NetHack is a roguelike dungeon crawler and ASCII-based role playing game. It is a turn-based adventure game featuring permanent character death and the exploration of randomly generated dungeons.
Les fonctionnalités principales de nethack/nethack sont : Roguelikes, Permadeath Mechanics, ASCII Board Renderers, ASCII RPGs, Dungeon Exploration Mechanics, Turn-Based Loops, Coordinate Systems, Dungeon Level Generators.
Les alternatives open-source à nethack/nethack incluent : cleverraven/cataclysm-dda — Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as… watabou/pixel-dungeon — Pixel Dungeon is a browser-based roguelike game and turn-based RPG focused on exploring procedurally generated… 00-evan/shattered-pixel-dungeon — Shattered Pixel Dungeon is an open-source roguelike dungeon crawler built as a turn-based strategy game. It features… bvschaik/julius — Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It… openmw/openmw — OpenMW is a modern, open-source game engine designed to execute the game Morrowind and its expansions. It serves as a… anuken/mindustry — Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with…
Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as a simulation where players manage resources, engage in combat, and handle character progression in an environment where time only advances when the player takes an action. The project includes a procedural world generator that creates randomized, persistent environments and city layouts, ensuring unique maps for every new game session. The simulation covers tactical movement and resource management through turn-based strategy gameplay. It also provides options for personali
Pixel Dungeon is a browser-based roguelike game and turn-based RPG focused on exploring procedurally generated dungeons. It utilizes a retro pixel-art aesthetic to deliver a dungeon-crawling experience directly within a web browser. The game centers on procedural dungeon generation, creating unique, maze-like labyrinths for each playthrough. Gameplay is driven by turn-based combat and movement on a grid, where the player and enemies interact in discrete steps.
Shattered Pixel Dungeon is an open-source roguelike dungeon crawler built as a turn-based strategy game. It features procedurally generated levels, hundreds of collectible items, and permadeath mechanics, all rendered from a single Java codebase that runs on Android, iOS, and desktop platforms. The game offers six distinct hero classes, each with branching subclass trees, endgame abilities, and talent points for deep character customization. Players battle over 60 enemy types, 30 traps, and 10 bosses across five dungeon regions, while managing equipment, enchantments, and alchemy-crafted gear
Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It executes original game logic using the original assets while applying modern resolution and interface updates. The engine features a localization framework for integrating community translations of text, audio, and video, and an integrated scenario editor for configuring gameplay rules and resource requirements within map data files. The project covers a broad capability surface including save game management with automated backups, input mapping for diverse keyboard layouts and t