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Back to nodejs/node-gyp

Open-source alternatives to Node Gyp

30 open-source projects similar to nodejs/node-gyp, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Node Gyp alternative.

  • kitware/cmakeAvatar de Kitware

    Kitware/CMake

    7,968Voir sur GitHub↗

    CMake is a cross-platform build system generator and build automation tool. It is used to define build requirements and dependencies for C and C++ source code, managing the compilation and linking process across different operating systems. The project functions by generating platform-specific build files and scripts from a single configuration. This allows for the standardization of how software is compiled and packaged for compilers and development tools across various environments. The tool covers C++ project configuration and native application compilation for desktop and embedded system

    C
    Voir sur GitHub↗7,968
  • napi-rs/napi-rsAvatar de napi-rs

    napi-rs/napi-rs

    7,500Voir sur GitHub↗

    napi-rs is a framework and toolkit for building high-performance native extensions for Node.js using Rust. It functions as a bridge between Rust and JavaScript runtimes, enabling the conversion of data types and the execution of native functions within a JavaScript environment. The project provides a native binary compiler and a cross-platform module orchestrator to automate the compilation and publishing of packages across multiple operating systems and architectures. It generates corresponding JavaScript type definitions and platform-specific binaries to ensure consistent installation. The

    Rustjavascriptnapinapi-rs
    Voir sur GitHub↗7,500
  • neon-bindings/neonAvatar de neon-bindings

    neon-bindings/neon

    8,410Voir sur GitHub↗

    Neon is a framework for writing high-performance native Node.js modules using the Rust programming language. It serves as a foreign function interface bridge and a toolchain for bootstrapping, compiling, and managing Rust-based extensions. The project provides a cross-language memory manager that handles buffers and object borrowing to ensure safe memory access between Rust and JavaScript. It enables the mapping of data types and function calls across the language boundary, allowing Rust functions to be exported to the script environment and JavaScript functions to be called from Rust. The f

    Rust
    Voir sur GitHub↗8,410

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  • theos/theosAvatar de theos

    theos/theos

    4,867Voir sur GitHub↗

    Theos is a cross-platform mobile development toolchain and build system designed for compiling and packaging software for mobile operating systems. It functions as a system tweak kit and runtime hooking framework, allowing developers to create modifications that alter the internal behavior of mobile OS environments. The project distinguishes itself by providing specialized preprocessor syntax that generates low-level API calls, removing the boilerplate code typically required for function and method hooking. It enables dynamic runtime method swizzling and class extensions, allowing developers

    Makefilebuild-systemioslinux
    Voir sur GitHub↗4,867
  • wasm-bindgen/wasm-packAvatar de wasm-bindgen

    wasm-bindgen/wasm-pack

    7,207Voir sur GitHub↗

    wasm-pack is a build tool and workflow orchestrator for compiling Rust code to WebAssembly. It coordinates the compilation process and generates the JavaScript glue code required to execute Rust logic within web browsers and server-side runtimes. The tool manages binary optimization to reduce file sizes and improve execution speed. It also functions as a package manager, bundling compiled WebAssembly modules into archives compatible with JavaScript registries and bundlers. The project covers language interoperability through the automatic generation of TypeScript type definitions. It further

    Rust
    Voir sur GitHub↗7,207
  • thedodd/trunkAvatar de thedodd

    thedodd/trunk

    4,317Voir sur GitHub↗

    Trunk is a build tool and development server for compiling Rust code to WebAssembly and packaging it for browser deployment. It functions as a web bundler that combines WebAssembly modules, JavaScript, and static files into a deployable web application. The tool provides a local development server utilizing HTTP and WebSocket proxies to enable rapid iteration. This environment includes a file-system watcher that triggers automatic rebuilds and browser reloading when source files are modified. The pipeline handles the conversion of Rust source code into WebAssembly binaries and generates the

    Rust
    Voir sur GitHub↗4,317
  • godotengine/godot-cppAvatar de godotengine

    godotengine/godot-cpp

    2,558Voir sur GitHub↗

    godot-cpp is a C++ binding library and development kit for creating high-performance extensions and custom nodes for the Godot engine. It provides the necessary headers and framework to implement complex game logic and low-level systems using native code. The project enables the development of GDExtension plugins, allowing native libraries to be loaded into the engine without requiring a full recompilation of the core software. It facilitates the creation of custom engine extensions through a system of native bindings that map C++ classes and methods to the internal engine database. The fram

