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Back to a1studmuffin/spaceshipgenerator

Open-source alternatives to SpaceshipGenerator

30 open-source projects similar to a1studmuffin/spaceshipgenerator, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best SpaceshipGenerator alternative.

  • gd3kr/blendergptgd3kr avatar

    gd3kr/BlenderGPT

    4,904View on GitHub↗

    BlenderGPT is an add-on for the Blender 3D modeling application that uses a large language model to translate plain English commands into executable scripts. By interpreting natural language instructions, it generates and runs the necessary Blender Python scripts to perform the described actions, enabling users to control Blender through conversational text. The tool operates with a plugin-extension architecture that bridges generated scripts to Blender’s internal scripting API. It executes scripts asynchronously to keep the interface responsive and uses a feedback-driven loop that captures r

    Python
    View on GitHub↗4,904
  • habrador/computational-geometryHabrador avatar

    Habrador/Computational-geometry

    1,465View on GitHub↗

    This project provides a collection of algorithmic implementations for computational geometry, focusing on spatial analysis, mesh construction, and geometric data processing. It serves as a toolkit for generating and manipulating complex shapes, surfaces, and spatial relationships within interactive three-dimensional applications. The library distinguishes itself through a suite of mathematical functions designed for procedural mesh generation and geometric partitioning. It includes specialized routines for calculating convex hulls, performing boolean operations on polygons, and detecting inte

    C#beziercomputational-geometrycomputer-science
    View on GitHub↗1,465
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250

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  • dicebear/dicebeardicebear avatar

    dicebear/dicebear

    8,907View on GitHub↗

    DiceBear is an SVG avatar generation library and image API that creates deterministic profile pictures from seed strings. It provides a system for generating consistent visual outputs across different environments and programming languages using JSON style definitions. The project distinguishes itself with a comprehensive design toolkit, including a visual style designer and a Figma integration plugin that converts design frames into JSON schemas. It supports sophisticated visual control through weighted probability distributions for components, contrast-aware color management for accessibili

    Vueapiavataaarsavatar
    View on GitHub↗8,907
  • pascalorg/editorpascalorg avatar

    pascalorg/editor

    17,018View on GitHub↗

    This project is a web-based 3D architectural editor used for creating and sharing building projects. It functions as a core architectural engine that combines a GPU-accelerated web renderer with parametric 3D design tools to visualize and navigate complex models within a browser. The editor features a parametric geometry engine that automates the creation of mitered wall corners and cutouts for doors and windows. It includes an IFC model importer to convert Industry Foundation Classes files into editable 3D scenes and a hierarchical spatial manager to organize building elements from the site

    TypeScript
    View on GitHub↗17,018
  • xcharts-team/xchartsXCharts-Team avatar

    XCharts-Team/XCharts

    3,765View on GitHub↗

    XCharts is a high-performance data visualization library and charting plugin designed for the Unity game engine. It functions as a real-time data visualizer for rendering interactive 2D and 3D charts and graphs, providing a set of data-driven interface elements such as tables, legends, and tooltips. The library distinguishes itself through its ability to render high-volume datasets using sampling techniques to maintain fluid frame rates. It utilizes procedural mesh generation to create graphics without external textures and features a dedicated drawing interface that allows for custom renderi

    C#chartchartingdata-visualization
    View on GitHub↗3,765
  • faker-ruby/fakerfaker-ruby avatar

    faker-ruby/faker

    11,619View on GitHub↗

    Faker is a Ruby library used to generate randomized, realistic placeholder information for testing and development. It produces synthetic data to populate databases and test application logic without the use of real user information. The library provides localized data generation, using region-specific formats and strings for names, addresses, and phone numbers. It supports deterministic output through seedable random number generation, ensuring that sequences of fake data can be repeated across different test runs. The generator covers a wide range of domains, including personal identity, f

    Rubyfakeruby
    View on GitHub↗11,619
  • lk-geimfari/mimesislk-geimfari avatar

    lk-geimfari/mimesis

    4,818View on GitHub↗

    Mimesis is a Python synthetic data generator used to create realistic fake datasets and mock data for software testing and development. It functions as a schema-based dataset generator capable of producing structured records and relational datasets, while also serving as a production data anonymizer to replace sensitive information with synthetic values. The library distinguishes itself through comprehensive multilingual support, allowing for the generation of locale-specific information to simulate regional user profiles. It ensures reproducibility through deterministic data generation using

