30 open-source projects similar to mtkennerly/ludusavi, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
GameNative is a PC game compatibility layer and library manager designed to run desktop game binaries on mobile devices. It functions as a system for executing desktop titles through translation layers and hardware-specific driver optimizations. The project provides a unified interface for aggregating multiple digital storefronts, allowing for the installation and organization of games and downloadable content in one place. It includes a custom input mapping tool that translates touchscreen gestures and controller inputs into legacy keyboard and mouse events. The system covers game performan
Romm is a self-hosted game library manager and ROM management web interface. It serves as a central server for storing and categorizing game files and emulator firmware, providing a web-based browser to organize collections through automated library scanning and metadata retrieval. The project distinguishes itself by integrating a web-based emulator frontend that uses WebAssembly to play games directly in the browser. It further provides a game save synchronization server that uses SSH-based synchronization to transfer save states and progress between the server and registered handheld device
iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It executes original game logic using the original assets while applying modern resolution and interface updates. The engine features a localization framework for integrating community translations of text, audio, and video, and an integrated scenario editor for configuring gameplay rules and resource requirements within map data files. The project covers a broad capability surface including save game management with automated backups, input mapping for diverse keyboard layouts and t
tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Hydra is a cross-platform desktop application designed to serve as a centralized game library manager. It consolidates video games from multiple sources and platforms into a single, searchable interface, allowing users to organize their collections and manage installations through a unified dashboard. The application distinguishes itself through extensive support for interface personalization and data portability. Users can modify the visual appearance and notification sounds of the launcher by creating or installing community-shared themes. Furthermore, the tool includes integrated cloud syn
Heroic Games Launcher is a multi-store games launcher and cross-platform game library that provides a unified interface for installing and launching titles from GOG, Epic Games, and Amazon Games stores. It functions as a cloud-synced game manager and a wrapper for compatibility layers to execute Windows games on Linux and macOS. The project distinguishes itself by combining unified store integration with community game compatibility tracking, allowing users to verify if a title is compatible with their specific hardware and operating system. It also features a visual theme engine for interfac
wslu is a collection of integration tools and command-line utilities designed to manage the interaction between the Windows Subsystem for Linux and the Windows host. It provides a suite of tools for path translation, host interop, and system maintenance to bridge the gap between the Linux shell and the host operating system. The project enables the launching of host applications and the creation of Windows desktop shortcuts to trigger Linux commands. It features a programmable interface for executing system tasks, accessing host environment variables, and integrating with the Windows clipboar
Legendary is a game management tool designed for downloading, installing, and updating game files from remote servers without the use of official store clients. It provides a means to list available account titles, track installed games, and import existing local installations by verifying files. The project enables the management of Steam game libraries on systems where the official client is unsupported and supports the activation of titles from third-party accounts through external authorization systems. It also provides tools for configuring Linux gaming environments, specifically through
This is a command-line client for managing multiple Aliyun Drive accounts from a single interface. It authenticates each account via an OAuth browser-based login flow, stores tokens separately, and allows switching between active sessions. The tool unifies local and cloud file paths under a common tree structure, enabling consistent browsing, upload, download, and organization across all connected accounts. The client implements several techniques to accelerate and control file transfers. Downloads are split into chunks and transferred concurrently across multiple streams, with progress track
Lemuroid is an Android multi-system emulator and Libretro frontend designed to run games from multiple vintage gaming systems through a single interface. It functions as a retro gaming library manager that scans local storage for game files and organizes them into a searchable catalog. The application includes a cloud-synced save manager to preserve game progress across different devices via remote storage. It also features a virtual gamepad interface that allows for custom input mapping across physical controllers, tilt sensors, and on-screen touch overlays. Additional capabilities cover ga
Cimoc is a manga reader application and cross-platform ebook viewer designed for reading digital comics and image-based documents. It functions as both an online content aggregator and an offline media library, supporting the display of media from local files and remote web sources. The application integrates various web providers through a custom parser system to fetch and display online content. It includes a synchronization system to save application settings and reading progress to a remote server, maintaining consistency across different devices. Users can customize their reading experi
Mk48.io ship combat game (repository commits may lag behind game updates)
Extensible open world rogue like game with pixel art. Players can explore the wilderness and ruins.
Planet and terraforming simulation game written in Rust
A Doom Renderer written in Rust.
⬡ Zone of Control is a hexagonal turn-based strategy game written in Rust. DISCONTINUED
A space shooter game made with Amethyst and Rust.
A faithful and open-source remake of Cave Story's engine written in Rust
Arnis is a web-based world builder and geographic data converter that translates open mapping and topographic data into three-dimensional digital maps. It functions as an OpenStreetMap terrain generator, converting real-world elevation and geographic data into playable 3D worlds. The project distinguishes itself by providing a browser-based interface for world generation, allowing users to select geographic areas and generate terrain without installing local software. It includes a cross-platform map exporter capable of producing world files compatible with various software versions and opera
Citybound is an open-source multiplayer city simulation game and collaborative urban planner. It provides a shared digital space where multiple users co-manage city growth, design infrastructure layouts, and develop urban environments in real time. The project functions as a collaborative city builder, allowing players to plan and evolve a virtual city together. Changes made to the urban environment are reflected immediately for all connected participants within the shared simulation. The system utilizes an entity-component simulation to manage urban behavior and a shared-world coordinate sy
Terminal-based but modern tetromino-stacking game that is customizable and cross-platform.
Modern, beginner-friendly 3D and 4D Rubik's cube simulator