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Back to steam-headless/docker-steam-headless

Open-source alternatives to Docker Steam Headless

30 open-source projects similar to steam-headless/docker-steam-headless, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Docker Steam Headless alternative.

  • theporgs/exegolAvatar de ThePorgs

    ThePorgs/Exegol

    2,925Voir sur GitHub↗

    Exegol is an offensive security platform and containerized tooling orchestrator designed to deploy and manage isolated security operations environments. It functions as a workspace manager that provisions pre-configured security images and toolkits within Docker containers to protect host systems from malicious payloads. The platform distinguishes itself by integrating AI security workflow orchestration, allowing AI assistants to discover and trigger security tools through a standardized communication protocol. It further provides remote desktop gateway capabilities, enabling GUI access via X

    Pythonctfdockerhacking
    Voir sur GitHub↗2,925
  • lizardbyte/sunshineAvatar de LizardByte

    LizardByte/Sunshine

    38,332Voir sur GitHub↗

    Sunshine is a self-hosted remote desktop and game streaming server designed to broadcast desktop environments and applications over a network. It functions as a host application that captures system display output and encodes it into low-latency video streams for transmission to remote client devices. The system distinguishes itself through hardware-accelerated media encoding, which utilizes graphics processor pipelines to compress high-resolution video in real time. To ensure interactive control, it performs virtual input emulation by translating remote controller and keyboard signals into n

    C++cppdockerflathub-pkg
    Voir sur GitHub↗38,332
  • nickrunning/wechat-selkiesAvatar de nickrunning

    nickrunning/wechat-selkies

    2,528Voir sur GitHub↗

    This project packages the official WeChat and QQ Linux clients inside Docker containers and streams their graphical interfaces to a web browser using WebRTC. It functions as a self-hosted gateway that provides browser-based access to these messaging applications without requiring native client installation on the local machine. The core design combines containerized desktop environments with real-time video streaming, GPU passthrough for hardware-accelerated rendering, and persistent volume mounting to preserve chat history and application configuration across container restarts. The system d

    Pythondockerqqvnc
    Voir sur GitHub↗2,528

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  • moonlight-stream/moonlight-qtAvatar de moonlight-stream

    moonlight-stream/moonlight-qt

    16,256Voir sur GitHub↗

    Moonlight-qt is a cross-platform client application designed to stream high-fidelity audio and video from a remote host computer to a local device. It functions as a remote desktop and gaming client, enabling users to interact with host environments by forwarding local keyboard, mouse, and controller inputs to the remote machine. The software distinguishes itself through the use of hardware-accelerated decoding, which processes incoming high-bitrate streams to maintain low latency and minimal CPU overhead. It supports high frame rate streaming and multi-channel surround sound, ensuring that i

    C++gamestreamlinux-appmacos-app
    Voir sur GitHub↗16,256
  • galaxy-s10/billd-deskAvatar de galaxy-s10

    galaxy-s10/billd-desk

    5,418Voir sur GitHub↗

    This project is a remote desktop software suite and administration tool designed for controlling remote devices via web browsers or desktop applications across different operating systems. It functions as a secure remote access gateway and device manager, providing a centralized backend for auditing sessions and deploying private infrastructure to target machines. The system distinguishes itself through the use of GPU-accelerated video streaming and hardware encoding to reduce latency. It enables multi-device monitoring via a screen wall and supports the creation of virtual display emulations

    TypeScriptcoturnelectronflutter
    Voir sur GitHub↗5,418
  • moonlight-stream/moonlight-androidAvatar de moonlight-stream

    moonlight-stream/moonlight-android

    6,338Voir sur GitHub↗
    Candroid-appandroid-tv-appsgamestream
    Voir sur GitHub↗6,338
  • awesome-selfhosted/awesome-selfhostedAvatar de awesome-selfhosted

    awesome-selfhosted/awesome-selfhosted

    299,516Voir sur GitHub↗

    This project is a community-curated directory of open-source software designed for deployment in private server environments and home labs. It serves as a comprehensive resource for discovering independent, self-hosted alternatives to mainstream cloud services, enabling users to maintain full data ownership and control over their digital infrastructure. The directory is structured through a hierarchical taxonomy that organizes a vast collection of applications into logical categories, ranging from media management and data analytics to private communication and team productivity tools. It dis

    awesomeawesome-listcloud
    Voir sur GitHub↗299,516
  • virtualdrivers/virtual-display-driverAvatar de VirtualDrivers

