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Back to habrador/unity-programming-patterns

Open-source alternatives to Unity Programming Patterns

30 open-source projects similar to habrador/unity-programming-patterns, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Unity Programming Patterns alternative.

  • unity-technologies/game-programming-patterns-demoAvatar de Unity-Technologies

    Unity-Technologies/game-programming-patterns-demo

    1,725Voir sur GitHub↗

    This project provides a collection of architectural patterns and structural approaches designed to organize game logic within the Unity engine. It serves as a reference for implementing reusable software design patterns that decouple system components and manage complex object lifecycles in interactive software. The repository demonstrates how to apply specific design patterns to improve code maintainability and scalability. It covers techniques for encapsulating user inputs into command objects, managing entity behaviors through state machines, and facilitating communication between independ

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  • flutter-team-archive/pluginsAvatar de flutter-team-archive

    flutter-team-archive/plugins

    17,710Voir sur GitHub↗

    This project is a collection of official plugin packages and a native integration library designed to provide a consistent interface for accessing hardware and software functionality across different mobile and desktop platforms. It serves as a native platform bridge, enabling cross-platform applications to invoke native code and manage operating system dependencies. The project utilizes a federated plugin architecture, splitting plugins into common interfaces and separate platform implementations to allow for independent development and extension. It further supports native integration throu

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  • unity-technologies/entitycomponentsystemsamplesAvatar de Unity-Technologies

    Unity-Technologies/EntityComponentSystemSamples

    8,127Voir sur GitHub↗

    This repository is a collection of reference implementations and sample projects demonstrating data-oriented design using the Unity Entities package. It provides a suite of examples for implementing an entity component system that separates game data into components and logic into systems. The collection includes specialized demonstrations for rendering large volumes of entities via graphics pipelines, implementing high-performance collision and rigid body dynamics through data-oriented physics, and managing multiplayer state synchronization using the network framework for entities. It also p

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  • qianmo/unity-design-patternAvatar de QianMo

    QianMo/Unity-Design-Pattern

    4,659Voir sur GitHub↗

    This project is a library of C# software architecture examples and a reference for game programming patterns specifically implemented for the Unity engine. It provides a collection of Gang of Four and specialized game programming patterns to organize software components and improve code scalability. The implementation covers structural and behavioral patterns used to manage state and performance in real-time game simulations. It focuses on translating theoretical design patterns into working code to improve maintainability and system structure. The architecture includes patterns for action e

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  • kamranahmedse/design-patterns-for-humansAvatar de kamranahmedse

    kamranahmedse/design-patterns-for-humans

    47,878Voir sur GitHub↗

    This project is a comprehensive educational resource designed to help developers master object-oriented design and architectural patterns. It serves as a structured reference for understanding how to organize classes and objects to improve code maintainability, resolve recurring development challenges, and prepare for technical engineering assessments. The guide covers the three primary categories of design patterns: creational, structural, and behavioral. Each pattern is explained through practical examples that demonstrate how to manage object instantiation, simplify complex interfaces, and

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  • veloren/velorenAvatar de veloren

    veloren/veloren

    7,099Voir sur GitHub↗

    Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma

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    zedr/clean-code-python

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    This project is a Python clean code guide and refactoring resource. It provides a collection of software craftsmanship principles and examples designed to improve the readability and maintainability of Python source code. The resource focuses on optimizing variable naming to remove mental mapping and breaking functions into single-purpose units. It provides guidelines for reducing code duplication and organizing logic to ensure components remain easy to extend and maintain. The content covers software architecture and design quality, including the implementation of SOLID principles and indus

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    o3de/o3de

    8,954Voir sur GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

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    qcad/qcad

    1,829Voir sur GitHub↗

    QCAD is a professional two-dimensional computer-aided drafting application designed for creating technical drawings, engineering schematics, and architectural plans. It provides a comprehensive suite of geometric construction and modification tools that allow users to draft precise layouts while managing complex project structures through layers, blocks, and part libraries. The software distinguishes itself through an integrated scripting framework that enables users to automate repetitive design tasks and develop custom tools to extend core functionality. It also functions as a manufacturing

