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Back to zelda64recomp/zelda64recomp

Open-source alternatives to Zelda64Recomp

30 open-source projects similar to zelda64recomp/zelda64recomp, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Zelda64Recomp alternative.

  • n64recomp/n64recompAvatar de N64Recomp

    N64Recomp/N64Recomp

    7,877Voir sur GitHub↗

    N64Recomp is a static recompiler and binary-to-C translator designed to convert Nintendo 64 machine code and MIPS architecture binaries into C source code. This system functions as a game console decompiler that enables the native execution of legacy binaries on modern platforms by eliminating the need for runtime interpreters. The project distinguishes itself by translating specialized RSP microcode into executable source code to replace traditional microcode emulation. It employs a system of relocation macros and lookup tables to resolve relocatable memory overlays and dynamic program secti

    C++
    Voir sur GitHub↗7,877
  • bvschaik/juliusAvatar de bvschaik

    bvschaik/julius

    3,166Voir sur GitHub↗

    Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It executes original game logic using the original assets while applying modern resolution and interface updates. The engine features a localization framework for integrating community translations of text, audio, and video, and an integrated scenario editor for configuring gameplay rules and resource requirements within map data files. The project covers a broad capability surface including save game management with automated backups, input mapping for diverse keyboard layouts and t

    Ccitybuilderclonegame
    Voir sur GitHub↗3,166
  • hedge-dev/xenonrecompAvatar de hedge-dev

    hedge-dev/XenonRecomp

    6,370Voir sur GitHub↗

    XenonRecomp is a static binary translator and Xbox 360 game recompiler. It functions as a binary analysis tool and native code generator that converts machine instructions from Xbox 360 game executables into C++ source code for recompilation on different hardware platforms. The tool features specialized capabilities for translating compiled binaries, including the conversion of assembly jump tables into native switch cases and the detection of function boundaries using stack space data and branch link instructions. It optimizes translated code by converting non-volatile and non-argument regis

    C++
    Voir sur GitHub↗6,370

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    godotengine/godot-demo-projects

    8,250Voir sur GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
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  • lumateam/luma3dsAvatar de LumaTeam

    LumaTeam/Luma3DS

    6,495Voir sur GitHub↗

    Luma3DS is a custom firmware for the Nintendo 3DS that removes factory restrictions to enable the execution of unsigned homebrew and game modifications. It functions as a kernel-level system extension that hooks system calls to bypass hardware limitations and introduce new operating system capabilities. The project serves as a homebrew payload loader, using boot-time mechanisms to launch third-party software and custom firmware versions. It also provides a game modding framework capable of patching executable code and intercepting file requests to load custom assets and modified data. The en

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  • vcmi/vcmiAvatar de vcmi

    vcmi/vcmi

    5,692Voir sur GitHub↗

    vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering of the original strategy game. It serves as a cross-platform game runtime supporting Windows, Linux, macOS, Android, and iOS, providing a turn-based strategy simulator for strategic world map navigation and tactical combat. The project is built as a moddable game framework, featuring a data-driven modding system and a sandboxed Lua scripting integration. These allow for the definition of custom gameplay logic, spell effects, and the addition of new factions, characters, and a

    C++
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  • stenzek/duckstationAvatar de stenzek

    stenzek/duckstation

    9,754Voir sur GitHub↗

    DuckStation is a high-performance PlayStation 1 emulator that simulates the original console's hardware logic and CPU and GPU on modern computer systems. It functions as a console hardware emulator, disc image loader, and game state manager to execute original games and preserve retro software. The project differentiates itself through a game graphics upscaler that improves visual clarity using texture filtering, geometry precision corrections, and custom shader chains. It also features advanced memory manipulation tools for layered patch injection and the application of community cheat codes