    VirtualDrivers/Virtual-Display-Driver

    8,412Voir sur GitHub↗

    Virtual-Display-Driver is a kernel-level driver for Windows that emulates physical monitors and audio devices. It serves as a virtual monitor emulator, headless server display emulator, and virtual audio device driver to enable extended desktop space and sound routing on systems without physical hardware connections. The project enables the simulation of monitors with custom resolutions, refresh rates, and identification profiles, including support for High Dynamic Range output. It also provides software-defined audio interfaces to simulate virtual microphones and speakers. The software cove

    C++displaydisplay-driverdisplays
    Voir sur GitHub↗8,412
  • lwch/natpassAvatar de lwch

    lwch/natpass

    4,457Voir sur GitHub↗

    Natpass is a web-based remote access gateway and orchestrator designed to manage remote server instances, desktop streaming, and cloud development environments through a browser. It functions as a centralized portal for executing shell commands and accessing graphical desktops on remote servers without the need for local clients. The system includes a remote IDE host and a remote desktop streamer, enabling server-side development environments and the transmission of a remote machine's visual interface directly to a web browser. It also features a natural language documentation query tool for

    Gocode-servergolangprotobuf
    Voir sur GitHub↗4,457
  • jumpserver/jumpserverAvatar de jumpserver

    jumpserver/jumpserver

    30,595Voir sur GitHub↗

    JumpServer is a privileged access management platform designed to manage and audit secure access to SSH, RDP, Kubernetes, and database endpoints. It functions as a centralized gateway that brokers remote terminal and graphical sessions to isolate users from critical infrastructure. The system utilizes a web-based protocol gateway to translate remote connections into browser-compatible streams and a protocol-based proxy layer to isolate end-user devices from target assets. It incorporates security watermarking to deter unauthorized screen captures and provides a Kubernetes access gateway for c

    Pythonbastion-hostcyberarkdjango
    Voir sur GitHub↗30,595
  • bytebot-ai/bytebotAvatar de bytebot-ai

    bytebot-ai/bytebot

    10,413Voir sur GitHub↗

    Bytebot is an LLM desktop automation framework and virtual Linux desktop environment. It enables AI agents to plan and execute mouse and keyboard actions on a virtual computer using natural language, allowing for autonomous desktop automation and the integration of legacy systems that lack native APIs. The system operates as an LLM API gateway and a Model Context Protocol server, routing requests across multiple language model providers with integrated load balancing and rate limiting. It provides isolated, containerized environments where agents use visual reasoning to interpret screenshots

    TypeScriptagentagentic-aiagents
    Voir sur GitHub↗10,413
  • lxc/incusAvatar de lxc

    lxc/incus

    4,893Voir sur GitHub↗

    Incus is a unified orchestration platform for managing system containers, OCI application containers, and virtual machines through a single control plane. It brings together cluster infrastructure management, secure multi-tenancy, software-defined networking, and pluggable storage backend orchestration into one cohesive system exposed via a full REST API and command-line interface. What distinguishes Incus is its ability to run multiple instance types side by side—full Linux system containers, OCI application containers, and QEMU virtual machines—all managed with consistent tooling. Networkin

    Gocloudcontainershacktoberfest
    Voir sur GitHub↗4,893
  • lxc/lxdAvatar de lxc

    lxc/lxd

    5,554Voir sur GitHub↗

    LXD is a unified platform for managing both system containers and virtual machines through a single REST API and command-line interface. It provides a programmatic HTTP interface for controlling the full lifecycle of instances, enabling automation and integration with external tools. The system runs unprivileged containers with per-instance UID/GID mappings, seccomp filters, and AppArmor profiles for kernel-level isolation, while supporting multiple storage backends including directory, Btrfs, LVM, ZFS, Ceph, LINSTOR, and TrueNAS through a unified driver interface. The platform distinguishes

    Go
    Voir sur GitHub↗5,554
  • sidpalas/devops-directive-kubernetes-courseAvatar de sidpalas

    sidpalas/devops-directive-kubernetes-course

    1,892Voir sur GitHub↗

    This project is a comprehensive educational curriculum designed to teach the fundamentals of container orchestration and infrastructure automation. It provides a structured learning path for mastering the lifecycle management of containerized applications, covering the core concepts of declarative resource definitions, control-loop-based reconciliation, and distributed cluster state management. The course distinguishes itself by focusing on practical, hands-on implementation of modern DevOps practices. It guides users through the integration of GitOps workflows for state synchronization, the

    Smarty
    Voir sur GitHub↗1,892
  • jellyfin/jellyfin-webAvatar de jellyfin

    jellyfin/jellyfin-web

    3,387Voir sur GitHub↗

    Jellyfin Web is the browser-based frontend for the Jellyfin media server, providing the user interface for browsing, playing, and administering a self-hosted media collection. It functions as a cross-platform media client that works across desktop and mobile browsers, offering a dashboard for server configuration, user management, and plugin administration. The web client serves as the primary interface for organizing and streaming personal media libraries, including movies, TV shows, music, and photos. The web interface supports a range of media management capabilities, including library org