    C++
    Voir sur GitHub↗2,558
  • rust-lang/rfcsAvatar de rust-lang

    rust-lang/rfcs

    6,406Voir sur GitHub↗

    The Rust RFCs repository is the formal home for the Rust language evolution process, housing the structured design documents and community review mechanisms that govern changes to the Rust programming language, its compiler, and its standard library. It defines the complete lifecycle for proposing, discussing, and implementing substantial changes through RFC documents, from initial submission and community feedback through final comment periods and sub-team sign-offs. The repository codifies the governance and collaboration processes that shape Rust's development, including mechanisms for com

    Markdownrfcrfc-processrust
    Voir sur GitHub↗6,406
  • nodejs/node-addon-apiAvatar de nodejs

    nodejs/node-addon-api

    2,400Voir sur GitHub↗

    This project provides a header-only C++ wrapper for the Node-API, serving as a framework for building high-performance native addons for Node.js. It acts as a bridge between C++ and JavaScript, offering an object-oriented interface that simplifies the creation of compiled extensions while managing the complexities of the language boundary. The library distinguishes itself by providing type-safe abstractions for data marshalling and memory management, ensuring that native and script-side objects are tracked and reclaimed correctly. It includes mechanisms for coordinating asynchronous tasks bet

    C++nodenodejs
    Voir sur GitHub↗2,400
  • nodejs/nanAvatar de nodejs

    nodejs/nan

    3,351Voir sur GitHub↗

    This project is a compatibility layer and abstraction library for building native C++ addons for Node.js. It provides a consistent C++ API that allows a single codebase to compile against multiple versions of the V8 JavaScript engine by hiding version-specific differences behind macros and inline functions. The toolkit differentiates itself through specialized wrappers and managers, including a monadic wrapper for handles to avoid explicit null checks, a persistent reference manager for objects that must survive handle scope disposal, and a buffer abstraction API for version-compatible memory

    C++nodenodejs
    Voir sur GitHub↗3,351
  • jetbrains/kotlin-nativeAvatar de JetBrains

    JetBrains/kotlin-native

    6,982Voir sur GitHub↗

    Kotlin-native is an ahead-of-time, cross-platform compiler and toolchain that transforms Kotlin source code into standalone native machine binaries. It functions as an LLVM native compiler, producing executable files that run directly on hardware without the requirement of a virtual machine. The project enables cross-platform native development across multiple operating systems and processor architectures, including iOS, Linux, and Windows. This allows for the creation of native Apple platform applications and software for embedded systems programming where direct memory management and minima

    Kotlinccompilerkotlin
    Voir sur GitHub↗6,982
  • apple/swift-package-managerAvatar de apple

    apple/swift-package-manager

    10,172Voir sur GitHub↗

    Swift Package Manager is a cross-platform build tool, dependency resolver, and package distributor. It compiles Swift source code into native executable binaries for multiple operating systems and manages the resolution and linking of external Swift code packages. The tool facilitates Swift package distribution by sharing and distributing reusable source code through public or private channels. It orchestrates Swift projects by managing external code libraries and versioning to ensure consistent builds across different development environments.

    Swift
    Voir sur GitHub↗10,172
  • nim-lang/nimAvatar de nim-lang

    nim-lang/Nim

    18,071Voir sur GitHub↗

    Nim is a statically typed, compiled systems programming language designed for high performance and cross-platform development. It translates high-level source code into C, C++, or JavaScript, allowing developers to produce efficient native binaries or web-compatible scripts from a single codebase. The language emphasizes a clean, indentation-based syntax that simplifies code hierarchy while maintaining the power of a full-featured systems language. What distinguishes Nim is its robust metaprogramming framework, which allows developers to inspect, modify, and generate code structures during th

    Nimcompilerefficienthacktoberfest
    Voir sur GitHub↗18,071
  • conan-io/conanAvatar de conan-io

    conan-io/conan

    9,413Voir sur GitHub↗

    Conan is a package manager and binary repository for C and C++ that resolves and installs external libraries to ensure consistent build environments across different platforms. It functions as a native dependency resolver and a cross-platform build tool designed to facilitate reproducible native builds. The project provides capabilities for native package hosting, allowing users to implement a server to store and distribute pre-compiled libraries and their required dependencies. It also supports standalone binary bundling to create executable files that include all necessary runtime dependenc

