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Back to phaserjs/phaser

Open-source alternatives to Phaser

30 open-source projects similar to phaserjs/phaser, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Phaser alternative.

  • pixijs/pixijsAvatar de pixijs

    pixijs/pixijs

    47,416Voir sur GitHub↗

    PixiJS is a high-performance 2D rendering engine designed for building interactive visual content and browser-based games. It provides a hardware-accelerated graphics library that leverages WebGL and WebGPU backends to execute complex scenes, utilizing a hierarchical scene graph to manage object transformations and display order. The project distinguishes itself through a sophisticated architecture that decouples rendering logic from hardware APIs, allowing for consistent performance across diverse browser environments. It features a robust, asynchronous asset pipeline that handles loading, c

    TypeScriptcanvascanvas2ddata-visualization
    Voir sur GitHub↗47,416
  • aseprite/asepriteAvatar de aseprite

    aseprite/aseprite

    37,521Voir sur GitHub↗

    Aseprite is a specialized graphics editor and animation suite designed for the creation of pixel-based artwork. It provides a comprehensive environment for managing multi-layered animation sequences, offering tools for frame-by-frame design, onion skinning, and real-time motion previews. The application is built to handle both indexed color palettes and full-color RGB editing, allowing users to maintain precise control over pixel data and transparency. What distinguishes Aseprite is its focus on programmable workflows and game asset production. It features a scriptable command architecture th

    C++animated-spritesanimationaseprite
    Voir sur GitHub↗37,521
  • libgdx/libgdxAvatar de libgdx

    libgdx/libgdx

    24,816Voir sur GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    Voir sur GitHub↗24,816

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  • remotion-dev/remotionAvatar de remotion-dev

    remotion-dev/remotion

    50,931Voir sur GitHub↗

    Remotion is a programmatic video framework that enables the creation of video content using component-based logic and standard web technologies. By leveraging a declarative animation engine, it allows developers to structure visual content as a hierarchy of reusable components, ensuring that animations and state updates remain consistent through deterministic frame execution. The framework distinguishes itself by utilizing a headless browser renderer that captures visual output frame-by-frame to generate high-quality video files. This architecture supports a cloud-native media pipeline, allow

    TypeScriptjavascriptreactvideo
    Voir sur GitHub↗50,931
  • iamkun/tower_gameAvatar de iamkun

    iamkun/tower_game

    1,596Voir sur GitHub↗

    Tower Game is a browser-based JavaScript engine designed for building physics-driven stacking simulations. It provides a framework for developing interactive arcade-style challenges where players align blocks to build structures, with core systems that manage collision logic, health tracking, and precision-based scoring. The engine distinguishes itself through a modular architecture that allows for deep customization of gameplay mechanics. Developers can inject custom functions to override default movement speeds, oscillation angles, and scoring triggers at runtime. Additionally, the system s

    JavaScriptcanvasgamehtml5
    Voir sur GitHub↗1,596
  • okamstudio/godotAvatar de okamstudio

    okamstudio/godot

    112,685Voir sur GitHub↗

    Godot is a multi-platform game engine and a suite of tools used to develop 2D and 3D interactive games and applications across multiple operating systems. It provides specialized development environments for both two-dimensional and three-dimensional design, including tools for sprite animation, tilemaps, lighting, meshes, and physics simulations. The engine includes a cross-platform export tool that packages projects for deployment to desktop, mobile, web, and console hardware targets from a single codebase. The system covers broad capabilities for interactive experience design and game dev

    C++
    Voir sur GitHub↗112,685
  • liabru/matter-jsAvatar de liabru

    liabru/matter-js

    18,256Voir sur GitHub↗

    Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions, collisions, and dynamics in web browsers. It functions as a web physics simulation library that calculates motion, gravity, and constraints for objects rendered on a web canvas. The library includes a built-in canvas physics visualizer to draw physical bodies, joints, and constraints for debugging and gameplay. It distinguishes itself through a plugin system that supports recursive dependency resolution and internal method patching to inject custom logic into the engine's executio

    JavaScriptcanvasjavascriptphysics
    Voir sur GitHub↗18,256
  • kittykatattack/learningpixiAvatar de kittykatattack

    kittykatattack/learningPixi

    4,421Voir sur GitHub↗

    learningPixi is an educational resource and instructional guide focused on 2D web graphics and interactive media development. It provides a structured curriculum and tutorials for building 2D games and visual applications using the Pixi.js rendering engine and WebGL for hardware-accelerated graphics. The project covers specialized workflows for sprite animation, including the use of texture atlases and spritesheet frame extraction. It also provides guidance on implementing game state management for scene transitions and rectangular collision detection systems to trigger interactive events. T

    Voir sur GitHub↗4,421
  • luanpotter/flameAvatar de luanpotter

    luanpotter/flame

    10,647Voir sur GitHub↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    Voir sur GitHub↗10,647
  • kitao/pyxelAvatar de kitao

    kitao/pyxel

    17,547Voir sur GitHub↗

    Pyxel is a Python-based retro game engine designed for creating pixel-art applications with vintage aesthetics. It functions as a pixel art framework that emulates classic hardware limitations through fixed-resolution displays, constrained color palettes, and a 2D tilemap engine for rendering scaled sprites and grid-based game worlds. The engine features a dedicated MML audio synthesizer that uses Macro Language notation to compose and play back retro-style sound sequences. It also includes capabilities for seed-based background music generation and the playback of raw PCM audio data for cust

    Rust
    Voir sur GitHub↗17,547
  • nicholas-ochoa/opensc2kN

    nicholas-ochoa/OpenSC2K

    5,084Voir sur GitHub↗

    OpenSC2K is an open-source JavaScript city builder engine designed as a recreation of SimCity 2000. It functions as a web-based simulation that uses the Phaser 3 framework to implement game loops and entity management. The project utilizes WebGL and Canvas rendering to visualize large-scale urban environments. It includes a coordinate-based camera system that enables panning and zooming across the reconstructed game world. The engine incorporates a data pipeline to parse legacy city files and graphics assets, allowing it to reconstruct and display urban layouts within a modern web browser.

    JavaScript
    Voir sur GitHub↗5,084
  • goodboydigital/pixi.jsAvatar de GoodBoyDigital

    GoodBoyDigital/pixi.js

    47,430Voir sur GitHub↗

    Pixi.js is a high-performance 2D graphics engine used to render interactive animations, sprites, and visual effects in web browsers. It functions as a WebGL 2D rendering engine and HTML5 graphics library designed to produce high-performance two-dimensional visuals. The project operates as a 2D sprite framework and a web-based visual effects engine, providing tools to apply filters, blend modes, and masks to real-time graphics. It also serves as an interactive web canvas API for handling multi-touch and mouse input to build responsive graphical user interfaces. The framework covers a broad se

    TypeScript
    Voir sur GitHub↗47,430
  • bevyengine/bevyAvatar de bevyengine

    bevyengine/bevy

    46,634Voir sur GitHub↗

    Bevy is a cross-platform game engine and framework built in Rust, designed for creating interactive simulations and graphical applications. It utilizes a data-oriented entity-component-system architecture to manage game state, organizing data into contiguous memory blocks to facilitate high-performance processing and massive parallelization of entities. The engine distinguishes itself through a modular plugin architecture and a system-based task scheduler that automatically parallelizes logic by analyzing data access patterns. By employing reactive change detection and deferred command buffer

    Rustbevygame-developmentgame-engine
    Voir sur GitHub↗46,634
  • flutter/samplesAvatar de flutter

    flutter/samples

    19,172Voir sur GitHub↗

    This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for

    Dart
    Voir sur GitHub↗19,172
  • dkhamsing/open-source-ios-appsAvatar de dkhamsing

    dkhamsing/open-source-ios-apps

    50,744Voir sur GitHub↗

    This project is a comprehensive directory of open-source iOS applications designed to serve as a technical reference for developers and learners. It functions as a curated index of mobile software, categorizing projects by their functionality, implementation language, and architectural design to provide a clear view of how professional applications are structured. The repository distinguishes itself by offering a deep dive into mobile app architecture, allowing users to study real-world codebases that utilize patterns such as Model-View-ViewModel, VIPER, and Clean Architecture. It highlights

    appappleapple-tv
    Voir sur GitHub↗50,744
  • nolimits4web/swiperAvatar de nolimits4web

    nolimits4web/swiper

    41,852Voir sur GitHub↗

    Swiper is a modular, touch-enabled library designed for building interactive content carousels and sliders for web and mobile applications. It provides a high-performance rendering engine that manages large datasets by dynamically creating and destroying elements based on their proximity to the viewport, ensuring memory efficiency and smooth operation. The library distinguishes itself through a plugin-based architecture that allows developers to include only the specific functionality required for their project, effectively minimizing bundle sizes. It features a hardware-accelerated animation