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  • rust-unofficial/patternsAvatar de rust-unofficial

    rust-unofficial/patterns

    8,843Voir sur GitHub↗

    A catalogue of Rust design patterns, anti-patterns and idioms

    Handlebarsantipatternsidiomspatterns
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  • midudev/jscampAvatar de midudev

    midudev/jscamp

    3,811Voir sur GitHub↗

    jscamp is a full-stack web development and education project focused on mastering JavaScript, TypeScript, and AI integration. It provides a structured curriculum and interactive exercises covering language fundamentals, frontend engineering, and backend API development. The project distinguishes itself through the implementation of autonomous AI agents capable of complex task automation, such as modifying files, managing servers, and executing API calls. It includes advanced AI development tools for conversational querying, real-time code suggestions, and automated repository analysis to gene

    JavaScriptbootcamp
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  • vuejs/composition-apiAvatar de vuejs

    vuejs/composition-api

    4,184Voir sur GitHub↗

    This project is a reactivity plugin that brings the Composition API and reactive state management from Vue 3 to Vue 2 applications. It serves as a component logic organizer and a system for encapsulating reactive state and functions into reusable utilities. The plugin enables the use of composable functions to share stateful logic across components without relying on mixins. It provides a structure based on plain variables and functions to facilitate automatic type inference and editor autocomplete. Additionally, it includes a provider-based dependency injection system for sharing data and fu

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    ant-galaxy/oasis-engine

    5,791Voir sur GitHub↗

    Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti

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    cocos-creator/engine

    9,671Voir sur GitHub↗

    This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D games. It serves as a 3D graphics rendering engine and a web-based game framework that allows applications to be deployed across mobile, desktop, and web environments from a single codebase. The engine features a configurable render pipeline that supports both forward and deferred rendering paths. It utilizes a cross-platform graphics abstraction layer and universal shader translation to ensure consistent visual output across different hardware and platforms. The toolkit incl

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    dbacinski/Design-Patterns-In-Kotlin

    5,998Voir sur GitHub↗

    This project is a reference collection of practical examples demonstrating the implementation of common software design patterns in Kotlin. It serves as a guide to architectural best practices and object-oriented principles through the application of behavioral, creational, and structural patterns. The collection provides concrete implementations to demonstrate how to decouple object instantiation, manage communication and responsibility between objects, and organize complex class and object relationships. The reference covers creational patterns such as factories and builders, structural pa

    Kotlin
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    sschmid/Entitas

    7,658Voir sur GitHub↗

    Entitas is a data-oriented Entity Component System framework for Unity. It is designed to separate game state into components and logic into systems, utilizing a data-oriented design to optimize CPU cache usage, memory usage, and processing speed. The framework includes a C# source code generator that automatically produces boilerplate classes, entity accessors, and context singletons to reduce manual coding. It also provides a Unity editor debugging tool for real-time runtime state visualization, system performance monitoring, and visual entity inspection. The system manages entity lifecycl

    C#c-sharpcode-generationcsharp
    Voir sur GitHub↗7,658
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    detekt/detekt

    6,977Voir sur GitHub↗

    Detekt is a static analysis tool, code quality linter, and complexity analyzer for Kotlin source code. It functions as a code smell detector and static scanner designed to identify potential bugs, design flaws, and violations of coding standards without executing the program. The tool differentiates itself through the use of issue baselining, which allows users to create a snapshot of existing legacy code issues to filter out old violations and focus on preventing new regressions. It further supports extensibility via a plugin-based system that allows for the integration of custom rule sets a

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    This project is a static analysis linter, code quality tool, and language auditor for Rust. It functions as an automated refactoring system designed to identify common mistakes and suggest idiomatic improvements for Rust source code. The tool identifies non-idiomatic patterns, performance bottlenecks, and code smells to improve the overall correctness and quality of the code. It specifically audits memory safety by flagging suspicious use of unsafe blocks and pointer manipulations and detects inefficient operations to optimize execution speed. The analysis surface covers coding style enforce

    Rustlintrust
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    larastan/larastan

    6,430Voir sur GitHub↗

    Larastan is a static analysis extension and type inference engine for PHP designed to detect bugs and type errors in Laravel applications. It extends PHPStan to resolve framework-specific patterns and magic methods, providing a rule-based scanning engine to audit code quality without executing the application. The tool specializes in Eloquent analysis, verifying that model properties, casts, and relationships align with database schemas and migrations. It tracks types across Eloquent collections, custom builders, and model factories to ensure type safety during database operations and iterati