    C++appimageemulatorenhancements
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  • ublue-os/bazziteAvatar de ublue-os

    ublue-os/bazzite

    7,876Voir sur GitHub↗

    Bazzite is an immutable, atomic-image-based operating system designed for gaming performance and handheld hardware. It utilizes a read-only root filesystem and versioned images to provide atomic updates and instant system rollbacks, ensuring a stable core environment. The system is distinguished by its deep optimization for portable gaming devices, featuring dedicated handheld hardware management for CPU undervolting, fan control, and display refresh rate overclocking. It includes a specialized gaming mode that boots directly into a console-like interface with integrated input mapping and a t

    Shelldesktopfedora-kinoitefedora-linux
    Voir sur GitHub↗7,876
  • harbourmasters/shipwrightAvatar de HarbourMasters

    HarbourMasters/Shipwright

    5,023Voir sur GitHub↗

    Shipwright is a native execution engine designed to run decompiled legacy game code on modern hardware. It functions as a game engine execution layer that provides a high-performance environment for legacy logic while ensuring compatibility with current systems. The project features a pluggable graphics API wrapper that allows for switching between different rendering backends to ensure visual stability across various operating systems. It also includes a custom asset loader that imports external archive files to modify game content and add custom assets. Additional capabilities include an i

    C
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  • openrct2/openrct2Avatar de OpenRCT2

    OpenRCT2/OpenRCT2

    15,211Voir sur GitHub↗

    OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as a cross-platform engine that modernizes the original game, enabling it to run on contemporary operating systems while maintaining full compatibility with legacy assets and data files. The project distinguishes itself by providing a comprehensive multiplayer simulation server that supports cooperative, real-time park management and construction across multiple connected clients. It utilizes a deterministic lockstep networking model and a centralized action-based validation syst

    C++c-plus-pluscmakecpp
    Voir sur GitHub↗15,211
  • yairm210/uncivAvatar de yairm210

    yairm210/Unciv

    10,549Voir sur GitHub↗

    Unciv is an open-source, cross-platform turn-based strategy game and a community-driven remake of a commercial strategy title. It simulates empire building, city management, and technological research for players on Android and desktop platforms. The project is designed as a moddable game engine, allowing users to override gameplay rules, modify units and buildings via external definition files, and replace audiovisual assets. It supports the distribution of custom maps and the ability to import mod archives from remote web addresses. The application includes a dedicated server for multiplay

    Kotlin
    Voir sur GitHub↗10,549
  • openttd/openttdAvatar de OpenTTD

    OpenTTD/OpenTTD

    7,965Voir sur GitHub↗

    OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for building and managing complex logistics and transport networks. The project functions as a multiplayer simulation sandbox where users can build infrastructure cooperatively or competitively in a shared virtual world. The platform is designed as a moddable simulation system that supports external assets, graphics, and gameplay modifications. It includes mechanisms for downloading and integrating add-on content and utilizes a plugin-based system to extend game mechanics beyond t

    C++
    Voir sur GitHub↗7,965
  • hedge-dev/unleashedrecompAvatar de hedge-dev

    hedge-dev/UnleashedRecomp

    4,649Voir sur GitHub↗

    UnleashedRecomp is a legacy software modernization project that uses static binary recompilation to enable native execution on Windows and Linux. Its primary purpose is to remove the need for emulation while updating old applications to support modern hardware and high-resolution displays. The project implements a game modding infrastructure that allows for the loading of external assets and custom software tweaks using standardized modification formats. It also includes an achievement tracking system that mirrors original platform notifications and a dedicated menu for monitoring progress.

