awesome-repositories.com
Blog
MCP
awesome-repositories.com

Découvrez les meilleurs dépôts open-source grâce à notre recherche par IA.

ExplorerRecherches sélectionnéesAlternatives open sourceLogiciels auto-hébergésBlogPlan du site
ProjetServeur MCPÀ proposNotre méthodologiePresse
Mentions légalesConfidentialitéConditions d'utilisation
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
Back to khronosgroup/spirv-cross

Open-source alternatives to SPIRV Cross

18 open-source projects similar to khronosgroup/spirv-cross, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best SPIRV Cross alternative.

  • dotnet/benchmarkdotnetAvatar de dotnet

    dotnet/BenchmarkDotNet

    11,428Voir sur GitHub↗

    BenchmarkDotNet is a library and tool suite for measuring the execution time and memory allocation of .NET code. It utilizes statistical sampling and warm-up iterations to determine the stability and precise execution speed of specific methods. The project provides a JIT disassembly viewer to inspect processor disassembly and analyze how the compiler executes code paths. It includes a memory allocation profiler that tracks managed and native memory traffic to identify efficiency bottlenecks. Additionally, a runtime performance comparator allows the same benchmarks to be executed across differ

    C#benchmarkbenchmarkingc-sharp
    Voir sur GitHub↗11,428
  • alaingalvan/crossshaderAvatar de alaingalvan

    alaingalvan/CrossShader

    308Voir sur GitHub↗

    ⚔️ CrossShader

    C++
    Voir sur GitHub↗308
  • alaingalvan/image-editor-effectsAvatar de alaingalvan

    alaingalvan/image-editor-effects

    103Voir sur GitHub↗

    Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and adjust the overall appearance of an image. These effects build upon research in areas such as signal processing, statistics, and mathematical analysis, and applies them to…

    TypeScript
    Voir sur GitHub↗103
  • bontchev/pcodedmpB

    bontchev/pcodedmp

    0Voir sur GitHub↗
    Voir sur GitHub↗0
  • cseagle/freedomAvatar de cseagle

    cseagle/fREedom

    230Voir sur GitHub↗

    capstone based disassembler for extracting to binnavi

    PLpgSQL
    Voir sur GitHub↗230

Recherche par IA

Explorez plus de dépôts awesome

Décrivez vos besoins en langage naturel — l'IA classe des milliers de projets open source sélectionnés par pertinence.

Find more with AI search
  • das-labor/panopticonAvatar de das-labor

    das-labor/panopticon

    1,443Voir sur GitHub↗

    A libre cross-platform disassembler.

    Rust
    Voir sur GitHub↗1,443
  • dfranx/shaderedAvatar de dfranx

    dfranx/SHADERed

    4,765Voir sur GitHub↗

    SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and

    C++
    Voir sur GitHub↗4,765
  • gdabah/distormAvatar de gdabah

    gdabah/distorm

    1,336Voir sur GitHub↗

    Powerful Disassembler Library For x86/AMD64

    Cdisassemblerdisassembler-distormdisassembler-library
    Voir sur GitHub↗1,336
  • jjyg/metasmJ

    jjyg/metasm

    0Voir sur GitHub↗
    Voir sur GitHub↗0
  • khronosgroup/glslangAvatar de KhronosGroup

    KhronosGroup/glslang

    3,533Voir sur GitHub↗

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++compileresslglsl
    Voir sur GitHub↗3,533
  • omarshehata/webgl-outlinesO

    OmarShehata/webgl-outlines

    0Voir sur GitHub↗

    This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL implemented in ThreeJS and PlayCanvas. This renders outlines with a post-process shader that takes the depth buffer and a surface normal buffer as inputs, followed by an FXAA pass.

    Voir sur GitHub↗0
  • redasmorg/redasmR

    redasmorg/redasm

    0Voir sur GitHub↗
    Voir sur GitHub↗0
  • stegu/psrdnoiseS

    stegu/psrdnoise

    0Voir sur GitHub↗

    Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.

    Voir sur GitHub↗0
  • stegu/webgl-noiseAvatar de stegu

    stegu/webgl-noise

    581Voir sur GitHub↗

    Note that newer, faster and more versatile versions of 2-D and 3-D simplex noise were published in 2022. They can be found on https://github.com/stegu/psrdnoise/. This repository is still relevant, though, because it has 4-D noise, classic Perlin noise and Worley noise, neither of which are in…

    C
    Voir sur GitHub↗581
  • steincodes/godot-shader-tutorialsAvatar de steincodes

    steincodes/godot-shader-tutorials

    90Voir sur GitHub↗

    Basic godot shader tutorial projects from my youtube tutorials.

    GLSL
    Voir sur GitHub↗90
  • wisk/medusaAvatar de wisk

    wisk/medusa

    1,086Voir sur GitHub↗

    An open source interactive disassembler

    C++
    Voir sur GitHub↗1,086
  • 0xd4d/iced0

    0xd4d/iced

    0Voir sur GitHub↗
    Voir sur GitHub↗0
  • zyantific/zydisAvatar de zyantific

    zyantific/zydis

    4,265Voir sur GitHub↗

    Zydis is an x86 and x86-64 binary analysis library that provides a framework for decoding machine code and inspecting the technical attributes of processor instructions. It functions as an instruction disassembler that translates binary data into structured instruction metadata and human-readable assembly. The project includes a machine code encoder for converting assembly instructions and operands back into their binary representations. It also provides an assembly syntax formatter to transform decoded instruction structures into assembly text strings using configurable syntax styles. The l

    Camdccodegen
    Voir sur GitHub↗4,265