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RodZill4 avatar

RodZill4/material-maker

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5,541 stars·352 forks·GDScript·MIT·4 vues

Material Maker

Material Maker est un éditeur de matériaux basé sur des nœuds, un générateur de textures procédurales et un logiciel de peinture 3D. Construit sur le moteur Godot, il fournit une interface graphique visuelle pour créer des propriétés de surface et des textures complexes via la connexion de nœuds d'opérations fonctionnelles.

L'outil permet de peindre des couleurs et des matériaux directement sur les surfaces de géométries tridimensionnelles. Il dispose d'un exportateur de matériaux procéduraux qui convertit les données créées en formats de fichiers compatibles avec des logiciels de modélisation 3D et des moteurs de jeu externes.

Le système prend en charge la création de matériaux basés sur le rendu physique (PBR), des aperçus de matériaux en temps réel et la génération de données de texture utilisant des fonctions de bruit et de logique. Ces workflows permettent la création d'assets pour les pipelines de jeux via l'exportation raster-vers-fichier.

Features

  • Procedural Texture Generators - Provides a system to generate texture patterns programmatically using mathematical functions and noise algorithms.
  • Godot Engine Integration - Utilizes the Godot engine as the underlying runtime for 3D rendering and user interface management.
  • Procedural Texture Tools - Provides a specialized node-based toolset built on Godot for producing procedural textures and materials.
  • 3D Texture Painting - Implements interactive tools for applying materials and colors directly onto 3D mesh surfaces using brushes.
  • Node-Based Material Generation - Ships a node-based system for authoring complex materials and textures by connecting functional operations.
  • Node-Based Graph Execution - Implements a functional node graph to calculate texture and material values via data flow.
  • Node-Based Graphics Editors - Features a visual graph interface for constructing complex surface properties through a network of operational nodes.
  • PBR Material Authoring - Provides tools for authoring physically based rendering materials to define realistic light and surface interactions.
  • Real-Time Viewport Previews - Provides an interactive 3D viewport for instant visualization of materials and lighting updates during authoring.
  • Material Exporters - Implements a system to convert authored procedural material data into formats compatible with 3D modeling software.
  • Asset Pipelines - Facilitates a game asset pipeline by generating materials and textures ready for export to external engines.
  • Procedural Texture Exports - Converts internally computed procedural texture data into standard image formats for external 3D software.
  • Game Asset Exporters - Provides functionality to export authored material data into standard file formats compatible with external 3D software and game engines.
  • Texture and Material Tools - Procedural material generation tool.
  • Outils de développement - Procedural PBR material creation tool.
  • Level and Tile Editors - Procedural texture creation tool built in Godot.
  • Image and Texture Editors - Procedural physically-based material creation tool.

Historique des stars

Graphique de l'historique des stars pour rodzill4/material-makerGraphique de l'historique des stars pour rodzill4/material-maker

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Questions fréquentes

Que fait rodzill4/material-maker ?

Material Maker est un éditeur de matériaux basé sur des nœuds, un générateur de textures procédurales et un logiciel de peinture 3D. Construit sur le moteur Godot, il fournit une interface graphique visuelle pour créer des propriétés de surface et des textures complexes via la connexion de nœuds d'opérations fonctionnelles.

Quelles sont les fonctionnalités principales de rodzill4/material-maker ?

Les fonctionnalités principales de rodzill4/material-maker sont : Procedural Texture Generators, Godot Engine Integration, Procedural Texture Tools, 3D Texture Painting, Node-Based Material Generation, Node-Based Graph Execution, Node-Based Graphics Editors, PBR Material Authoring.

Quelles sont les alternatives open-source à rodzill4/material-maker ?

Les alternatives open-source à rodzill4/material-maker incluent : armory3d/armortools — Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… carson-katri/dream-textures — Dream Textures is a Stable Diffusion integration for Blender that provides tools for text-to-image generation, depth… boundingboxsoftware/materialize. anthonynsimon/bild — Bild is an image processing library implemented in the Go programming language. It provides a collection of… ashima/webgl-noise — WebGL Noise is a library of shader routines designed for procedural graphics generation within the browser. It…

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