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Back to rpcs3/rpcs3

Open-source alternatives to Rpcs3

30 open-source projects similar to rpcs3/rpcs3, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Rpcs3 alternative.

  • hrydgard/ppssppAvatar de hrydgard

    hrydgard/ppsspp

    13,375Voir sur GitHub↗

    This project is a cross-platform, open-source emulator designed to execute handheld gaming software on modern desktop and mobile hardware. By recreating the original console environment and system libraries, it allows users to run game files without requiring original firmware. The software achieves high-performance execution through a combination of dynamic recompilation and just-in-time instruction translation, which map console-specific instructions to native host machine code. The emulator distinguishes itself by providing advanced visual and connectivity enhancements that extend beyond t

    C++emulatorsppsspppsp
    Voir sur GitHub↗13,375
  • shadps4-emu/shadps4Avatar de shadps4-emu

    shadps4-emu/shadPS4

    31,390Voir sur GitHub↗

    shadPS4 is a C++ game emulator and hardware virtualization tool designed to replicate the PlayStation 4 system environment and hardware to run console software on a computer. It functions as a cross-platform application compatible with Windows, Linux, macOS, and FreeBSD. The project serves as a graphics debugging tool capable of dumping shaders and integrating with rendering tools for performance analysis. It provides a system for recreating the console environment through the import of official firmware files, system fonts, and the use of decrypted keys for tracking game trophies. The emula

    C++cppcpp23emulation
    Voir sur GitHub↗31,390
  • xenia-project/xeniaAvatar de xenia-project

    xenia-project/xenia

    9,480Voir sur GitHub↗

    Xenia is an emulator designed to run Xbox 360 games and applications on modern computer hardware. It enables the execution of console software from disc images, digital downloads, and extracted files, facilitating legacy software preservation on hardware that lacks native support. The project distinguishes itself through high-fidelity graphics enhancements, including the ability to increase internal rendering resolution and apply contrast-adaptive sharpening to restore image clarity. It implements specialized visual techniques such as blue noise dithering to reduce color banding and multisamp

    C++c-plus-pluscppd3d12
    Voir sur GitHub↗9,480

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  • stenzek/duckstationAvatar de stenzek

    stenzek/duckstation

    9,754Voir sur GitHub↗

    DuckStation is a high-performance PlayStation 1 emulator that simulates the original console's hardware logic and CPU and GPU on modern computer systems. It functions as a console hardware emulator, disc image loader, and game state manager to execute original games and preserve retro software. The project differentiates itself through a game graphics upscaler that improves visual clarity using texture filtering, geometry precision corrections, and custom shader chains. It also features advanced memory manipulation tools for layered patch injection and the application of community cheat codes

    C++appimageemulatorenhancements
    Voir sur GitHub↗9,754
  • pcsx2/pcsx2Avatar de PCSX2

    PCSX2/pcsx2

    14,969Voir sur GitHub↗

    This project is a cross-platform emulator designed to execute software originally developed for the PlayStation 2 console on modern computing hardware. By replicating the original processor and graphics architecture, it allows users to run legacy game discs and digital backups within a virtual environment on contemporary desktop and laptop systems. The software distinguishes itself through advanced graphics enhancement engineering, which enables users to adjust rendering resolutions, apply texture filtering, and utilize community-created patches to improve visual fidelity beyond original hard

    C++cppemulationemulator
    Voir sur GitHub↗14,969
  • dolphin-emu/dolphinAvatar de dolphin-emu

    dolphin-emu/dolphin

    14,644Voir sur GitHub↗

    Dolphin is a software environment that simulates GameCube and Wii console hardware, allowing users to execute game discs and digital software on modern computing platforms. It functions by translating original console processor instructions into native host machine code at runtime and intercepting low-level graphics commands to render them through modern graphics APIs. The project distinguishes itself through a comprehensive netplay engine that enables online multiplayer for local games by synchronizing game states and input timing across remote instances. This system enforces deterministic e

    C++cppemulationemulator
    Voir sur GitHub↗14,644
  • vosen/zludaAvatar de vosen

    vosen/ZLUDA

    13,945Voir sur GitHub↗

    ZLUDA is a middleware and translation engine designed to enable the execution of unmodified proprietary compute binaries on non-native graphics hardware. It functions as a compatibility layer that bridges vendor-specific compute interfaces with open standards, allowing software originally restricted to a single hardware ecosystem to operate on alternative graphics processing units. The project achieves this through a combination of dynamic library interception and runtime instruction translation. By replacing standard system libraries and mapping proprietary compute calls to open standards, t

    Rustcudarust
    Voir sur GitHub↗13,945
  • fmhy/fmhyAvatar de fmhy

    fmhy/FMHY

    13,150Voir sur GitHub↗

    FMHY is a community-driven index designed to organize and distribute decentralized digital content through standardized metadata and protocol-agnostic linking. It functions as a resilient, distributed map of internet resources, providing a structured directory that facilitates the discovery of media, software, and educational tools without reliance on centralized control. The project distinguishes itself by maintaining a massive, human-verified repository of external links that span diverse digital ecosystems, including peer-to-peer networks, Usenet, and direct download servers. By utilizing

    freemediaheckyeah
    Voir sur GitHub↗13,150
  • swordfish90/lemuroidAvatar de Swordfish90

    Swordfish90/Lemuroid

    3,989Voir sur GitHub↗

    Lemuroid is an Android multi-system emulator and Libretro frontend designed to run games from multiple vintage gaming systems through a single interface. It functions as a retro gaming library manager that scans local storage for game files and organizes them into a searchable catalog. The application includes a cloud-synced save manager to preserve game progress across different devices via remote storage. It also features a virtual gamepad interface that allows for custom input mapping across physical controllers, tilt sensors, and on-screen touch overlays. Additional capabilities cover ga

    Kotlin
    Voir sur GitHub↗3,989
  • mgba-emu/mgbaAvatar de mgba-emu

    mgba-emu/mgba

    6,798Voir sur GitHub↗

    mGBA is a high-accuracy Game Boy Advance emulator and hardware-level debugger designed to run handheld console ROMs on modern computers. It serves as a scriptable emulation environment that allows for the execution of portable hardware software and the simulation of associated peripherals. The project distinguishes itself through its focus on technical analysis, providing a suite of tools for retro game debugging and game logic inspection. It includes a host-client debug protocol that enables external debugger connectivity via TCP socket communication and an event-driven scripting engine for

    Cemulatorgame-boygame-boy-advance
    Voir sur GitHub↗6,798
  • openemu/openemuAvatar de OpenEmu

    OpenEmu/OpenEmu

    17,601Voir sur GitHub↗

    OpenEmu is a macOS retro game emulator and multi-system frontend. It functions as a modular emulation framework that integrates multiple distinct emulation cores to support a wide range of legacy console and handheld gaming hardware. The application provides a unified interface for game library management, allowing users to organize a collection of retro game ROMs and save files within a centralized digital catalog. It enables the configuration of macOS computers to play legacy video game titles through this single interface. The system utilizes a pluggable architecture that employs dynamic

    Swiftemulationemulatormacos
    Voir sur GitHub↗17,601
  • amhndu/simplenesAvatar de amhndu

    amhndu/SimpleNES

    5,087Voir sur GitHub↗

    SimpleNES is a C++ application that simulates original Nintendo Entertainment System hardware to run legacy games on modern computers. It functions as a hardware simulator and retro gaming emulator designed to execute classic game ROMs by recreating the original console environment through software. The system implements a software version of the 6502 CPU and picture processing unit to render retro game video and audio. It recreates 8-bit console architecture to ensure the execution of original game ROMs. The project covers low-level hardware simulation, including cycle-accurate CPU emulatio

    C++c-plus-plusemulatornes-emulator
    Voir sur GitHub↗5,087
  • floooh/sokolAvatar de floooh

    floooh/sokol

    9,620Voir sur GitHub↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

    C
    Voir sur GitHub↗9,620
  • optiscaler/optiscalerAvatar de optiscaler

    optiscaler/OptiScaler

    6,875Voir sur GitHub↗

    OptiScaler is a DirectX graphics middleware and temporal upscaler wrapper designed to intercept graphics API calls. It functions as a system for replacing native temporal anti-aliasing and upscaling technologies with alternative scaling methods and frame generation interop to improve resolution and performance. The project distinguishes itself by enabling modern high-resolution upscaling and frame generation in games built for legacy rendering standards. It includes a framework for importing low-latency graphics plugins and utilizes an interception layer to replace existing frame interpolatio

    C++amddlssframegeneration
    Voir sur GitHub↗6,875
  • ublue-os/bazziteAvatar de ublue-os

    ublue-os/bazzite

    7,876Voir sur GitHub↗

    Bazzite is an immutable, atomic-image-based operating system designed for gaming performance and handheld hardware. It utilizes a read-only root filesystem and versioned images to provide atomic updates and instant system rollbacks, ensuring a stable core environment. The system is distinguished by its deep optimization for portable gaming devices, featuring dedicated handheld hardware management for CPU undervolting, fan control, and display refresh rate overclocking. It includes a specialized gaming mode that boots directly into a console-like interface with integrated input mapping and a t

