30 open-source projects similar to allenai/manipulathor, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Aligning Text and Embodied Environments for Interactive Learning Mohit Shridhar, Xingdi (Eric) Yuan, Marc-Alexandre Côté, Yonatan Bisk, Adam Trischler, Matthew Hausknecht ICLR 2021
Dopamine is a reinforcement learning research framework designed for prototyping and testing algorithms across diverse simulated environments. It provides an agent development toolkit that utilizes a flat class hierarchy to facilitate the creation and extension of learning agents. The framework includes a standardization layer via environment wrappers that connect agents to various physics simulations and gaming environments. It also features a high-performance experience replay buffer for storing and sampling transition data to improve training stability, alongside a dedicated hyperparameter
Habitat-sim is a high-performance 3D simulation platform designed for training and benchmarking embodied AI agents within photorealistic indoor and outdoor environments. It serves as a simulator for AI and robotics, providing a system for generating synthetic data and simulating physical interactions. The project is distinguished by a native C++ core that enables high-throughput simulation and a rendering pipeline using physically based rendering and baked global illumination. It features a navigation system based on pre-computed navigation meshes to ensure collision-free traversal and a rigi
Qwen2-VL is a multimodal large language model and vision language model designed to process and reason across text, images, and video content. It functions as a visual reasoning engine and a visual agent framework, capable of interpreting visual data to perform object detection, document parsing, and spatial reasoning. The model is distinguished by its ability to act as a video understanding model, processing hour-long videos with second-level indexing and event recall. It further differentiates itself through a visual agent capability that interacts with software interfaces and robotic hardw
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
This project is an AI research implementation library and machine learning research repository. It provides a collection of reference code, illustrative implementations, and open-source research datasets used to verify hypotheses and build upon existing models in artificial intelligence. The repository focuses on scientific research reproduction by translating theoretical findings from published papers into executable code. It includes specialized scientific simulation environments designed to test the behavior of autonomous agents and models within controlled settings. The project covers AI
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
Webots is a physics-based robot simulator and development environment used for modeling, programming, and testing the behavior of robots in a simulated 3D physical world. It serves as a virtual prototyping tool to verify mechanical and electronic systems through the creation of virtual robot models and control logic. The platform enables a full robotics simulation workflow, including the development of robot controllers and the programming of autonomous agent behaviors. It focuses on physical system modeling to represent the mechanical properties of hardware and simulate real-world interactio
This repository contains the code for training and evaluating the various models presented in the paper IQA: Visual Question Answering in Interactive Environments. It also provides an interface for reading the questions and generating new questions if desired.
Deepdrive is a simulator that allows anyone with a PC to push the state-of-the-art in self-driving
SUMO is a microscopic traffic simulation suite designed to model the movement of individual vehicles and pedestrians across large-scale urban road networks. It functions as a multimodal transport simulator that integrates cars, pedestrians, bicycles, railways, and waterways within a single environment, supported by tools for road network generation and traffic demand modeling. The project distinguishes itself through specialized toolsets for environmental impact analysis, which calculate vehicle emissions and energy consumption for electric and hybrid fleets. It provides comprehensive capabil
A minimalist environment for decision-making in autonomous driving
Modular autonomous driving platform running on the CARLA simulator and real-world vehicles.
Simulation for spacecraft attitude control system analysis and design
Refer to https://github.com/AcutronicRobotics/gym-gazebo2 for the new version
Computational framework for reinforcement learning in traffic control
A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
CHALET is a 3D house simulator with support for navigation and manipulation. Unlike existing systems, CHALET supports both a wide range of object manipulation, as well as supporting complex environemnt layouts consisting of multiple rooms. The range of object manipulations includes the ability…
Reinforcement Learning environments based on the 1993 game Doom :godmode: