Material Maker est un éditeur de matériaux basé sur des nœuds, un générateur de textures procédurales et un logiciel de peinture 3D. Construit sur le moteur Godot, il fournit une interface graphique visuelle pour créer des propriétés de surface et des textures complexes via la connexion de nœuds d'opérations fonctionnelles.
Les fonctionnalités principales de rodzill4/material-maker sont : Procedural Texture Generators, Godot Engine Integration, Procedural Texture Tools, 3D Texture Painting, Node-Based Material Generation, Node-Based Graph Execution, Node-Based Graphics Editors, PBR Material Authoring.
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Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures. The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements
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