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Back to andrettin/wyrmsun

Open-source alternatives to Wyrmsun

30 open-source projects similar to andrettin/wyrmsun, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Wyrmsun alternative.

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    SFTtech/openage

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    Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems. The engine utilizes a deterministic lockstep simulation and a client-server architecture to maintain synchronized game states across participants. It distinguishes itself through a data-driven configuration system that allows for extensive game modding, enabling users to adjust mechanics and visual elements by editing human-readable files without requiring sou

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  • openra/openraOpenRA avatar

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    OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,

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  • warzone2100/warzone2100Warzone2100 avatar

    Warzone2100/warzone2100

    3,850View on GitHub↗

    Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l

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  • beyond-all-reason/beyond-all-reasonbeyond-all-reason avatar

    beyond-all-reason/Beyond-All-Reason

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    Beyond-All-Reason is a real-time strategy game and 3D military simulation focused on large-scale tactical combat, base building, and resource management. It functions as a competitive multiplayer platform featuring ranked lobbies and skill-based matchmaking. The project includes a custom map editor for designing unique game levels and environments through structural and thematic configuration. The simulation covers military-industrial economy management, including resource extraction and asset recovery. Tactical gameplay involves commanding army formations, using radar for enemy unit detecti

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    Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active

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    48View on GitHub↗

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    3,490View on GitHub↗

    NetHack is a roguelike dungeon crawler and ASCII-based role playing game. It is a turn-based adventure game featuring permanent character death and the exploration of randomly generated dungeons. The project serves as a cross-platform game engine designed to be compiled and run across diverse operating systems and hardware architectures. It focuses on retro game preservation by maintaining classic game logic for modern computing environments. The codebase implements procedural content generation for maps and encounters and utilizes a grid-based coordinate system for spatial tracking. Renderi

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  • dzierzan/opensaDzierzan avatar

    Dzierzan/OpenSA

    120View on GitHub↗

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  • corsixth/corsixthCorsixTH avatar

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    4,433View on GitHub↗

    CorsixTH is an open-source game clone and hospital management simulation game. It functions as a reproduction of a classic management title where players coordinate staff and treat patients to manage a medical facility. The project includes a level editor tool for designing original maps and campaigns. It also features a customizable input system that allows users to map game hotkeys and personalize control schemes. The simulation supports game localization to translate interface text and dialogue into multiple languages.

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  • adityaravishankar/last-colonyadityaravishankar avatar

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    93View on GitHub↗

    Last Colony, is an RTS game with both a single player campaign mode as well as a multiplayer mode, created entirely in HTML5 and JavaScript.

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    547View on GitHub↗

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    77View on GitHub↗

    A Pikmin-based game/engine for fan-made content.

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  • henkboom/pax-britannicahenkboom avatar

    henkboom/pax-britannica

    99View on GitHub↗

    An underwater one-button real-time strategy game.

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  • icereaper/openkrushIceReaper avatar

    IceReaper/OpenKrush

    121View on GitHub↗

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    332View on GitHub↗

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