    JavaScriptcarouselgallerymobile
    Voir sur GitHub↗41,852
  • eclipse-theia/theiaAvatar de eclipse-theia

    eclipse-theia/theia

    21,569Voir sur GitHub↗

    Theia is a modular framework designed for building professional-grade development environments that function as both local desktop applications and remote browser-based services. It provides a comprehensive toolkit for constructing specialized coding tools, allowing developers to assemble custom interfaces and backend logic through a flexible, contribution-based architecture. The platform distinguishes itself through a highly extensible workbench that supports the integration of existing third-party editor plugins and standard language servers. By utilizing a dependency injection container an

    TypeScriptcloud-ideeditorelectron
    Voir sur GitHub↗21,569
  • viatsko/awesome-vscodeAvatar de viatsko

    viatsko/awesome-vscode

    28,754Voir sur GitHub↗

    This project is a curated directory of resources, extensions, and themes designed to extend the functionality of the Visual Studio Code editor. It serves as a comprehensive index for developers seeking to enhance their coding environment, offering a structured collection of community-driven tools that streamline development workflows and improve editor productivity. The directory distinguishes itself by organizing a vast ecosystem of plugins into logical categories, ranging from language-specific intelligence and version control integrations to advanced productivity utilities. It highlights t

    JavaScriptawesomeawesome-listlist
    Voir sur GitHub↗28,754
  • lettier/3d-game-shaders-for-beginnersAvatar de lettier

    lettier/3d-game-shaders-for-beginners

    19,407Voir sur GitHub↗

    This project is an educational platform and technical reference for learning real-time graphics programming through the development of custom shaders. It provides a comprehensive guide to the programmable graphics pipeline, offering a collection of tutorials and interactive examples that demonstrate how to manipulate coordinate spaces, manage buffer data, and implement complex rendering techniques in 3D environments. The repository distinguishes itself as a versatile toolkit for both photorealistic and non-photorealistic rendering. It includes modular implementations for stylized aesthetics s

    C++3d3d-graphicsgame-development
    Voir sur GitHub↗19,407
  • stackblitz/bolt.newAvatar de stackblitz

    stackblitz/bolt.new

    16,419Voir sur GitHub↗

    bolt.new is an AI-powered full-stack web builder and browser-based IDE that generates, edits, and deploys web applications using natural language prompts. It functions as an AI-driven application orchestrator, managing the entire development lifecycle through a chat interface. The platform distinguishes itself by integrating a WebAssembly-based runtime and virtual terminal emulation directly in the browser. This allows an AI agent to execute tool calls, manage a virtual filesystem, install packages, and run servers without requiring a local development environment. The system covers a compre

    TypeScript
    Voir sur GitHub↗16,419
  • ssloy/tinyrendererAvatar de ssloy

    ssloy/tinyrenderer

    23,252Voir sur GitHub↗

    Tinyrenderer is a C++ library designed as an educational tool for building a 3D graphics pipeline from scratch. It provides a software-defined rendering environment that executes all geometric transformations and rasterization tasks on the central processor, intentionally avoiding reliance on external hardware acceleration or graphics libraries. The project serves as a pedagogical resource for understanding the fundamental mathematical principles of computer graphics. It enables users to implement custom shader pipelines and core rendering techniques, such as barycentric coordinate calculatio

    C++3d3d-graphicsc-plus-plus
    Voir sur GitHub↗23,252
  • flutter-team-archive/pluginsAvatar de flutter-team-archive

    flutter-team-archive/plugins

    17,710Voir sur GitHub↗

    This project is a collection of official plugin packages and a native integration library designed to provide a consistent interface for accessing hardware and software functionality across different mobile and desktop platforms. It serves as a native platform bridge, enabling cross-platform applications to invoke native code and manage operating system dependencies. The project utilizes a federated plugin architecture, splitting plugins into common interfaces and separate platform implementations to allow for independent development and extension. It further supports native integration throu

    Dartandroiddartflutter
    Voir sur GitHub↗17,710
  • swordfish90/cool-retro-termAvatar de Swordfish90

    Swordfish90/cool-retro-term

    25,706Voir sur GitHub↗

    This project is a cross-platform terminal emulator that functions as a graphical frontend for command line shells. It operates by managing shell processes through a pseudoterminal emulation layer, capturing raw character streams to display them within a native desktop windowing environment. The application distinguishes itself through a specialized rendering engine that simulates the visual characteristics of vintage cathode ray tube hardware. By utilizing fragment shaders, it applies real-time effects such as scanlines, screen curvature, and phosphor glow directly to the terminal output. Use

