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Back to blinry/gish

Projects sharing features with Gish

30 open-source projects similar to blinry/gish, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • amiruqdah/mario-partyamiruqdah avatar

    amiruqdah/mario-party

    73View on GitHub↗

    :video_game: a Unity3D local multiplayer game made for MLH LocalHackDay

    C#
    View on GitHub↗73
  • crawl/crawlcrawl avatar

    crawl/crawl

    2,892View on GitHub↗

    Dungeon Crawl: Stone Soup official repository

    C++
    View on GitHub↗2,892
  • ddnet/ddnetddnet avatar

    ddnet/ddnet

    784View on GitHub↗

    DDraceNetwork, a free cooperative platformer game

    C++
    View on GitHub↗784
  • divverent/aaaaxydivVerent avatar

    divVerent/aaaaxy

    285View on GitHub↗

    A nonlinear 2D puzzle platformer taking place in impossible spaces.

    Go
    View on GitHub↗285
  • ericjohnson/canabalt-iosericjohnson avatar

    ericjohnson/canabalt-ios

    1,586View on GitHub↗

    Open source release of Canabalt for iOS

    Objective-C
    View on GitHub↗1,586
  • frogatto/frogattofrogatto avatar

    frogatto/frogatto

    686View on GitHub↗

    Frogatto & Friends is an action-adventure game, starring a certain quixotic frog.

    Ruby
    View on GitHub↗686

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  • gemrb/gemrbgemrb avatar

    gemrb/gemrb

    1,211View on GitHub↗

    GemRB is a portable open-source implementation of Bioware’s Infinity Engine.

    C++
    View on GitHub↗1,211
  • gerstrong/commander-geniusgerstrong avatar

    gerstrong/Commander-Genius

    221View on GitHub↗

    Modern Interpreter for the Commander Keen (Vorticon Dreams and Galaxy) and also Cosmos Cosmic Adventure games. This is a mirror repo: The main gitlab repository is at: https://gitlab.com/Dringgstein/Commander-Genius

    C++
    View on GitHub↗221
  • gl00my/catescgl00my avatar

    gl00my/catesc

    8View on GitHub↗

    ESCAPE OF THE CAT

    Lua
    View on GitHub↗8
  • hawkthorne/hawkthorne-journeyhawkthorne avatar

    hawkthorne/hawkthorne-journey

    1,148View on GitHub↗

    Digital Estate Planning: The Game

    Lua
    View on GitHub↗1,148
  • id-software/doomid-Software avatar

    id-Software/DOOM

    18,936View on GitHub↗

    This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a

    C++
    View on GitHub↗18,936
  • id-software/doom-3id-Software avatar

    id-Software/DOOM-3

    3,527View on GitHub↗

    Doom 3 GPL source release

    C++
    View on GitHub↗3,527
  • id-software/quakeid-Software avatar

    id-Software/Quake

    5,659View on GitHub↗

    This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination

    C
    View on GitHub↗5,659
  • id-software/quake-2id-Software avatar

    id-Software/Quake-2

    3,197View on GitHub↗

    Quake-2 is a game engine designed for the development of first-person shooters and the rendering of three-dimensional environments. It provides the core framework for processing real-time physics and player input within interactive 3D spaces. The engine supports software extensibility, allowing for the direct modification of source code to change gameplay mechanics and engine behaviors. This makes it a resource for retro game engineering and the study of early 3D development techniques. Its technical capabilities include vertex-based software rendering, BSP-tree spatial partitioning, and PVS

    C
    View on GitHub↗3,197
  • id-software/quake-iii-arenaid-Software avatar

    id-Software/Quake-III-Arena

    8,053View on GitHub↗

    Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking

    C
    View on GitHub↗8,053
  • id-software/wolf3did-Software avatar

    id-Software/wolf3d

    2,501View on GitHub↗

    The original open source release of Wolfenstein 3D

    View on GitHub↗2,501
  • ilenburg/game-engineilenburg avatar

    ilenburg/game-engine

    16View on GitHub↗

    Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)

