSYVideoPlayer is a versatile video player framework for Android that acts as a multi-engine playback wrapper. It provides a unified playback interface to control different video playback kernels, such as ExoPlayer, IJKplayer, and MediaPlayer, ensuring compatibility across diverse mobile hardware. The framework distinguishes itself through a flexible architecture that allows for core component swapping, enabling the replacement of playback engines, managers, or rendering layers. It includes a dedicated video caching manager for local storage and a customizable media UI component that supports
react-native-webrtc is a mobile framework wrapper and peer-to-peer communication library used to integrate real-time audio, video, and data communication into cross-platform mobile applications. It functions as a tool for capturing device screens and streaming live media content via the WebRTC protocol. The project provides an interface for bidirectional data channels, enabling the exchange of arbitrary data packets between peers without a central relay server. It supports real-time media streaming, including peer-to-peer audio and video transmission and screen capture capabilities. The libr
AntiMicroX is a gamepad input manager and automation tool that translates gamepad inputs into keyboard and mouse commands. It functions as an input remapper capable of translating physical controller buttons and joystick movements into system actions for applications that lack native controller support. The system features window detection to automatically switch between custom input profiles based on the currently active application. It includes tools for game controller automation through complex macros and provides hardware standardization to ensure diverse controller models behave consist
go2rtc is a media streaming server that functions as a protocol-agnostic gateway for video and audio feeds. It ingests media from diverse sources and redistributes them across multiple streaming standards, enabling compatibility between proprietary camera hardware and web-based playback clients. The system utilizes a centralized configuration schema to manage stream routing and lifecycle orchestration based on client demand. The platform distinguishes itself through its focus on low-latency delivery, utilizing peer-to-peer connections to facilitate sub-second playback directly within web brow
FoldCraftLauncher is a Java game launcher for Android that provides a mobile runtime environment for executing various game versions and snapshots. It functions as an Android game environment that manages game instances, save files, and graphical renderer plugins. The project includes a Java runtime manager to bundle or import multiple Java versions, ensuring compatibility across different software releases. It features a virtual input mapper that simulates mouse and keyboard events by translating touch screen interactions and gyroscope data into desktop-style control signals. The system pro
Gallery is a JavaScript library for creating responsive media galleries. It provides touch-enabled lightbox views and carousels for displaying collections of images and videos across different web browsers. The library distinguishes itself through a factory-based rendering system that supports diverse content types, including local video playback, external video embedding, and custom HTML content. It features an input-agnostic navigation controller that maps swipe gestures, mouse clicks, and keyboard presses to a single state machine. The project covers high-level capabilities including auto
This project is a cross-platform media center, player, and digital media library manager. It serves as a centralized home theater hub for organizing, managing, and playing digital audio and video files across multiple operating systems. The application features a skinable media interface designed for remote control and ten-foot interface optimization. This is supported by a skinning engine that separates visual layout from application logic, allowing for custom user interface designs. The system provides automated media library organization by scanning folders to generate structured database
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be
GameNative is a PC game compatibility layer and library manager designed to run desktop game binaries on mobile devices. It functions as a system for executing desktop titles through translation layers and hardware-specific driver optimizations. The project provides a unified interface for aggregating multiple digital storefronts, allowing for the installation and organization of games and downloadable content in one place. It includes a custom input mapping tool that translates touchscreen gestures and controller inputs into legacy keyboard and mouse events. The system covers game performan
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
flv.js is a JavaScript library and HTML5 Media Source Extension wrapper designed to play FLV video and live streams in web browsers. It enables the rendering of FLV content within a standard web video element without the need for external plugins. The project focuses on real-time transmuxing, converting FLV container data into fragmented MP4 segments to ensure browser compatibility. It includes specific implementations for low-latency live streaming and cross-origin video loading via CORS-compliant server headers. The library provides capabilities for segmented media playback, media position
Mixxx is a free, open-source DJ application that runs on Windows, macOS, and Linux, providing a complete platform for mixing audio tracks with beat detection, key analysis, and real-time effects during live performances. It functions as a digital mixer that supports MIDI controller mapping, timecode vinyl control, and custom skin layouts, while also serving as a live performance recording tool that can capture mixes to audio files and broadcast them to internet radio servers in real time. The application distinguishes itself through a comprehensive architecture that coordinates automated play
PiliPalaX is a video streaming mobile client designed for discovering and playing video content, including anime and live streams. It functions as a media content browser and a social media video platform, integrating video playback with community engagement features. The application includes a personalized video player with hardware acceleration and gesture-based controls for adjusting volume and brightness. It also incorporates privacy-focused tools, such as incognito browsing modes and user-blocking capabilities to control content visibility. The system covers broad capability areas inclu
gui.cs is a .NET terminal user interface toolkit and framework used to build interactive, cross-platform text-based applications. It provides a structured system for composing terminal views using a view hierarchy and a dedicated layout engine. The library distinguishes itself through a component-based widget system and a constraint-based layout engine that allows interfaces to remain responsive across different terminal window dimensions. It employs a virtual-screen buffer to minimize flickering during redraws and uses state-driven theme configurations to maintain persistent visual styles.
