5 रिपॉजिटरी
Collections of reusable scripts, shaders, and templates for Unity game development.
Distinct from Unity Game Development Toolkits: Distinct from Unity Game Development Toolkits: focuses on a library of reusable assets rather than modular toolkits for networking, localization, etc.
Explore 5 awesome GitHub repositories matching web development · Unity Asset Libraries. Refine with filters or upvote what's useful.
This project is a custom lighting shader for the Unity Universal Render Pipeline designed to produce a non-photorealistic cartoon visual style. It serves as a technical example for implementing a toon shader and stylized lighting for 3D objects. The implementation achieves a cel-shaded aesthetic by replacing standard physically based rendering with a custom lighting model. It utilizes ramp-based light attenuation to map smooth gradients into discrete color steps. The project covers the development of HLSL shaders within the Universal Render Pipeline, focusing on fragment-stage lighting calcu
Serves as a reusable shader asset for implementing toon lighting within the Unity Universal Render Pipeline.
यह प्रोजेक्ट Unity के लिए HLSL शेडर कार्यान्वयन और सोर्स कोड उदाहरणों की एक संदर्भ लाइब्रेरी है। यह 3D ग्राफिक्स के लिए लाइटिंग, कोऑर्डिनेट ट्रांसफॉर्मेशन और रेंडरिंग पास पर केंद्रित व्यावहारिक नमूनों का एक संग्रह प्रदान करती है। यह रिपॉजिटरी 3D रेंडरिंग गणित के अनुप्रयोग को प्रदर्शित करती है, विशेष रूप से प्रकाश की दिशाओं और कोऑर्डिनेट स्पेस ट्रांसफॉर्मेशन को निर्धारित करने के लिए वेक्टर और मैट्रिक्स गणनाओं का उपयोग करती है। इसमें मल्टी-पास रेंडरिंग पाइपलाइनों के प्रबंधन और ऑब्जेक्ट, वर्ल्ड और व्यू स्पेस के बीच कोऑर्डिनेट्स को मैप करने के कार्यान्वयन शामिल हैं।
Serves as a collection of reusable HLSL shaders and templates for implementing lighting and transforms in Unity.
This is an open-source 3D action-adventure game project built in Unity, providing a complete game development sample with player movement, combat, and exploration mechanics. The project is structured as a full Unity game project containing all assets, scenes, and scripts, designed for learning and extending game development skills through hands-on modification. The project implements core game systems through Unity's built-in features, including layered Animator state machines for character and enemy animation control, Scriptable Objects for modular game configuration, and a component-based e
Enables inspecting, editing, and extending game assets and scenes directly within the Unity Editor.
This project is a curated collection of HLSL shader code, templates, and visual effects implementations for the Unity game engine. It serves as a repository of programmable surface shaders and a guide for building materials, lighting, and blur simulations. The collection includes a library of screen-space post-processing effects and filters designed to polish final render outputs. It provides a structured resource of examples and tutorials to assist in the development of custom shaders and technical art. The project covers the implementation of game visual effects, Unity post-processing, and
Offers a collection of reusable shaders and templates specifically for Unity post-processing effects.
UnityLibrary is a game engine asset library providing a collection of reusable scripts, shaders, and templates for development within the Unity engine. It functions as a boilerplate template set and an editor extension suite designed to automate common tasks and reduce repetitive setup. The project includes a collection of pre-built material shaders and visual effects that can be applied to surfaces without writing custom shader code. It also provides utility scripts and editor tools to enhance the native development workflow. The library covers project bootstrapping through the use of prede
Provides a collection of reusable scripts, shaders, and templates for Unity game development.