Romm is a self-hosted game library manager and ROM management web interface. It serves as a central server for storing and categorizing game files and emulator firmware, providing a web-based browser to organize collections through automated library scanning and metadata retrieval. The project distinguishes itself by integrating a web-based emulator frontend that uses WebAssembly to play games directly in the browser. It further provides a game save synchronization server that uses SSH-based synchronization to transfer save states and progress between the server and registered handheld device
Ludusavi is a game save backup manager designed to automate the backup and restoration of game save files and registry entries. It functions as a cross-platform save migrator, transferring game progress and configuration files between different operating systems and hardware platforms. The tool includes a command line interface for executing scheduled backups and managing retention policies through scripts. Users can define custom storage locations for game data that fall outside of standard system manifests. The system provides capabilities for game data recovery, cross-platform save transf
GameNative is a PC game compatibility layer and library manager designed to run desktop game binaries on mobile devices. It functions as a system for executing desktop titles through translation layers and hardware-specific driver optimizations. The project provides a unified interface for aggregating multiple digital storefronts, allowing for the installation and organization of games and downloadable content in one place. It includes a custom input mapping tool that translates touchscreen gestures and controller inputs into legacy keyboard and mouse events. The system covers game performan