    QMLlinuxmacosqml
    Voir sur GitHub↗25,706
  • davidhdev/react-bitsAvatar de DavidHDev

    DavidHDev/react-bits

    41,207Voir sur GitHub↗

    React-bits is a comprehensive toolkit for web development that combines a library of interactive motion primitives with a command-line interface for component management and AI-assisted coding. It provides a framework for implementing declarative motion states and specialized typography animations, allowing developers to build responsive, gesture-enabled interfaces that respond to user input. The project distinguishes itself through a remote registry system that allows for the direct injection of modular UI source code into local project directories. It also features a protocol-based bridge t

    JavaScript3danimationscomponent-library
    Voir sur GitHub↗41,207
  • obra/superpowersAvatar de obra

    obra/superpowers

    229,538Voir sur GitHub↗

    Superpowers is a browser-based game development engine and collaborative integrated development environment. It provides a unified workspace for building two-dimensional interactive experiences, allowing users to manage code, assets, and scene logic directly within a web browser without the need for local compilers or heavy desktop software. The platform distinguishes itself through a modular, component-based scripting architecture where game objects are defined by attached logic and visual properties. It supports real-time synchronization, enabling multiple developers to work on the same pro

    Shell
    Voir sur GitHub↗229,538
  • mozilla/browserquestAvatar de mozilla

    mozilla/BrowserQuest

    9,366Voir sur GitHub↗

    BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a web-based game server designed to manage concurrent connections and broadcast updates to maintain a consistent shared world state between a central server and distributed web clients. The project enables real-time multiplayer gaming and browser-based game development by implementing low-latency data exchange. It focuses on game state synchronization to ensure that multiple players interacting within the same environment see the same actions and world states simultaneously. The syst

    JavaScriptabandonedunmaintained
    Voir sur GitHub↗9,366
  • fyroxengine/fyroxF

    FyroxEngine/Fyrox

    9,423Voir sur GitHub↗

    Fyrox is a Rust-based game engine for building both 2D and 3D games, designed as a native engine with no runtime dependencies. It compiles directly to native code for Windows, macOS, Linux, and WebAssembly, providing direct hardware access through the Rust programming language. The engine is built around an entity-component-system architecture that organizes game objects as entities with attached components processed by modular systems. Its graph-based scene management represents game scenes as directed acyclic graphs of nodes with transform hierarchies and property inheritance, while a paral

    Rust
    Voir sur GitHub↗9,423
  • mono/monogameAvatar de mono

    mono/MonoGame

    14,028Voir sur GitHub↗

    MonoGame is a cross-platform game engine and framework built for the C# language and .NET ecosystem. It provides a development environment for creating 2D and 3D games that run across multiple operating systems and hardware platforms. The project serves as an open-source implementation of the XNA game studio API. It includes a dedicated game asset pipeline to convert raw art and sound files into optimized formats for efficient engine loading. The framework provides a hardware-abstraction layer to maintain a consistent interface for graphics and input across different devices. Its capabilitie

    C#
    Voir sur GitHub↗14,028
  • marblexu/pythonplantsvszombiesAvatar de marblexu

    marblexu/PythonPlantsVsZombies

    3,732Voir sur GitHub↗

    This project is a single-player tower defense game and 2D grid-based strategy application built with Python and the Pygame library. It focuses on resource management and tactical unit placement to prevent waves of enemies from reaching a goal. The gameplay centers on constructing defensive lines using units with specialized combat abilities. Players manage a limited currency by collecting energy resources via a pointer interface and select specific equipment sets to configure their available units before starting a level. The system supports level-based progression by loading environmental c

    Python
    Voir sur GitHub↗3,732
  • bberak/react-native-game-engineAvatar de bberak

    bberak/react-native-game-engine

    3,102Voir sur GitHub↗

    React Native Game Engine is a framework for building 2D interactive experiences and simulations within mobile applications. It provides a dedicated controller for managing a fixed-step game loop, ensuring that game logic, user inputs, and state updates occur at a consistent frame rate. The engine utilizes an entity-component-system architecture to decouple game object data from behavior. By structuring objects as independent entities processed by reusable logic functions, it allows for the management of complex scenes through a centralized, data-driven approach. The framework supports the cr

    JavaScriptgame-2dgame-developmentgame-engine
    Voir sur GitHub↗3,102