    Shelldesktopfedora-kinoitefedora-linux
    Voir sur GitHub↗7,876
  • leonardomso/33-js-conceptsAvatar de leonardomso

    leonardomso/33-js-concepts

    66,467Voir sur GitHub↗

    This project is a comprehensive educational repository designed to help developers master the core mechanics, runtime behaviors, and browser-native capabilities of the JavaScript language. It provides a structured knowledge base that covers fundamental language features, such as prototype-based inheritance and event-loop-based concurrency, alongside advanced topics like JIT-compiled execution and memory management. The repository distinguishes itself by offering deep-dive technical guides that bridge the gap between abstract language concepts and practical browser implementation. It features

    JavaScriptangularconceptses6
    Voir sur GitHub↗66,467
  • doitsujin/dxvkAvatar de doitsujin

    doitsujin/dxvk

    16,602Voir sur GitHub↗

    DXVK is a graphics compatibility layer that enables Windows-based applications to run on non-Windows operating systems by translating legacy Direct3D instructions into the modern Vulkan API. It functions as a translation library that maps high-level rendering commands to low-level hardware-accelerated primitives, allowing for high-fidelity graphics output across different hardware environments. The project distinguishes itself through a suite of performance optimization strategies designed to maintain frame consistency and reduce latency. By utilizing background shader compilation and multith

    C++d3d11d3d9dxbc
    Voir sur GitHub↗16,602
  • gfx-rs/wgpuAvatar de gfx-rs

    gfx-rs/wgpu

    17,382Voir sur GitHub↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

    Rustd3d12gpuhacktoberfest
    Voir sur GitHub↗17,382
  • luvit/luvitAvatar de luvit

    luvit/luvit

    3,953Voir sur GitHub↗

    Luvit is an event-driven runtime for Lua that integrates libuv to provide non-blocking I/O and asynchronous system operations. It functions as an asynchronous network framework and execution environment that leverages Just-In-Time compilation for high-performance script processing. The platform enables the distribution of network traffic across multiple CPU cores through a TCP cluster manager that shares socket handles among child processes. It provides specialized capabilities for building HTTP servers by decoding incoming request streams and encoding responses via a stream processor. The r

    Lua
    Voir sur GitHub↗3,953
  • khronosgroup/moltenvkAvatar de KhronosGroup

    KhronosGroup/MoltenVK

    5,491Voir sur GitHub↗

    MoltenVK is a Vulkan implementation for macOS that acts as a cross-API graphics wrapper. It serves as a translation layer that maps Vulkan graphics and compute API calls to corresponding Metal commands for execution on Apple hardware. The project enables the translation of Vulkan rendering pipelines to the native Metal framework, allowing cross-platform graphics and compute applications to run on Apple operating systems. This facilitates the porting of games and applications developed for other platforms to macOS. The implementation includes capabilities for advanced graphics feature impleme

    Objective-C++
    Voir sur GitHub↗5,491
  • harbourmasters/shipwrightAvatar de HarbourMasters

    HarbourMasters/Shipwright

    5,023Voir sur GitHub↗

    Shipwright is a native execution engine designed to run decompiled legacy game code on modern hardware. It functions as a game engine execution layer that provides a high-performance environment for legacy logic while ensuring compatibility with current systems. The project features a pluggable graphics API wrapper that allows for switching between different rendering backends to ensure visual stability across various operating systems. It also includes a custom asset loader that imports external archive files to modify game content and add custom assets. Additional capabilities include an i

    C
    Voir sur GitHub↗5,023
  • twilitrealm/dusklightAvatar de TwilitRealm

    TwilitRealm/dusklight

    4,800Voir sur GitHub↗

    Dusklight is a suite of specialized toolkits designed for legacy game porting and engine reimplementation. It provides a framework for recreating legacy game environments through reverse engineering to ensure behavioral accuracy and stability on modern hardware. The project features a cross-platform graphics renderer that uses modern graphics APIs to display 2D and 3D content across different operating systems. It includes an application configuration toolkit that allows for the modification of software appearance and behavior through custom theming and experience customization. The system i

    C++
    Voir sur GitHub↗4,800
  • google/angleAvatar de google

    google/angle

    4,032Voir sur GitHub↗

    This project is a cross-platform graphics wrapper and translation layer that implements the OpenGL ES and EGL specifications. It functions as a graphics API bridge, mapping OpenGL ES calls and WebGL content to platform-specific hardware APIs such as Vulkan and Metal to ensure consistent rendering across different operating systems. The system features a shader translation service that validates shading language code and transpiles it into multiple target languages, including HLSL, SPIR-V, and Metal SL. It employs a pluggable backend architecture to select the appropriate hardware rendering AP