    C++
    Voir sur GitHub↗4,649
  • openmw/openmwAvatar de OpenMW

    OpenMW/openmw

    6,366Voir sur GitHub↗

    OpenMW is a modern, open-source game engine designed to execute the game Morrowind and its expansions. It serves as a cross-platform game runtime and 3D world renderer, providing a data-driven environment to run game logic and physics with improved stability. The project functions as a game modding framework, utilizing a modular plugin system and an interpreted scripting layer to load external modifications. This architecture allows for the integration of community content, custom textures, and external scripts without altering the base executable code. The engine covers a broad range of cap

    C++
    Voir sur GitHub↗6,366
  • fabricmc/fabric-apiAvatar de FabricMC

    FabricMC/fabric-api

    3,098Voir sur GitHub↗

    Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and libraries that enable the integration of custom content into the game. It serves as a foundational toolkit for injecting custom logic, assets, and networked data into the game environment during both startup and runtime phases. The framework distinguishes itself by facilitating interoperability between independent modifications through shared events and interface-based contracts, which allow different mods to interact without requiring direct dependencies. It manages the complex

    Javafabricjavaminecraft
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  • bloxstraplabs/bloxstrapAvatar de bloxstraplabs

    bloxstraplabs/bloxstrap

    3,034Voir sur GitHub↗

    Bloxstrap is a custom game bootstrapper and configuration tool for Roblox. It replaces the standard launcher to enable advanced startup configurations, inject internal engine flags, and manage a specialized installation directory. The project provides a client mod manager that allows users to override local assets, such as sounds, textures, and fonts, and ensures these customizations persist across game updates. It includes a configuration utility to unlock hidden graphics settings and engine parameters, alongside a server tracker that identifies the geographic location of active game servers

    C#csharplaunchermod
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  • diasurgical/devilutionxAvatar de diasurgical

    diasurgical/devilutionX

    9,578Voir sur GitHub↗

    devilutionX is an open-source, cross-platform reimplementation of the original Diablo 1 game engine. It is a software framework designed to run the original action RPG logic and mechanics on modern operating systems by rewriting the engine in a current programming language. The project modernizes the legacy experience by adding support for widescreen resolutions, high-definition scaling, and configurable input mapping for various hardware controllers. It also introduces quality-of-life enhancements such as health bars, auto-loot, and tools to modify game speed and combat rules. The engine co

    C++
    Voir sur GitHub↗9,578
  • luanpotter/flameAvatar de luanpotter

    luanpotter/flame

    10,647Voir sur GitHub↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    Voir sur GitHub↗10,647
  • mamedev/mameAvatar de mamedev

    mamedev/mame

    9,929Voir sur GitHub↗

    MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal

    C++
    Voir sur GitHub↗9,929
  • sezanzeb/input-remapperAvatar de sezanzeb

    sezanzeb/input-remapper

    5,389Voir sur GitHub↗

    Input Remapper is a Linux tool that reassigns physical keys, buttons, and axes on keyboards, mice, and gamepads to custom actions or keypresses. It intercepts raw input events at the kernel level and injects remapped events through synthetic devices, enabling real-time customization without modifying system-wide settings. The tool supports modifier-aware key combination mapping, allowing complex shortcuts that preserve modifier timing. It also provides gamepad-to-keyboard mapping, mouse button reconfiguration, keyboard layout enhancement, and accessibility input customizations. A daemon-clien

    Pythongamepadgamingkeyboard
    Voir sur GitHub↗5,389
  • jynew/jynewAvatar de jynew

    jynew/jynew

    8,815Voir sur GitHub↗

    jynew is a 3D RPG game engine and development framework designed for building three-dimensional role playing games. It provides a comprehensive suite of tools for scene editing, game logic scripting, and the creation of 3D environments. The project features a specialized 3D asset management pipeline for importing and aligning models and animations, including specific tools for weapon attachment and rendering. It includes a dedicated combat system editor for defining battle encounters, skill effects, and combat grids with real-time synchronization. Additionally, it provides a game modding fram

    C#game-developmentjinyongunity
    Voir sur GitHub↗8,815
  • mgba-emu/mgbaAvatar de mgba-emu

    mgba-emu/mgba

    6,798Voir sur GitHub↗

    mGBA is a high-accuracy Game Boy Advance emulator and hardware-level debugger designed to run handheld console ROMs on modern computers. It serves as a scriptable emulation environment that allows for the execution of portable hardware software and the simulation of associated peripherals. The project distinguishes itself through its focus on technical analysis, providing a suite of tools for retro game debugging and game logic inspection. It includes a host-client debug protocol that enables external debugger connectivity via TCP socket communication and an event-driven scripting engine for

