yojimbo is a network library for client/server games written in C++.
Les fonctionnalités principales de mas-bandwidth/yojimbo sont : Game Networking Libraries, Networking and Utilities, Bibliothèques réseau.
Les alternatives open-source à mas-bandwidth/yojimbo incluent : valvesoftware/gamenetworkingsockets — GameNetworkingSockets is a UDP networking library providing secure transport, peer discovery, and traffic control… blast-harbour/godot-rollback-fighter-demo. alvyxaz/barebones-masterserver — Master Server framework for Unity. andreajens/rakugaki-rumble. bestogames/bestonet. beardedmanstudios/forgenetworkingremastered — See various forks, also please join the Forge Community fork of Forge Alloy! ->…
GameNetworkingSockets is a UDP networking library providing secure transport, peer discovery, and traffic control systems. It implements a networking layer for reliable and unreliable messaging over UDP, including tools for message fragmentation and reassembly. The project features a peer-to-peer NAT traversal tool for establishing direct host-to-host connections by punching through firewalls and network address translation layers. It secures network traffic through encrypted transport and secure key exchange. The library includes a traffic manager to organize data into prioritized lanes to
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy