30 open-source projects similar to react-native-audio-toolkit/react-native-audio-toolkit, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best React Native Audio Toolkit alternative.
EZAudio is an audio library for Apple platforms that provides standardized interfaces for microphone capture, file playback, and hardware output. It functions as a low-latency audio processor and visualization framework designed to manipulate audio buffers and route signals with minimal delay. The project features a hardware-accelerated waveform renderer for drawing real-time audio amplitudes and rolling plots. It also includes a Fast Fourier Transform analyzer that converts time-domain audio samples into frequency-domain data for spectral analysis. The library covers a broad range of capabi
Finamp is a remote media player and music streaming client designed to interface with personal music libraries hosted on remote servers. It functions as a client for servers utilizing the Subsonic API standard, including Navidrome, allowing users to stream and control audio content from a mobile device. The application enables remote music management and playback without requiring personal media data to be stored locally. It supports server-side transcoding to ensure compatibility across various audio and video formats. The project includes localization for multiple languages and provides co
AmplitudeJS is a JavaScript library and framework for building custom HTML5 audio players. It serves as a client-side playlist manager and media controller that bridges the gap between HTML elements and the Web Audio API, allowing developers to create branded media interfaces without relying on default browser styles. The project is distinguished by its use of CSS-class-based DOM binding and data-attribute state mapping, which links HTML elements directly to playback controls and track metadata. It includes a dedicated visualization system that uses the Web Audio API to render real-time SVG w
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Auxio is an Android music player and local audio library manager designed for playing audio files stored on internal storage and SD cards. It provides a system for organizing music collections using metadata and folder structures. The application features home screen widgets that allow for playback control and library navigation without opening the full app. It also includes integration for projecting playback controls and interfaces to vehicle head units via Android Auto. The software covers local audio playback with volume normalization and gapless transitions. It includes tools for music
NAudio is a .NET audio library that provides playback, recording, format conversion, and signal processing capabilities for Windows applications. It serves as an audio format converter between common formats like WAV, MP3, AAC, and AIFF using ACM or Media Foundation codecs, and functions as an audio playback and recording API through Windows audio APIs including WaveOut, DirectSound, ASIO, and WASAPI. The library includes an audio stream processor that can mix, trim, loop, fade, resample, and adjust pitch or channel count of audio streams with a floating-point engine. It also provides an audi
Namida is a multi-format media player, music library manager, and network media streamer. It provides a unified interface for playing local and remote audio and video files, serving as both a specialized client for YouTube content and a synchronized lyrics player. The project distinguishes itself through a dynamic theme engine that generates artwork-based visuals and a comprehensive set of audio processing tools, including gain normalization, equalizers, and crossfading. It also features a specialized system for retrieving and displaying time-synced lyrics in formats such as LRC and TTML. Br
This project is a surveillance tool and malware payload designed for user activity monitoring. It functions as a keylogger and activity monitor that captures keyboard input, mouse movements, and microphone audio. The software utilizes the SMTP protocol for data exfiltration and command-and-control, transmitting captured logs and media files to a remote email address. It includes anti-forensic capabilities, specifically a self-deletion mechanism that triggers when the software detects that its code is being inspected. Broad capabilities include periodic screenshot capture and the recording of
SoundManager2 is a JavaScript audio API and cross-browser audio engine designed to provide consistent playback across different web browsers and devices. It functions as an HTML5 audio wrapper and playback manager that abstracts native APIs into a unified interface, ensuring compatibility through an automatic switching mechanism between available audio backends and codecs. The library distinguishes itself with an RTMP audio streamer for network communication with media servers and a built-in ID3 metadata parser for extracting track titles, artist information, and genre tags from audio files.
wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t
Finamp is a mobile music client designed for streaming and managing music libraries hosted on a Jellyfin media server. It serves as a handheld interface for browsing and playing audio files from a remote server. The application functions as a remote music streamer, connecting to a central media repository to stream audio via network transcoding. It enables the browsing and playback of private audio collections from a home server on a mobile device. The project covers media playback and remote audio management, supporting various audio formats through native server support or transcoding. It
Soundnode is a cross-platform desktop client and music player for SoundCloud. It provides a dedicated interface for streaming audio and managing digital music libraries on Windows, macOS, and Linux. The application integrates native media playback control, allowing users to manage audio tracks via hardware media keys and system-level keyboard shortcuts. It includes a search interface for discovering artists and songs, and tools for organizing a personal collection through playlists and followed users.
Tauon is a cross-platform music player application and audio library manager designed for playing local audio files and streaming remote collections. It functions as a music metadata client that retrieves and updates detailed artist and track information from external databases to organize music collections. The application supports high fidelity audio playback of various codecs and tracker files, utilizing gapless transitions and cue sheets. It features visual music navigation through an image-based gallery for browsing albums and artists via cover art. The system provides tools for local m
MPD is a headless music server daemon that indexes audio libraries and streams music to local or remote outputs. It functions as a music library manager and network audio streamer, providing a remote audio control protocol that allows external clients to manage playback, playlists, and database queries. The system acts as a multiroom audio coordinator, synchronizing audio distribution across multiple networked clients and hardware devices. It supports a variety of remote management capabilities, including a dedicated control API and the ability to broadcast audio streams over network protocol
SPlayer is a cross-platform music player and local library manager. It serves as a client for self-hosted media servers including Jellyfin, Navidrome, and Emby, while also functioning as a cloud music drive player and a tool for organizing local audio files. The application distinguishes itself through real-time audio spectrum visualization and word-by-word lyrics synchronization. It features a dynamic interface that automatically adjusts its color palette based on the dominant colors of album artwork. The software covers a broad range of media capabilities, including local metadata tag edit
Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr
LX Music Mobile is an open-source music streaming client designed to provide a unified audio playback experience across mobile and desktop operating systems. It functions as a centralized interface that aggregates audio content from multiple online sources, allowing users to discover and stream media through a single application. The platform distinguishes itself by providing a consistent media control environment that abstracts platform-specific audio APIs, ensuring uniform playback behavior regardless of the underlying hardware. It supports the organization and management of personal music
Plex Media Player is a client application designed for streaming and playing audio and video content from remote media servers. It functions as a home theater interface, providing a graphical environment optimized for large-screen displays and remote control navigation. The software is built to operate across various desktop operating systems and can be deployed as part of custom embedded Linux media systems. The application utilizes a high-performance media playback engine based on a command-line media player core, which offloads video decoding to hardware to support high-resolution content.
The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act
This project is a graphical user interface for the command-line media engine, designed to simplify complex playback management and configuration for desktop users. It functions as a cross-platform media player that provides a visual layer for controlling local and remote video files, hardware-accelerated rendering, and advanced shader processing. The application distinguishes itself by replacing manual text-based configuration and command-line arguments with centralized visual menus. It enables users to manage engine parameters, rendering drivers, and performance profiles through an intuitive
LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin
TagSpaces is an offline-first file tagging and organization platform that lets you manage local files with portable metadata stored directly in filenames or sidecar JSON files, eliminating the need for a central database. It functions as a full-text file search engine, a Kanban board file organizer, a local AI file assistant, an S3-compatible cloud file manager, and a web clipper and bookmark manager, all within a single application. The project distinguishes itself through a local-first architecture where all file operations, indexing, and AI processing run entirely on the device, with cloud
Expo is a universal mobile framework designed to build native iOS and Android applications from a single codebase using web-standard technologies. It provides a comprehensive development environment that includes a unified runtime for testing, cloud-based infrastructure for compiling and signing native binaries, and automated tools for managing the entire mobile release lifecycle, including app store submission. The framework distinguishes itself through a plugin-based native configuration engine that programmatically modifies project files, allowing developers to integrate native modules wit
RiMusic is an open-source, cross-platform audio client designed for streaming media from external services. It functions as a comprehensive music player that manages local and imported playlists while providing tools for personalized listening, including history tracking and recommendation support. The application distinguishes itself through integrated support for vehicle dashboard systems, allowing users to control playback and browse their music libraries directly from an in-car interface. It also includes advanced network routing capabilities, enabling users to configure proxy servers to
ZSWatch is a real-time operating system for wearable devices featuring a touch display and Bluetooth Low Energy connectivity. It provides a comprehensive software suite that includes a Bluetooth LE communication stack, an embedded UI framework for round displays, and a complete firmware toolchain for compiling, flashing, and simulating wearable hardware. The project is distinguished by its specialized wearable capabilities, such as a graphical framework for designing reactive screens and watchfaces via a visual editor. It implements a publish-subscribe messaging system to decouple hardware se
This project is an acoustic keystroke recognition system and audio side-channel analysis tool. It identifies typed text by analyzing audio recordings of keyboard sounds through waveform correlation and linguistic frequency analysis. The system distinguishes itself by combining digital signal processing with a substitution cipher decryptor. It uses simulated annealing and n-gram probability maps to recover plaintext from encoded strings and identifies specific keys by comparing captured waveforms against trained sound profiles. The toolkit covers a broad range of capabilities, including real-
This library is a browser-based utility for real-time voice activity detection. It monitors live microphone input to distinguish between background noise and human vocalizations, enabling applications to identify when a person begins or stops speaking. The project utilizes WebAssembly to execute signal processing logic within the browser sandbox, ensuring high-performance analysis of audio buffers. It integrates directly with the native audio graph to capture raw pulse-code modulation data, employing an energy-threshold approach to identify speech boundaries. The library provides an event-dr
This project is a cross-platform mobile audio player and native audio playback engine for React Native. It functions as a media session manager that integrates audio controls into device lock screens, system notifications, and external Bluetooth headsets. The library features a dedicated mobile audio caching engine that preloads and stores content on disk to enable offline playback and gapless transitions. It also includes an automotive media interface that exposes audio content and playback controls to vehicle head units and car dashboards through hierarchical media browsing. The system cov
Clementine is a desktop music player and media library manager designed for organizing large collections of local audio files. It functions as an audio metadata organizer and a portable device synchronizer, providing tools to index music and manage playback on a computer. The software distinguishes itself through portable media synchronization, which includes hardware-specific audio transcoding to ensure files are compatible with external devices. It also supports remote playback control via Bluetooth and USB peripherals, including the ability to map playback commands to Bluetooth game contro
SoundJS is a JavaScript audio library and asset manager designed to load and play audio across different browsers using a consistent API. It serves as a wrapper that abstracts the Web Audio API and HTML5 Audio to provide a cross-platform playback system. The project ensures consistent sound across devices by supporting Web Audio, HTML5, and mobile plugins. It includes specific mechanisms for mobile environments, such as unlocking audio playback on iOS via user-initiated touch events and managing playback continuity during screen locks. The library covers asset management through the registra