This project is a GPU-accelerated fluid renderer and interactive WebGL visualizer. It functions as a fluid dynamics sandbox for experimenting with the real-time movement and behavior of liquids.
Les fonctionnalités principales de paveldogreat/webgl-fluid-simulation sont : Fluid Dynamics Simulation, GPU Accelerated Rendering, Interactive WebGL Visualizers, Fluid Dynamics Sandboxes, Atmospheric Effect Configuration, Fragment Shader Rendering, Multi-Pass Rendering Pipelines, Ping-Pong Buffering.
Les alternatives open-source à paveldogreat/webgl-fluid-simulation incluent : patriciogonzalezvivo/glslviewer — glslViewer is a console-based GLSL shader sandbox and renderer designed for the real-time testing and iteration of… openmoonray/openmoonray — OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical… gdquest/godot-shaders — This project is a collection of open-source shader programs and playable demonstration scenes for the Godot game… scrtwpns/mixbox — Mixbox is a specialized simulation engine for modeling fluid color dynamics, pigment-based hue shifts, and latent… google/liquidfun — LiquidFun is a 2D physics engine and game physics framework designed to calculate movement and collisions for rigid… barbagroup/cfdpython — CFDPython is an educational resource for computational fluid dynamics and numerical analysis. It provides a structured…
glslViewer is a console-based GLSL shader sandbox and renderer designed for the real-time testing and iteration of fragment and vertex shaders. It functions as a live-reloading viewer that automatically updates visual output when source files are modified on disk. The system also operates as a headless renderer, capable of generating frames and exporting images without a physical display. The project is distinguished by its support for multi-pass rendering, utilizing framebuffer ping-ponging and convolution pyramids to execute complex visual effects. It features an integrated OSC controller t
OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical behavior of light to generate high-fidelity photorealistic images and is compatible with Universal Scene Description files for visualizing complex 3D scenes and production pipelines. The system is designed as a distributed rendering framework, capable of splitting heavy computational workloads across multiple machines or cloud clusters to accelerate image generation. It integrates OpenColorIO for consistent color management across different display devices and color spaces.
This project is a collection of open-source shader programs and playable demonstration scenes for the Godot game engine. It serves as a shader library providing 2D and 3D visual effects, as well as a collection of post-processing shaders for modifying the final rendered image. The library includes specific implementations for spatial effects on 3D objects, such as outlines and dissolve transitions, and planar effects for 2D sprites, including palette swapping and glow. These effects are paired with standalone demo scenes that provide a playable preview of the graphical results. The repositor
Mixbox is a specialized simulation engine for modeling fluid color dynamics, pigment-based hue shifts, and latent space color blending. It functions as an RGB color mixing simulator that uses pigment-based simulations and latent space interpolation to produce realistic results. The project incorporates a Kubelka Munk color engine to achieve physically accurate hue shifts and saturated gradients. It also utilizes a latent space color blender to transform colors into latent representations for precise linear interpolation and multi-color mixing. The system covers fluid dynamics for calculating