Mumble is a low-latency voice over IP system designed for real-time communication. It provides a self-hosted, encrypted voice server that secures data transmission using public-private key authentication and digital certificates. The platform distinguishes itself through a request-response protocol for remote configuration and integration with external automation scripts. It also features a graphical overlay that renders active speaker information and chat status on top of other running applications, as well as positional audio to simulate the 3D spatial location of speakers in a virtual envi
Neko is a virtual desktop infrastructure platform that provides containerized browser isolation and remote desktop environments. It enables users to host secure, ephemeral browser instances that can be accessed and managed through a standard web browser, ensuring consistent execution across different host systems. The platform distinguishes itself through its collaborative capabilities, allowing multiple users to view and interact with a single shared browser session in real time. It synchronizes keyboard, mouse, and gamepad inputs from multiple participants while providing integrated tools f
ALVR is a wireless virtual reality streaming tool and headset driver that transmits content from a PC to a headset over Wi-Fi to eliminate physical cables. It functions as a session orchestrator that manages a network-based pipeline for high-resolution frames and a virtual driver layer that enables a computer to communicate with and track wireless hardware. The system utilizes a UDP network protocol to synchronize compressed video frames and positional tracking data. It employs hardware-accelerated H.264 encoding to minimize lag and includes a virtual audio router to redirect microphone input
VLC is a cross-platform multimedia player and framework designed to decode and render virtually any audio or video format, network stream, or physical disc without requiring external codecs. It functions as both a standalone application and a portable library, providing a modular architecture that allows developers to integrate playback, filtering, and streaming capabilities into third-party software. The project distinguishes itself through a highly modular plugin-based engine that supports real-time media processing, including format transcoding and the application of audio and video filter
This project is a community-curated directory of open-source software designed for deployment in private server environments and home labs. It serves as a comprehensive resource for discovering independent, self-hosted alternatives to mainstream cloud services, enabling users to maintain full data ownership and control over their digital infrastructure. The directory is structured through a hierarchical taxonomy that organizes a vast collection of applications into logical categories, ranging from media management and data analytics to private communication and team productivity tools. It dis
Linenoise is a lightweight C library for terminal line editing, command history management, and asynchronous input processing. It functions as a self-contained alternative for capturing user input from the command line without requiring external dependencies. The utility provides a non-blocking input processor that handles keyboard data via a feed mechanism, allowing applications to process user typing and external events simultaneously. It supports the implementation of custom shells and REPLs through features such as callback-based autocompletion, input hinting, and a circular history buffe
LFLiveKit is an iOS live streaming SDK designed for capturing, encoding, and transmitting real-time audio and video streams over the RTMP protocol. The toolkit includes a hardware media encoder that uses H264 and AAC acceleration to compress streams, as well as a GPU-accelerated video filter for applying real-time beauty effects and watermarks. It also features an adaptive bitrate streamer that dynamically adjusts transmission rates and manages frame drops to maintain stability during network fluctuations. The system supports media capture from external peripheral devices and screen recordin