    Pythondatadataframedatascience
    View on GitHub↗4,818
  • bchavez/bogusbchavez avatar

    bchavez/Bogus

    9,700View on GitHub↗

    Bogus is a fake data generator for .NET applications, including C#, F#, and VB.NET. It provides a deterministic mock data engine and an object configuration mapper to produce realistic profiles, addresses, and financial records. The library differentiates itself through a localization data provider that generates region-specific identifiers across various international languages and locales. It ensures reproducibility across executions by using seed values to control the sequence of generated data. The project covers wide-ranging data synthesis capabilities, including the generation of netwo

    C#bogusc-sharpcsharp
    View on GitHub↗9,700
  • attackondobby/ios-core-animation-advanced-techniquesAttackOnDobby avatar

    AttackOnDobby/iOS-Core-Animation-Advanced-Techniques

    4,489View on GitHub↗

    This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim

    View on GitHub↗4,489
  • qrohlf/trianglifyqrohlf avatar

    qrohlf/trianglify

    10,093View on GitHub↗

    Trianglify is an algorithmic background generator and vector art toolkit used to produce pseudo-random geometric patterns and polygonal meshes. It functions as a rendering engine that converts geometric data into either scalable vector graphics or rasterized canvas elements. The system utilizes deterministic pattern generation via seed values to ensure consistent geometric output. It supports customizable color gradients, coordinate grid jittering, and custom geometry definitions to control the placement and shape of the generated meshes. The project covers algorithmic art generation and gen

    JavaScript
    View on GitHub↗10,093
  • cadquery/cadqueryCadQuery avatar

    CadQuery/cadquery

    5,351View on GitHub↗

    CadQuery is a programmatic 3D modeling library and parametric CAD framework that allows for the generation of complex geometric solids and assemblies using a fluent Python API. It functions as a B-Rep geometry engine, enabling the construction of models through code rather than a graphical user interface. The project is built on the Open CASCADE Technology kernel and utilizes a method-chaining API to link geometric commands in sequence. It distinguishes itself through a workplane-based coordinate system and a powerful selection system that uses topological and spatial filtering to target spec

    Python3dbrepcad
    View on GitHub↗5,351
  • jliljebl/flowbladejliljebl avatar

    jliljebl/flowblade

    3,017View on GitHub↗

    Flowblade is a non-linear video editor and multitrack video compositor. It provides a professional environment for composing multitrack timelines, trimming media clips, and managing assets through a visual effects processing engine. The project distinguishes itself with a hardware-synced playback controller that allows for manual scrubbing using external USB shuttle and jog devices. It also includes a hardware-accelerated video encoder that utilizes CPU and GPU acceleration to render project timelines into final formats. The software covers a broad range of production capabilities, including

    Python
    View on GitHub↗3,017
  • carson-katri/dream-texturescarson-katri avatar

    carson-katri/dream-textures

    8,168View on GitHub↗

    Dream Textures is a Stable Diffusion integration for Blender that provides tools for text-to-image generation, depth projection, and node-based processing within a 3D environment. It functions as an AI texture generator capable of producing image textures and concept art from text prompts and scene renders. The system features a depth-to-image projection tool that maps generated imagery onto 3D models using depth data for spatial alignment. It also includes a node-based AI image processor for creating procedural visual effects and a dedicated toolset for AI-assisted inpainting and outpainting

    Pythonaiblenderblender-addon
    View on GitHub↗8,168
  • latentcat/qrbtflatentcat avatar

    latentcat/qrbtf

    6,950View on GitHub↗

    qrbtf is an AI QR code generator and image synthesis system that blends machine-readable data with artistic imagery. It uses a latent diffusion model and spatial control networks to produce functional QR codes that incorporate visual art generated from descriptive text prompts. The system provides a dedicated interface and programmatic API for tuning visual output, allowing for the adjustment of control strength, padding ratios, and error correction levels. It supports deterministic sampling via random seeds and the use of negative prompts to refine the final aesthetic of the generated assets

    TypeScriptart-qrart-qr-codeart-qrcode
    View on GitHub↗6,950
  • mockoon/mockoonmockoon avatar

    mockoon/mockoon

    8,080View on GitHub↗

    Mockoon is an HTTP API simulation platform and design tool used to create fake API endpoints that simulate server responses without a backend. It functions as an OpenAPI mock server tool and a JSON API mocking utility, allowing for the rapid iteration of API contracts and the generation of response templates. The project distinguishes itself through a combination of stateful mocking, using a local JSON database to simulate CRUD operations, and the ability to run as a headless API mock server via a command line interface. It supports real-time collaborative editing and AI-assisted prototyping

    TypeScriptapiapplicationdesktop
    View on GitHub↗8,080
  • gfxfundamentals/webgl-fundamentalsgfxfundamentals avatar

    gfxfundamentals/webgl-fundamentals

    5,004View on GitHub↗

    webgl-fundamentals is a comprehensive educational resource and graphics tutorial for learning hardware-accelerated 2D and 3D rendering using the WebGL API. It serves as a structured 3D graphics curriculum and GPU programming reference, guiding users through the graphics pipeline from basic geometry to advanced rendering techniques. The project provides detailed guides on GLSL shader development, including the creation of vertex and fragment shaders. It specifically focuses on the implementation of real-time lighting models—such as directional, point, and spot lighting—and the application of s

    HTML3d3d-mathglsl
    View on GitHub↗5,004
  • ahujasid/blender-mcpahujasid avatar

    ahujasid/blender-mcp

    17,168View on GitHub↗

    This project is a Model Context Protocol server that functions as an automation tool for 3D design software. It acts as a bridge between creative applications and external intelligence agents, enabling users to manipulate geometry, materials, and lighting through natural language instructions. The tool distinguishes itself by providing a standardized interface for remote command execution and scene data exchange. By utilizing a protocol-based communication layer, it allows external models to query viewport status and object properties, facilitating automated decision-making and real-time scen

    Python
    View on GitHub↗17,168
  • aaronjackson/vrnAaronJackson avatar

    AaronJackson/vrn

    4,515View on GitHub↗

    vrn is a 3D face reconstruction tool that generates three-dimensional volumetric representations of human faces from single two-dimensional images. It utilizes a volumetric convolutional neural network regression model to predict 3D volume data directly from image pixels. The system converts these volumetric predictions into 3D meshes through isosurface extraction and vertex coloring. It further applies realistic surface details by mapping two-dimensional image pixels onto the resulting 3D mesh using nearest-neighbor texture projection. The project provides capabilities for single-image dept

    MATLAB
    View on GitHub↗4,515
  • kde/kritaKDE avatar

    KDE/krita

    9,883View on GitHub↗

    Krita is an open-source digital art studio and professional painting software designed for creating digital illustrations and paintings. It functions as a raster graphics editor and a cross-platform graphics application built with the Qt framework. The software supports a comprehensive digital painting workflow, covering the production of concept art, high-resolution digital illustrations, and hand-drawn 2D frame animations.

    C++
    View on GitHub↗9,883
  • gdquest-demos/godot-4-procedural-generationgdquest-demos avatar

    gdquest-demos/godot-4-procedural-generation

    1,863View on GitHub↗

    This project is a procedural content generation toolkit designed for the Godot engine. It provides a collection of algorithmic techniques and modular tools for dynamically spawning game assets, map layouts, and emergent systems in both 2D and 3D environments. The framework distinguishes itself by offering specialized systems for both large-scale world construction and granular asset assembly. It supports the creation of expansive terrains and infinite worlds through noise-based distribution and shader-rendered biomes, while simultaneously providing modular systems to generate unique combat eq

    GDScriptgdscriptgodot-enginegodot-procedural
    View on GitHub↗1,863
  • griperis/blenderdatavisG

    Griperis/BlenderDataVis

    0View on GitHub↗
    View on GitHub↗0
  • anvaka/city-roadsanvaka avatar

    anvaka/city-roads

    8,968View on GitHub↗

    This project is a geospatial data rendering engine and OpenStreetMap road network visualizer. It functions as a vector map visualization tool that imports geocoded area data and converts road layouts into visual layers for digital or physical output. The system enables the creation of generative map art and stylized images intended for physical production via pen-plotters or laser cutters. It allows for the manipulation of line widths and colors of city streets to produce custom visual representations of urban environments. The engine provides capabilities for urban road visualization, geogr

    JavaScript
    View on GitHub↗8,968
  • boristhebrave/celtic-knotB

    BorisTheBrave/celtic-knot

    0View on GitHub↗
    View on GitHub↗0
  • daniellochner/spore-creature-creatorD

    daniellochner/SPORE-Creature-Creator

    0View on GitHub↗
    View on GitHub↗0
  • dgreenheck/ez-treeD

    dgreenheck/ez-tree

    0View on GitHub↗
    View on GitHub↗0
  • eldemarkki/marching-cubes-terrainE

    Eldemarkki/Marching-Cubes-Terrain

    0View on GitHub↗
    View on GitHub↗0
  • friggog/tree-genF

    friggog/tree-gen

    0View on GitHub↗
    View on GitHub↗0
  • kmkolasinski/awesomebumpkmkolasinski avatar

    kmkolasinski/AwesomeBump

    1,760View on GitHub↗

    AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.

    C++
    View on GitHub↗1,760
  • landonferg/data-fxL

    LandonFerg/Data-FX

    0View on GitHub↗
    View on GitHub↗0