    C++
    Voir sur GitHub↗4,032
  • openresty/lua-nginx-moduleAvatar de openresty

    openresty/lua-nginx-module

    11,764Voir sur GitHub↗

    This project is an NGINX module that embeds the Lua scripting language directly into the server environment. It functions as a request processor and response filter, enabling the execution of scripts to handle HTTP requests, generate dynamic content, and manage server behavior without external application calls. The module provides a shared memory dictionary and cache manager, allowing data to be stored and retrieved across all active worker processes. This capability supports the collection of high-performance server metrics and the synchronization of information across concurrent processes.

    C
    Voir sur GitHub↗11,764
  • whisky-app/whiskyAvatar de Whisky-App

    Whisky-App/Whisky

    15,103Voir sur GitHub↗

    Whisky is a compatibility layer and virtual environment manager designed to run Windows applications and games on macOS. It functions by creating isolated containers that house separate filesystems and registry hives, ensuring that software dependencies remain independent of the host operating system. By translating Windows system calls into native equivalents, the tool enables the execution of non-native binaries within a managed environment. The project distinguishes itself through a comprehensive suite of configuration and optimization tools that allow users to tune graphics rendering, inp

    Swiftgamegame-porting-toolkitmac
    Voir sur GitHub↗15,103
  • openjdk/jdkAvatar de openjdk

    openjdk/jdk

    22,617Voir sur GitHub↗

    The Java Development Kit is a comprehensive software development environment designed for compiling, debugging, and executing applications written in the Java programming language. It provides the core infrastructure necessary to transform human-readable source code into platform-independent bytecode and run those applications across diverse computing environments. At the center of this environment is the Java Virtual Machine, a runtime engine that executes compiled bytecode while managing memory and system resources. This architecture utilizes a stack-based virtual machine and a platform-agn

    Javajavajvmopenjdk
    Voir sur GitHub↗22,617
  • dotnet/coreAvatar de dotnet

    dotnet/core

    21,897Voir sur GitHub↗

    This project is a cross-platform development framework and managed runtime environment designed for building high-performance applications. It provides a comprehensive toolkit for constructing web services, cloud-native microservices, and desktop applications, utilizing a unified runtime that handles memory management and execution across diverse operating systems. The framework distinguishes itself through a native ahead-of-time compilation toolchain that transforms source code into optimized, self-contained machine code binaries. This capability enables fast startup times and reduced memory

    PowerShelldotnetdotnet-core
    Voir sur GitHub↗21,897
  • dotnet/runtimeAvatar de dotnet

    dotnet/runtime

    17,966Voir sur GitHub↗

    This project is a cross-platform managed execution environment and general-purpose application framework designed for building high-performance software. It provides a unified runtime that handles memory management, type safety, and code execution across diverse operating systems. By integrating a native code compilation toolchain, the platform enables developers to convert managed code into optimized machine instructions, significantly improving startup performance and reducing runtime dependencies for production environments. The framework distinguishes itself through a comprehensive toolch

    C#dotnethacktoberfesthelp-wanted
    Voir sur GitHub↗17,966
  • brave/brave-browserAvatar de brave

    brave/brave-browser

    21,691Voir sur GitHub↗

    Brave is a privacy-centric web browser built on the Chromium engine. It functions as a cross-platform navigation tool designed to protect user data by automatically blocking trackers and advertisements by default. The browser distinguishes itself through integrated search capabilities that allow for programmatic control over query execution and data retrieval. It provides a platform for custom search engine development, enabling users to apply specific ranking rules, filter content based on geographic or temporal constraints, and enrich results with real-time structured data. Beyond its core

    bravebrowserchromium
    Voir sur GitHub↗21,691
  • visualboyadvance-m/visualboyadvance-mAvatar de visualboyadvance-m

    visualboyadvance-m/visualboyadvance-m

    3,864Voir sur GitHub↗

    Visualboyadvance-m is a cross-platform hardware simulator and Game Boy Advance emulator. It replicates handheld console hardware to run Game Boy Advance and Game Boy Color software on modern desktop computers. The project also serves as a handheld console debugger for analyzing emulated code and validating homebrew software. The system is designed as a modular Libretro emulation core, allowing it to be loaded as a pluggable component into compatible frontend applications. This decoupled architecture separates the emulation logic from the user interface to ensure the engine can run across diff

    C++
    Voir sur GitHub↗3,864