This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Serious Engine is an open-source framework designed for the development and execution of first-person shooter titles. It provides an integrated environment for rendering complex three-dimensional combat spaces and managing the core gameplay logic required for high-speed action sequences. The engine utilizes an entity-component-system architecture to manage game objects, supported by script-driven logic that allows for gameplay modifications without requiring engine recompilation. It distinguishes itself through a specialized rendering pipeline that separates geometry calculations from lightin
FiveM is a multiplayer modification framework and game engine modding tool. It serves as a platform for creating and hosting community-driven modifications for open-world game engines, functioning specifically as a framework for Grand Theft Auto V to enable custom servers and multiplayer game modes. The project provides a dedicated game server host for managing network traffic and synchronized game states in modified environments. Its capabilities extend to modding Red Dead Redemption 2, allowing for the extension of game mechanics and the addition of custom content. The framework supports c
Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts
Le moteur de jeu GoldSrc est un framework de jeu 3D et un moteur de jeu de tir à la première personne conçu pour créer et exécuter des logiciels interactifs. Il fonctionne comme un framework de jeu moddable, fournissant un système pour créer des règles de jeu et du contenu personnalisés via du code côté client et des bibliothèques partagées.
Les fonctionnalités principales de valvesoftware/halflife sont : 3D Game Engines, Moddable Engines, Game State Synchronization Servers, Cross-Platform Game Compilation, Entity Component Systems, First-Person Shooter Engines, Game Engine SDKs, Binary Modding Toolchains.
Les alternatives open-source à valvesoftware/halflife incluent : o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… croteam-official/serious-engine — Serious Engine is an open-source framework designed for the development and execution of first-person shooter titles.… citizenfx/fivem — FiveM is a multiplayer modification framework and game engine modding tool. It serves as a platform for creating and… urho3d/urho3d — Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game… id-software/doom-3-bfg — This repository contains the C++ game source code for a single-player first-person shooter action game. It is a… stride3d/stride — Stride is a C# game engine and 3D rendering engine used for building three-dimensional games and virtual reality…