    JavaScripthacktoberfestjellyfinmedia
    Voir sur GitHub↗3,387
  • kunkundi/crossdeskAvatar de kunkundi

    kunkundi/crossdesk

    3,776Voir sur GitHub↗

    Crossdesk is a cross-platform remote desktop software used for streaming and controlling remote computers. It consists of a hardware-accelerated video streamer and a web-based client that allows users to operate remote devices through a browser without installing platform-specific software. The system utilizes a self-hosted connection relay deployed via containers to manage remote sessions and forward traffic when direct peer-to-peer connections fail. To maintain performance, it employs hardware-accelerated video encoding and streaming to reduce latency and CPU load. The software provides cr

    C++audio-streamingcodeccplusplus
    Voir sur GitHub↗3,776
  • classicoldsong/apolloAvatar de ClassicOldSong

    ClassicOldSong/Apollo

    9,866Voir sur GitHub↗

    Apollo is a remote desktop streaming server designed to transmit a low-latency video feed of a host screen to remote clients using hardware-accelerated encoding. It functions as a remote input controller and virtual display manager, allowing the host to match the resolution and framerate of connected devices. The system includes a gamepad input emulator that simulates controller hardware on the host machine to translate remote inputs into local events. Server configurations and client pairing are managed through a web-based remote access interface. The project also covers bidirectional clipb

    C++gamingremote-controlremote-desktop
    Voir sur GitHub↗9,866
  • qiin2333/foundation-sunshineAvatar de qiin2333

    qiin2333/foundation-sunshine

    4,421Voir sur GitHub↗

    Foundation Sunshine is a self-hosted game streaming solution that enables low-latency video and audio transmission from a PC to remote clients over local networks or the internet. It provides a complete pipeline for encoding and transmitting gameplay in real time, using hardware-accelerated GPU-based encoders to minimize latency while maintaining high performance. The project distinguishes itself through its support for high-dynamic-range (HDR) video passthrough, processing and transmitting HDR content through an optimized encoding chain to preserve visual fidelity on compatible remote displa

    C++cloudgaminggame-streamingmoonlight
    Voir sur GitHub↗4,421
  • nomi-san/parsec-vddAvatar de nomi-san

    nomi-san/parsec-vdd

    5,346Voir sur GitHub↗

    parsec-vdd is a virtual display driver manager and headless server display emulator. It simulates active software-defined monitors to enable remote desktop sessions and game streaming on host systems that lack physical displays. The project provides a system tray interface for managing the monitor lifecycle, allowing users to add or remove virtual screens and capture screenshots. It enables the definition of custom widths, heights, and refresh rates for these virtual displays via system registry presets. The tool handles display property configuration and monitors device status using hardwar

    C#headless-displayiddiddcx
    Voir sur GitHub↗5,346
  • p2r3/bareironAvatar de p2r3

    p2r3/bareiron

    4,099Voir sur GitHub↗

    Bareiron is a minimalist environment for hosting multiplayer game servers on low-power, memory-constrained devices. It functions as a Minecraft server optimizer designed to provide basic connectivity for remote players while operating on embedded hardware with limited system resources. The software includes a hardware performance tuner that allows for the disabling of intensive game mechanics and resource-heavy features to prevent system crashes. It also incorporates a network traffic controller to adjust broadcast frequencies and tick rates, reducing bandwidth consumption and lag. The syste

    C
    Voir sur GitHub↗4,099
  • agones-dev/agonesAvatar de agones-dev

    agones-dev/agones

    6,888Voir sur GitHub↗

    Agones is a Kubernetes game server orchestrator designed for hosting, scaling, and managing dedicated multiplayer game servers. It extends the Kubernetes control plane using custom resource definitions to define game server and fleet objects, utilizing a dedicated fleet manager to maintain pools of warm server instances. The system provides a game server SDK and language-specific client libraries that allow server processes to signal readiness, health, and shutdown states directly to the controller. It distinguishes itself through specialized scaling logic, including the use of WebAssembly mo

    Goagonesdedicated-game-serversdedicated-gameservers
    Voir sur GitHub↗6,888
  • pterodactyl/panelAvatar de pterodactyl

    pterodactyl/panel

    8,614Voir sur GitHub↗

    This project is a game server management panel and multi-user administration tool. It provides a centralized web interface and orchestrator for deploying, configuring, and monitoring game servers running inside isolated Docker containers. The system manages the full lifecycle of server instances, from mapping network allocations and IP addresses to enforcing resource limits through containerization. It includes a hosting dashboard for handling server backups via local or cloud storage and a control plane for remote-agent communication with server nodes. Administrative capabilities cover role