    C++
    View on GitHub↗16
  • jmechner/prince-of-persia-apple-iijmechner avatar

    jmechner/Prince-of-Persia-Apple-II

    6,820View on GitHub↗

    This project is a 6502 assembly language implementation of a platformer featuring running, jumping, and swordfighting, developed for the Apple II computer between 1985 and 1989. It serves as a piece of legacy retro gaming software designed to run on 8-bit hardware from the early computing era. The repository provides the assembly source code for the purpose of historical technical analysis and research. It allows for the study of original game source to perform technical analysis and historical research into early video games. The project covers domains including 6502 assembly programming, A

    Assembly
    View on GitHub↗6,820
  • justinmeister/mario-level-1justinmeister avatar

    justinmeister/Mario-Level-1

    2,230View on GitHub↗

    The first level of Super Mario Bros made with Python and Pygame.

    Python
    View on GitHub↗2,230
  • nethack/nethackNetHack avatar

    NetHack/NetHack

    3,490View on GitHub↗

    NetHack is a roguelike dungeon crawler and ASCII-based role playing game. It is a turn-based adventure game featuring permanent character death and the exploration of randomly generated dungeons. The project serves as a cross-platform game engine designed to be compiled and run across diverse operating systems and hardware architectures. It focuses on retro game preservation by maintaining classic game logic for modern computing environments. The codebase implements procedural content generation for maps and encounters and utilizes a grid-based coordinate system for spatial tracking. Renderi

    Ccgameroguelike
    View on GitHub↗3,490
  • openra/openraOpenRA avatar

    OpenRA/OpenRA

    16,450View on GitHub↗

    OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,

    C#command-and-conquercross-platformcsharp
    View on GitHub↗16,450
  • openttd/openttdOpenTTD avatar

    OpenTTD/OpenTTD

    7,965View on GitHub↗

    OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for building and managing complex logistics and transport networks. The project functions as a multiplayer simulation sandbox where users can build infrastructure cooperatively or competitively in a shared virtual world. The platform is designed as a moddable simulation system that supports external assets, graphics, and gameplay modifications. It includes mechanisms for downloading and integrating add-on content and utilizes a plugin-based system to extend game mechanics beyond t

    C++
    View on GitHub↗7,965
  • regalis11/barotraumaRegalis11 avatar

    Regalis11/Barotrauma

    2,145View on GitHub↗

    A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.

    C#
    View on GitHub↗2,145
  • retux-game/retuxretux-game avatar

    retux-game/retux

    39View on GitHub↗
    Python
    View on GitHub↗39
  • riksweeney/edgarriksweeney avatar

    riksweeney/edgar

    138View on GitHub↗

    A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.

    C
    View on GitHub↗138
  • scottcjn/legend-of-elya-n64Scottcjn avatar

    Scottcjn/legend-of-elya-n64

    84View on GitHub↗

    Legend of Elya — N64 game with a real 819K-parameter transformer running on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 60 tok/s. Built with libdragon SDK.

    C
    View on GitHub↗84
  • secretchronicles/tscSecretchronicles avatar

    Secretchronicles/TSC

    223View on GitHub↗

    An open source two-dimensional platform game.

    C++
    View on GitHub↗223
  • simhacker/micropolisSimHacker avatar

    SimHacker/micropolis

    1,067View on GitHub↗

    Automatically exported from code.google.com/p/micropolis

    C
    View on GitHub↗1,067
  • soverance/ethereallegendsS

    Soverance/EtherealLegends

    0View on GitHub↗

    Ethereal Legends - An Indie Action RPG built with Unreal Engine 4 for Steam, PS4, and Xbox One.

    View on GitHub↗0
  • supertux/supertuxSuperTux avatar

    SuperTux/supertux

    2,869View on GitHub↗

    Supertux is an open-source 2D platforming game and game engine. It features a side-scrolling adventure where players navigate themed worlds and defeat enemies to reach specific goals. The project is designed for cross-platform availability, providing a consistent experience across desktop, Android devices, and web browsers. The browser version utilizes WebAssembly to allow immediate playback without local software installation. The software includes an integrated level editor and tools for custom level design, enabling the creation of unique game environments. Other capabilities include inpu

    C++c-plus-plusgamegames
    View on GitHub↗2,869