    Cemulatorgame-boygame-boy-advance
    Voir sur GitHub↗6,798
  • maximegmd/cyberenginetweaksAvatar de maximegmd

    maximegmd/CyberEngineTweaks

    4,786Voir sur GitHub↗

    CyberEngineTweaks is a modding framework for Cyberpunk 2077 that provides a suite of tools for engine patching, scripting extensions, and the creation of interactive in-game modification interfaces. It functions as a scripting engine extension and patching tool designed to modify engine behavior and add custom game logic. The project distinguishes itself by combining a script-injection framework with a graphical user interface library, allowing for the development of custom settings menus and overlays directly within the game engine. It enables low-level engine modifications to improve perfor

    C++cyberpunkcyberpunk2077
    Voir sur GitHub↗4,786
  • tmodloader/tmodloaderAvatar de tModLoader

    tModLoader/tModLoader

    5,099Voir sur GitHub↗

    tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res

    C#apigamesteam
    Voir sur GitHub↗5,099
  • anuken/mindustryAvatar de Anuken

    Anuken/Mindustry

    26,624Voir sur GitHub↗

    Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active

    Javaandroiddesktopgame
    Voir sur GitHub↗26,624
  • material-components/material-components-webAvatar de material-components

    material-components/material-components-web

    17,071Voir sur GitHub↗

    This project is a framework-agnostic UI library and a collection of modular web components based on the Material Design visual system. It provides a comprehensive set of interactive interface elements and a responsive web grid system for organizing page content. The library utilizes a design token theme engine to apply consistent typography, colors, and visual styles across an interface. It separates behavioral logic from rendering to ensure that components remain compatible across different JavaScript environments. The system covers responsive layout design and web form interface developmen

    TypeScript
    Voir sur GitHub↗17,071
  • coding-horror/basic-computer-gamesAvatar de coding-horror

    coding-horror/basic-computer-games

    11,073Voir sur GitHub↗

    This project is a programming education resource and a collection of vintage game ports. It provides a library of classic computer game implementations and algorithmic problems translated into modern memory-safe scripting languages for educational study and execution. The collection focuses on the implementation of game logic and the practice of fundamental computer science algorithms. It includes diverse examples of procedural content generation, such as random mazes and text-based art, alongside mathematical visualizations. The project covers a wide array of simulation categories, includin

    C#basicbasic-computer-gamesclassic-game
    Voir sur GitHub↗11,073
  • flame-engine/flameAvatar de flame-engine

    flame-engine/flame

    10,646Voir sur GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    Voir sur GitHub↗10,646
  • hmcl-dev/hmclAvatar de HMCL-dev

    HMCL-dev/HMCL

    8,863Voir sur GitHub↗

    HMCL is a cross-platform game client and launcher designed for installing and managing various versions of Minecraft. It functions as a game instance orchestrator that handles the downloading and deployment of specific software versions and loader tools. The project acts as a mod pack manager, providing systems to import, export, and organize curated collections of game modifications. It supports a distribution workflow that allows game configurations to be synchronized across different launchers. The software covers game instance management and the setup of custom game environments. This in

    Javajavafxminecraftminecraft-launcher
    Voir sur GitHub↗8,863
  • geniusvjr/learningnotesAvatar de GeniusVJR

    GeniusVJR/LearningNotes

    13,145Voir sur GitHub↗

    LearningNotes is a technical knowledge base and engineering study guide focused on Android framework internals, system architecture, and mobile performance optimization. It serves as a reference for analyzing the Android boot sequence, process bootstrapping, and system service initialization. The project provides detailed guides on mobile performance, including strategies for reducing memory footprints, identifying memory leaks, and optimizing image decoding. It further covers Android inter-process communication using AIDL and the Binder kernel driver, as well as software architecture manuals

    Voir sur GitHub↗13,145