    Python
    Voir sur GitHub↗9,413
  • nswbmw/node-in-debuggingAvatar de nswbmw

    nswbmw/node-in-debugging

    6,457Voir sur GitHub↗

    This project is a comprehensive technical guide and diagnostic manual for analyzing memory, performance, and asynchronous behavior within Node.js applications. It provides detailed methods for asynchronous tracing, memory diagnostics, and performance analysis to resolve runtime errors and execution bottlenecks. The resource distinguishes itself by covering advanced diagnostic workflows, including the use of flame graphs for CPU profiling, the capture and comparison of heap snapshots for memory leak detection, and the mapping of asynchronous call stacks. It also provides technical guidance on

    debugdebuggingguide
    Voir sur GitHub↗6,457
  • nodegit/nodegitAvatar de nodegit

    nodegit/nodegit

    5,753Voir sur GitHub↗

    NodeGit is a native Node.js binding library that wraps the libgit2 C API, providing direct Git repository operations from JavaScript without shelling out to the Git command-line interface. It exposes Git operations such as cloning remote repositories, opening local repositories, reading file contents from specific commits, and walking through commit history, all through a Promise-based asynchronous API that prevents event loop starvation by offloading blocking operations to a worker pool. The library distinguishes itself by bridging the C/JavaScript boundary through N-API, with reference-coun

    JavaScript
    Voir sur GitHub↗5,753
  • chrismaltby/gb-studioAvatar de chrismaltby

    chrismaltby/gb-studio

    9,315Voir sur GitHub↗

    GB Studio is a visual integrated development environment and game engine for creating 8-bit games for Game Boy hardware. It functions as a retro hardware ROM compiler that transpiles graphical logic into native Z80 assembly and binary images compatible with original handhelds and emulators. The project serves as a cross-platform build tool, generating both native hardware ROMs and web-compatible builds from a single project source. It utilizes a drag-and-drop interface for game logic and scene design, allowing for the creation of game mechanics and asset placement without writing low-level ma

    TypeScript
    Voir sur GitHub↗9,315
  • octalmage/robotjsAvatar de octalmage

    octalmage/robotjs

    12,740Voir sur GitHub↗

    Robotjs is a native Node.js automation library and desktop input simulator. It uses C++ bindings to provide low-level access to operating system functions, allowing for the programmatic control of the mouse and keyboard and the analysis of screen pixels. The library functions as a toolkit for automating user interfaces and desktop workflows, including those within Electron applications. It enables the simulation of key presses and mouse movements to automate interactions with desktop software and perform automated data entry. Its capabilities extend to screen pixel analysis, where it capture

    C
    Voir sur GitHub↗12,740
  • tanersener/mobile-ffmpegAvatar de tanersener

    tanersener/mobile-ffmpeg

    4,137Voir sur GitHub↗

    mobile-ffmpeg provides a framework for mobile multimedia processing, allowing Android, iOS, and tvOS applications to execute video and audio transcoding and filtering tasks. It enables the integration of pre-compiled binaries into mobile projects to avoid manual cross-compilation for different hardware architectures. The project supports cross-platform compilation and the integration of third-party codecs and external libraries. It provides a mechanism to deploy universal binaries across multiple operating systems and different CPU architectures. The toolset covers media metadata analysis, r

    Candroidffmpegfontconfig
    Voir sur GitHub↗4,137
  • kelektiv/node.bcrypt.jsAvatar de kelektiv

    kelektiv/node.bcrypt.js

    7,801Voir sur GitHub↗

    This is a bcrypt password hashing library and cryptography module for Node.js. It provides a toolset for generating secure salts, computing cryptographically strong hashes, and verifying passwords to protect user credentials from unauthorized access. The library implements adaptive hashing, utilizing a configurable cost factor to increase the computational effort required to brute-force passwords. It includes a password verification tool that protects the comparison process from timing attacks. The project covers secure password hashing and salt generation, as well as utilities for hash cost

    C++
    Voir sur GitHub↗7,801
  • mesonbuild/mesonAvatar de mesonbuild

    mesonbuild/meson

    6,547Voir sur GitHub↗

    The Meson Build System

    Python
    Voir sur GitHub↗6,547
  • embarcadero/dev-cppAvatar de Embarcadero

    Embarcadero/Dev-Cpp

    2,882Voir sur GitHub↗

    Dev-Cpp is a comprehensive development suite that serves as a C++ integrated development environment, a cross-platform application builder, and a visual UI designer. It provides a toolchain for writing, compiling, and debugging native C++ applications on Windows, while offering a framework to create native binaries for desktop, mobile, and IoT devices from a single codebase. The project distinguishes itself by integrating an embedded SQL database engine and a REST API development platform directly into the workflow. It includes an AI-assisted coding tool that leverages large language models t

    Pascalcppdelphidev-cpp
    Voir sur GitHub↗2,882
  • 4gray/iptvnatorAvatar de 4gray

