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PixarAnimationStudios/OpenUSD

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7,338 stars·1,427 forks·C++·2 vues

OpenUSD

OpenUSD is a framework for authoring and exchanging scalable, time-sampled 3D scene data across digital content creation tools. It serves as a 3D scene interchange standard and interoperable data format to ensure consistency and compatibility when transferring environments between diverse graphics applications.

The project functions as an incremental 3D data streamer, transmitting scene descriptions in small increments to allow the loading and display of visual content without interrupting the user experience.

It provides capabilities for 3D scene authoring, standardized data exchange, and the management of interoperable workflows. These features enable the definition of common data formats that different software tools can read and write to maintain consistency across a production pipeline.

Features

  • 3D Scene Descriptions - Provides a scalable, time-sampled framework for authoring 3D scene descriptions used across graphics applications.
  • Data Format Interoperability - Provides a standardized data format that ensures consistency and compatibility when transferring 3D scenes.
  • Composable Scene Assemblers - Implements a non-destructive layer model to assemble complex 3D environments from multiple files and references.
  • Composition Engines - Combines multiple scene descriptions by overriding or adding properties through a hierarchical set of precedence rules.
  • 3D Scene Interoperability - Transfers scene descriptions between different software tools to ensure data consistency across a production pipeline.
  • Data Exchange Standards - Defines common data formats to ensure that different digital content creation tools can read and write scene information.
  • Non-Destructive Editing Workflows - Stores scene changes as additive layers that preserve original base data for reversible modifications.
  • Object Schema Definitions - Uses a strongly typed system to define the structure and properties of 3D objects and their relationships.
  • 3D Scene Data Streamers - Transmits scene descriptions in small increments over a network to allow loading without interrupting the user experience.
  • Time-Sampled Attribute Storage - Associates scene properties with specific timestamps to define animations and state changes over a linear timeline.
  • Core Libraries and Frameworks - The primary official repository for the Universal Scene Description project.

Historique des stars

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Questions fréquentes

Que fait pixaranimationstudios/openusd ?

OpenUSD is a framework for authoring and exchanging scalable, time-sampled 3D scene data across digital content creation tools. It serves as a 3D scene interchange standard and interoperable data format to ensure consistency and compatibility when transferring environments between diverse graphics applications.

Quelles sont les fonctionnalités principales de pixaranimationstudios/openusd ?

Les fonctionnalités principales de pixaranimationstudios/openusd sont : 3D Scene Descriptions, Data Format Interoperability, Composable Scene Assemblers, Composition Engines, 3D Scene Interoperability, Data Exchange Standards, Non-Destructive Editing Workflows, Object Schema Definitions.

Quelles sont les alternatives open-source à pixaranimationstudios/openusd ?

Les alternatives open-source à pixaranimationstudios/openusd incluent : solid/solid — Solid is a protocol and ecosystem for decentralized web applications that separates application logic from data… mltframework/shotcut — Shotcut is a professional-grade, cross-platform non-linear video editor built on the MLT multimedia framework. It… cybertimon/rapidraw — RapidRAW is a non-destructive RAW photo editor and digital asset manager designed for decoding manufacturer RAW… gpac/gpac — GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing… openmoonray/openmoonray — OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical… solnic/virtus — Virtus is a Ruby attribute management and data coercion library used to define object schemas with typed attributes.…