    PHPdockerfreegames
    Voir sur GitHub↗8,614
  • remote-android/redroid-docAvatar de remote-android

    remote-android/redroid-doc

    6,422Voir sur GitHub↗

    This project is an Android container runtime that enables the deployment of GPU-accelerated Android instances on Linux hosts across multiple hardware architectures. It provides a cloud-based environment for virtualized Android devices, functioning as a containerized implementation of the Android operating system to support scalable device instances. The system distinguishes itself through a cross-architecture runtime capable of executing ARM-based Android applications on x86 hardware via binary translation layers. It further utilizes host GPU resources to provide high-performance graphics ren

    Shellandroidcontainerdocker
    Voir sur GitHub↗6,422
  • mirrornetworking/mirrorAvatar de MirrorNetworking

    MirrorNetworking/Mirror

    6,218Voir sur GitHub↗
    C#gameshlapikcp
    Voir sur GitHub↗6,218
  • fmstrat/winappsAvatar de Fmstrat

    Fmstrat/winapps

    10,217Voir sur GitHub↗

    Winapps is a virtualization bridge that allows Windows applications to run on a Linux desktop as if they were native. It uses the Remote Desktop Protocol to stream individual application windows from a background virtual machine or remote server, avoiding the need for a full virtual machine window. The system identifies installed software by scanning the guest registry to automatically generate native desktop shortcuts and icons. It integrates these applications into the local desktop environment, including the mapping of executables to desktop entries and the configuration of file manager co

    Shell
    Voir sur GitHub↗10,217
  • miroslavpejic85/p2pAvatar de miroslavpejic85

    miroslavpejic85/p2p

    3,977Voir sur GitHub↗

    This project is a peer-to-peer networking tool and communication client designed for exchanging messages and sharing screen control between computers without a central server. It functions as a decentralized system for exchanging data and control signals directly between nodes. The application uses WebRTC for peer-to-peer messaging and remote desktop administration. It incorporates STUN-based NAT traversal and rendezvous servers to establish direct connections between peers hidden behind restrictive firewalls or routers. The software provides capabilities for remote desktop control, includin

    C#administrationanydeskc-sharp
    Voir sur GitHub↗3,977
  • mmulet/term.everythingAvatar de mmulet

    mmulet/term.everything

    8,020Voir sur GitHub↗

    term.everything is a terminal-based graphical compositor and renderer that converts framebuffers into ANSI escape sequences to display GUI applications within a terminal emulator. It functions as a remote GUI streamer and framebuffer-to-ANSI converter, allowing for the visualization of headless systems and the execution of graphical software over SSH connections. The project includes a specialized mouse input handler that utilizes SGR 1006 reporting to capture movements and clicks, enabling user interaction with rendered graphical interfaces. It emulates a compositor to coordinate window beha

    Goalacrittyclifoss
    Voir sur GitHub↗8,020
  • grasscutters/grasscutterAvatar de Grasscutters

    Grasscutters/Grasscutter

    16,770Voir sur GitHub↗

    Grasscutter is a private game server emulator designed to replicate game backend logic and simulate core gameplay mechanics without the use of official servers. It functions as a system for simulating character progression, world entities, and general backend simulation to host a private instance of a specific anime game. The project includes a game object management console for spawning entities and controlling player inventories within the simulated environment. It also provides a server configuration tool featuring a guided interface to generate and manage the settings and configuration fi

    Javajavakcpprivate-server
    Voir sur GitHub↗16,770
  • defold/defoldAvatar de defold

    defold/defold

    6,138Voir sur GitHub↗

    Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for desktop, mobile, and web targets. It combines a game development IDE for asset and scene management with a multi-platform build system and a scripting environment based on Lua. The engine includes a specialized headless runtime for hosting game servers and performing automated testing without a graphical interface. It supports native engine extensions, allowing custom low-level code to be integrated into the core to expand functionality beyond the standard scripting interface. The

    C++
    Voir sur GitHub↗6,138
  • cool-coding/remote-desktop-controlAvatar de Cool-Coding

    Cool-Coding/remote-desktop-control

    1,000Voir sur GitHub↗

    Remote Desktop Control is a Java-based platform designed for remote desktop administration and system management. It enables users to access and control distant computers by streaming real-time screen imagery and relaying keyboard and mouse inputs between a controller and a target machine. The system distinguishes itself through a modular architecture that supports dynamic command handler injection and pluggable input drivers, allowing for functional extensions without modifying the core application. To ensure connectivity across restrictive firewalls and diverse network environments, the pla

    Javanettyspringswing
    Voir sur GitHub↗1,000