    4gray/iptvnator

    5,611Voir sur GitHub↗

    Iptvnator is an Electron-based desktop application for streaming live television and radio. It serves as an IPTV player and playlist manager that supports M3U, Xtream Codes, and Stalker portals, providing a unified interface for organizing and viewing media lists. The application functions as both an internal player and an external player wrapper, allowing users to hand off stream URLs to native third-party media players to bypass browser codec limitations. It includes a dedicated XMLTV program guide that maps external schedule data to live channels for broadcast discovery and catchup feature

    TypeScriptchromeoselectronepg
    Voir sur GitHub↗5,611
  • automattic/node-canvasA

    Automattic/node-canvas

    10,676Voir sur GitHub↗

    node-canvas is a server-side 2D vector graphics and image processing library for Node.js. It provides a server-side implementation of the HTML5 Canvas API using the Cairo graphics library as its rendering engine to draw shapes, text, and paths. The library enables the programmatic generation of dynamic images and the creation of scalable vector graphics and PDF documents. It supports the registration of custom and system fonts for typography rendering and allows for the import of image assets via local paths, buffers, data URIs, and remote URLs. Capabilities include low-level pixel manipulat

    JavaScript
    Voir sur GitHub↗10,676
  • justadudewhohacks/opencv4nodejsAvatar de justadudewhohacks

    justadudewhohacks/opencv4nodejs

    5,045Voir sur GitHub↗

    opencv4nodejs is a set of JavaScript wrappers and a C++ native addon that provides Node.js bindings for the OpenCV library. It functions as a computer vision library and image processing framework, exposing high-performance C++ algorithms to a JavaScript environment. The project enables the execution of vision algorithms for detecting faces, tracking objects, and analyzing visual data using deep neural networks. It includes capabilities for data pattern classification, text pattern recognition, and the identification of facial landmarks and gestures. The framework covers a broad capability s

    C++asynccvface-detection
    Voir sur GitHub↗5,045
  • amzn/style-dictionaryAvatar de amzn

    amzn/style-dictionary

    4,709Voir sur GitHub↗

    Style Dictionary is a cross-platform style generator and design token build system. It converts a single source of design variables into multiple output formats and platform-specific files to maintain a consistent source of truth across different interfaces. The system functions as a multi-format style orchestrator that merges modular token sources and transforms them based on target platform requirements. It uses a scriptable transform interface to modify token values and names, allowing for the automation of design system styles for web, iOS, and Android applications. The build process is

    JavaScript
    Voir sur GitHub↗4,709
  • cocos/cocos-engineAvatar de cocos

    cocos/cocos-engine

    9,651Voir sur GitHub↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    Voir sur GitHub↗9,651
  • angular/angular-cliAvatar de angular

    angular/angular-cli

    27,018Voir sur GitHub↗

    The Angular Command Line Interface is a tool for initializing, scaffolding, and managing the development lifecycle of Angular web applications from a terminal. It functions as a project manager and frontend build toolchain, providing a standardized way to bootstrap new applications and manage their overall health and configuration. The tool employs schematic-based code generation to create standardized project structures and components. It utilizes a workspace-based configuration to manage multiple related applications and libraries within a single shared root and dependency tree. The system

    TypeScript
    Voir sur GitHub↗27,018
  • juce-framework/juceAvatar de juce-framework

    juce-framework/JUCE

    8,579Voir sur GitHub↗

    JUCE is a comprehensive C++ audio framework and digital signal processing library used to build cross-platform audio applications, audio plug-ins, and high-performance user interfaces. It serves as a development kit for creating audio processors compatible with industry-standard plugin formats for digital audio workstations, as well as a tool for MIDI and Open Sound Control communication between musical hardware and software. The framework is distinguished by its ability to maintain a single codebase for native desktop and mobile applications across multiple operating systems. It provides a f

    C++aaxauaudio
    Voir sur GitHub↗8,579
  • iree-org/ireeAvatar de iree-org

    iree-org/iree

    3,819Voir sur GitHub↗

    IREE is an MLIR-based compiler toolchain and runtime designed to translate machine learning models from various frameworks into optimized binaries for execution across diverse hardware targets. It provides a unified pipeline to ingest models from PyTorch, TensorFlow, JAX, and ONNX, lowering them into a common intermediate representation for deployment on CPUs, GPUs, and bare-metal embedded systems. The project distinguishes itself through a bytecode virtual machine and a hardware abstraction layer that decouple high-level model logic from specific hardware instruction sets. It supports sophis

    C++compilercudajax
    Voir sur GitHub↗3,819