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Open-source alternatives to Marrnet

30 open-source projects similar to jiajunwu/marrnet, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Marrnet alternative.

  • threestudio-project/threestudioAvatar de threestudio-project

    threestudio-project/threestudio

    7,027Voir sur GitHub↗

    Threestudio is a 3D generative AI framework designed to create three-dimensional assets from text prompts and images. It provides specialized pipelines for text-to-3D generation and image-to-3D reconstruction, utilizing a neural radiance field trainer to produce geometry and textures. The framework is distinguished by its support for hybrid geometry backends, including signed distance functions, tetrahedra grids, and volume grids. It employs score distillation sampling to guide the generation process and features a modular plugin system for loading custom modules and nodes. The system covers

    Jupyter Notebook
    Voir sur GitHub↗7,027
  • openai/shap-eAvatar de openai

    openai/shap-e

    12,251Voir sur GitHub↗

    Shap-E is a generative 3D modeling system that creates three-dimensional digital assets from natural language descriptions or two-dimensional images. It functions as a generative model capable of producing three-dimensional implicit functions and assets. The project includes a 3D latent encoder that converts trimeshes and 3D models into latent representations using point clouds and multiview renders. It utilizes an image-to-3D generator to produce assets from synthetic view images and a text-to-3D generator to build shapes from text prompts. The system implements a pipeline involving latent

    Python
    Voir sur GitHub↗12,251
  • microsoft/trellisAvatar de microsoft

    microsoft/TRELLIS

    12,977Voir sur GitHub↗

    TRELLIS is a 3D generative AI model and latent diffusion framework designed to transform natural language descriptions or reference images into textured 3D assets. It operates as a text-to-3D asset generator that utilizes structured latent representations to produce high-quality 3D meshes, Gaussians, and Radiance Fields. The system functions as a multi-format 3D decoder, converting internal representations into standard exchange formats such as GLB and PLY. It also serves as a 3D asset editing tool, enabling the modification of specific regions of generated objects through targeted text or im

    Python3d3d-aigc3d-generation
    Voir sur GitHub↗12,977

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  • nv-tlabs/get3dAvatar de nv-tlabs

    nv-tlabs/GET3D

    4,441Voir sur GitHub↗

    GET3D is a generative 3D mesh model and rendering framework designed to synthesize high-quality textured shapes and tetrahedral meshes. It functions as an image-to-3D reconstructor and text-to-3D generator, utilizing a differentiable 3D renderer to produce realistic visual perspectives and material effects. The system enables the creation of 3D assets from single 2D images, point clouds, or descriptive text prompts. It features a latent space interpolator for creating smooth transitions between different 3D objects and supports the independent control of geometry and texture. The project cov

    Python
    Voir sur GitHub↗4,441
  • lightningpixel/modlyAvatar de lightningpixel

    lightningpixel/modly

    4,140Voir sur GitHub↗

    Modly is a local AI 3D model generator that converts two-dimensional images into three-dimensional meshes. It is a privacy-focused tool that processes data directly on the host graphics card using GPU-accelerated inference. The system serves as an extensible AI model framework, allowing the integration of external model extensions and runtime files from remote repositories. It utilizes a manifest-driven plugin architecture to add new generation methods by loading metadata and files from external version control systems. The toolset includes a command-line interface for triggering generation

    TypeScript
    Voir sur GitHub↗4,140
  • coplaydev/unity-mcpAvatar de CoplayDev

    CoplayDev/unity-mcp

    10,959Voir sur GitHub↗

    Unity MCP is a plugin that connects the Unity Editor to AI assistants through the Model Context Protocol, enabling natural language control over scene manipulation, object creation, and editor workflows. It allows developers to generate C# scripts, modify GameObjects and components, create UI layouts, and manage assets by issuing commands through an AI interface, effectively turning the editor into a conversational development environment. The plugin distinguishes itself through a comprehensive automation system that can execute multi-step tasks from a design document, record and replay edito

    C#aiai-integrationanthropic
    Voir sur GitHub↗10,959
  • callmeray/pointmvsnetAvatar de callmeray

    callmeray/PointMVSNet

    506Voir sur GitHub↗

    PointMVSNet is a deep point-based deep framework for multi-view stereo (MVS). PointMVSNet directly processes the target scene as point clouds and predicts the depth in a coarse-to-fine manner. Our network leverages 3D geometry priors and 2D texture information jointly and effectively by fusing…

    Python
    Voir sur GitHub↗506
  • chenhsuanlin/3d-point-cloud-generationAvatar de chenhsuanlin

    chenhsuanlin/3D-point-cloud-generation

    453Voir sur GitHub↗

    Chen-Hsuan Lin, Chen Kong, and Simon Lucey AAAI Conference on Artificial Intelligence (AAAI), 2018

    Python
    Voir sur GitHub↗453
  • colin97/point2meshAvatar de Colin97

    Colin97/Point2Mesh

    98Voir sur GitHub↗

    Codes for Meshing Point Clouds with Predicted Intrinsic-Extrinsic Ratio Guidance (ECCV2020). paper

    C++
    Voir sur GitHub↗98
  • cvlab-epfl/meshudfAvatar de cvlab-epfl

    cvlab-epfl/MeshUDF

    153Voir sur GitHub↗

    This is the PyTorch implementation of the ECCV 2022 paper MeshUDF. We provide one dummy pre-trained UDF network and code for demonstrating our differentiable meshing procedure of open surfaces.

    Cython
    Voir sur GitHub↗153
  • cvlab-epfl/uclid-netAvatar de cvlab-epfl

    cvlab-epfl/UCLID-Net

    6Voir sur GitHub↗

    This repository is the official implementation of UCLID-Net: Single View Reconstruction in Object Space (NeurIPS 2020).

    Python
    Voir sur GitHub↗6
  • czq142857/implicit-decoderAvatar de czq142857

    czq142857/implicit-decoder

    409Voir sur GitHub↗

    The code for paper "Learning Implicit Fields for Generative Shape Modeling".

    Python
    Voir sur GitHub↗409
  • facebookresearch/3d-vision-and-touchAvatar de facebookresearch

    facebookresearch/3D-Vision-and-Touch

    75Voir sur GitHub↗

    Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. This source code is licensed under the license found in the LICENSE file in the root directory of this source tree. -->

    Python
    Voir sur GitHub↗75
  • facebookresearch/co3dAvatar de facebookresearch

    facebookresearch/co3d

    1,166Voir sur GitHub↗

    CO3Dv2: Common Objects In 3D (version 2)

    Python
    Voir sur GitHub↗1,166
  • felix-petersen/style-agnostic-3d-reconstructionAvatar de Felix-Petersen

    Felix-Petersen/style-agnostic-3d-reconstruction

    2Voir sur GitHub↗

    Paper @ ArXiv, Video @ Youtube.

    Voir sur GitHub↗2
  • hippogriff/parsenet-codebaseAvatar de Hippogriff

    Hippogriff/parsenet-codebase

    144Voir sur GitHub↗

    Code base of ParSeNet: ECCV 2020.

    Python
    Voir sur GitHub↗144
  • hyperplane-lab/generative-3d-part-assemblyAvatar de hyperplane-lab

    hyperplane-lab/Generative-3D-Part-Assembly

    171Voir sur GitHub↗

    This is the implementation of NeurIPS 2020 paper "Generative 3D Part Assembly via Dynamic Graph Learning" created by Jialei Huang , Guanqi Zhan , Qingnan Fan , Kaichun Mo , Lin Shao , Baoquan Chen , Leonidas Guibas and Hao Dong .

