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dgreenheck/ez-tree

0
View on GitHub↗
0 stars·0 forks·8 views

Ez Tree

Features

  • Procedural Generation - Procedural tree generation system.

Star history

Star history chart for dgreenheck/ez-treeStar history chart for dgreenheck/ez-tree

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What are the main features of dgreenheck/ez-tree?

The main features of dgreenheck/ez-tree are: Procedural Generation.

Which projects share features with dgreenheck/ez-tree?

Projects with overlapping indexed features include: gdquest-demos/godot-4-procedural-generation — This project is a procedural content generation toolkit designed for the Godot engine. It provides a collection of… a1studmuffin/spaceshipgenerator — SpaceshipGenerator is a 3D model generator and procedural asset creator designed to produce unique spaceship meshes… daniellochner/spore-creature-creator. eldemarkki/marching-cubes-terrain. ondrejnepozitek/edgar-unity.

Projects sharing features with Ez Tree

These projects share indexed features with Ez Tree. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • gdquest-demos/godot-4-procedural-generationgdquest-demos avatar

    gdquest-demos/godot-4-procedural-generation

    1,863View on GitHub↗

    This project is a procedural content generation toolkit designed for the Godot engine. It provides a collection of algorithmic techniques and modular tools for dynamically spawning game assets, map layouts, and emergent systems in both 2D and 3D environments. The framework distinguishes itself by offering specialized systems for both large-scale world construction and granular asset assembly. It supports the creation of expansive terrains and infinite worlds through noise-based distribution and shader-rendered biomes, while simultaneously providing modular systems to generate unique combat eq

    GDScriptgdscriptgodot-enginegodot-procedural
    View on GitHub↗1,863
  • a1studmuffin/spaceshipgeneratora1studmuffin avatar

    a1studmuffin/SpaceshipGenerator

    7,792View on GitHub↗

    SpaceshipGenerator is a 3D model generator and procedural asset creator designed to produce unique spaceship meshes within Blender. It functions as a procedural mesh generator that uses random seeds and configurable geometry settings to automate the creation of complex vessel designs. The tool includes a texture mapping utility that applies custom images to 3D surfaces using cube mapping to simulate reflections and window lighting. It generates diverse spacecraft shapes to support the production of science fiction concept art. The system manages the generation process through parametric hull

    Python3dblender-scriptsgame-development
    View on GitHub↗7,792
  • daniellochner/spore-creature-creatorD

    daniellochner/SPORE-Creature-Creator

    0View on GitHub↗
    View on GitHub↗0
  • eldemarkki/marching-cubes-terrainE

    Eldemarkki/Marching-Cubes-Terrain

    0View on GitHub↗
    View on GitHub↗0
Compare all 5 related projects→