    Python
    Voir sur GitHub↗171
  • kai-46/nerfplusplusAvatar de Kai-46

    Kai-46/nerfplusplus

    942Voir sur GitHub↗

    improves over nerf in 360 capture of unbounded scenes

    Python
    Voir sur GitHub↗942
  • laughtervv/disnAvatar de laughtervv

    laughtervv/DISN

    310Voir sur GitHub↗

    DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction

    Python
    Voir sur GitHub↗310
  • luost26/diffusion-point-cloudAvatar de luost26

    luost26/diffusion-point-cloud

    788Voir sur GitHub↗

    Paper Code Demo Created by SerdarHELLI

    Python
    Voir sur GitHub↗788
  • lzqsd/transparentshapereconstructionAvatar de lzqsd

    lzqsd/TransparentShapeReconstruction

    121Voir sur GitHub↗

    Project page: http://cseweb.ucsd.edu/~viscomp/projects/CVPR20Transparent/ Dataset creation: https://github.com/lzqsd/TransparentShapeDatasetCreation Renderer: https://github.com/lzqsd/OptixRenderer Trained models: http://cseweb.ucsd.edu/~viscomp/projects/CVPR20Transparent/models.zip Synthetic…

    Python
    Voir sur GitHub↗121
  • mabaorui/neuralpullAvatar de mabaorui

    mabaorui/NeuralPull

    181Voir sur GitHub↗

    This repository contains the code to reproduce the results from the paper.

    Python
    Voir sur GitHub↗181
  • marcbadger/avian-meshAvatar de marcbadger

    marcbadger/avian-mesh

    59Voir sur GitHub↗

    Code repository for the paper: \ 3D Bird Reconstruction: a Dataset, Model, and Shape Recovery from a Single View Marc Badger, Yufu Wang, Adarsh Modh, Ammon Perkes, Nikos Kolotouros, Bernd Pfrommer, Marc Schmidt, Kostas Daniilidis \ ECCV 2020 \ Project Page

    Python
    Voir sur GitHub↗59
  • maxjiang93/shapeflowAvatar de maxjiang93

    maxjiang93/ShapeFlow

    63Voir sur GitHub↗

    Learnable Deformations Among 3D Shapes.

    Jupyter Notebook
    Voir sur GitHub↗63
  • megviirobot/transmvsnetAvatar de MegviiRobot

    MegviiRobot/TransMVSNet

    284Voir sur GitHub↗

    Tips: If you meet any problems when reproduce our results, please contact Yikang Ding (dyk20@mails.tsinghua.edu.cn). We are happy to help you solve the problems and share our experience.

    Python
    Voir sur GitHub↗284
  • openai/point-eAvatar de openai

    openai/point-e

    6,886Voir sur GitHub↗

    Point-e is a system for 3D model synthesis that generates three-dimensional point clouds from natural language descriptions and two-dimensional images. It utilizes diffusion models to synthesize these spatial representations based on text prompts or source images. The project includes specialized tools for refining these outputs, such as a point cloud upsampler to increase the density and resolution of low-resolution models. It also provides a mesh converter that uses distance function regression to transform raw point cloud data into structured 3D meshes. The broader capability surface cove

    Python
    Voir sur GitHub↗6,886
  • tangjiapeng/skeletonbridgereconAvatar de tangjiapeng

    tangjiapeng/SkeletonBridgeRecon

    78Voir sur GitHub↗

    This repository constains the codes and ShapeNet-Skeleton.zip datasets for the Paper.

    Python
    Voir sur GitHub↗78
  • ttlmh/diffusion-sdfAvatar de ttlmh

    ttlmh/Diffusion-SDF

    210Voir sur GitHub↗

    Created by Muheng Li, Yueqi Duan, Jie Zhou, and Jiwen Lu.

    Python
    Voir sur GitHub↗210
  • valeoai/pocoAvatar de valeoai

    valeoai/POCO

    227Voir sur GitHub↗

    by: Alexandre Boulch and Renaud Marlet

    Python
    Voir sur GitHub↗227
  • walsvid/pixel2meshplusplusAvatar de walsvid

    walsvid/Pixel2MeshPlusPlus

    388Voir sur GitHub↗

    This is an implementation of the ICCV'19 paper "Pixel2Mesh++: Multi-View 3D Mesh Generation via Deformation".

    Python
    Voir sur GitHub↗388