    PHP
    Voir sur GitHub↗6,430
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    ueberdosis/tiptap

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    Tiptap is a headless, modular framework designed for building custom rich-text editors. It provides a developer-focused abstraction layer over a structured document model, allowing for full control over the underlying schema through a plugin-based architecture. By separating document state management from the user interface, it enables the creation of tailored editing experiences that remain framework-agnostic. The project distinguishes itself through a robust collaborative engine that supports real-time multi-user editing, conflict resolution, and presence tracking. It integrates artificial

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    kgrzybek/modular-monolith-with-ddd

    13,761Voir sur GitHub↗

    This project provides a structured template for building enterprise applications using a modular monolith architecture. It demonstrates how to organize complex business logic into independent, domain-specific modules that remain contained within a single deployment unit. The architecture enforces strict boundaries between components to minimize coupling and complexity. It utilizes domain-driven design principles to map software components directly to real-world business concepts, ensuring that logic remains independent of infrastructure concerns. Communication between these isolated modules i

    C#architectureclean-architectureclean-code
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    This project is a comprehensive, community-curated knowledge base designed to support software engineers in mastering both fundamental computer science principles and practical industry methodologies. It serves as a centralized reference library that aggregates technical resources, academic literature, and professional guidance to facilitate systematic skill acquisition across the entire software development lifecycle. What distinguishes this repository is its holistic approach to the engineering profession, which bridges the gap between theoretical knowledge and career-oriented development.

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    analysis-tools-dev/static-analysis

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    Rustanalysisawesome-listcode-quality
    Voir sur GitHub↗14,389
  • jmonkeyengine/jmonkeyengineAvatar de jMonkeyEngine

    jMonkeyEngine/jmonkeyengine

    4,150Voir sur GitHub↗

    jMonkeyEngine is a Java-based 3D game engine and cross-platform graphics framework. It provides the core tools necessary for developing three-dimensional games and interactive simulations, focusing on real-time rendering and the management of spatial environments. The engine includes a dedicated 3D physics simulation toolkit for handling rigid body dynamics and collision detection. It also features a game asset pipeline for importing and managing 3D models, textures, and audio files during runtime. The framework covers broad capability areas including 3D scene rendering, physics-based simula

    Javagame-engine-3dhacktoberfestjava
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  • checkstyle/checkstyleAvatar de checkstyle

    checkstyle/checkstyle

    8,867Voir sur GitHub↗

    Checkstyle is a Java static analysis tool and linter designed to identify and enforce coding standards and best practices. It functions as a code quality auditor and Javadoc validation tool, checking source code against configurable rulesets to ensure structural and stylistic consistency. The project allows for the creation of custom linting rules by extending a core API to inspect the abstract syntax tree. It further enables specialized validation through the use of XPath expressions to query the syntax tree for specific code patterns and violations. Capability areas include the enforcement

    Javacode-qualitycommand-line-toolhacktoberfest
    Voir sur GitHub↗8,867
  • jbogard/mediatrAvatar de jbogard

    jbogard/MediatR

    11,841Voir sur GitHub↗

    MediatR is a .NET library for implementing the mediator pattern, serving as an in-process message broker that decouples senders and receivers by routing messages through a central dispatcher. It enables the transmission of requests and notifications between different components within a single application process. The framework provides a pipeline behavior system that allows for the interception and processing of messages through a sequence of custom behaviors. This architecture is used to implement cross-cutting concerns, such as logging or validation, across multiple handlers. The library

    C#
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    dotnet-architecture/eShopOnWeb

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    C#architectureasp-net-coreasp-net-core-mvc
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  • faif/python-patternsAvatar de faif

    faif/python-patterns

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    This project is a comprehensive collection of software design patterns implemented in Python. It serves as a reference for architectural, behavioral, creational, and structural patterns to guide the organization of Python applications. The collection covers behavioral strategies for managing object communication and state, creational techniques for controlling object instantiation, and structural methods for composing classes and objects into flexible hierarchies. It also includes architectural references for system-wide structuring, such as multi-tier architectures and blackboard models. Th

    Pythondesign-patternsidiomspython
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    editablejs/editable

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    Editable is a modular framework for building custom web-based rich text editors. It provides a structured environment for managing complex document content, including support for structured data like lists and grids, while maintaining an immutable tree representation to ensure predictable state manipulation. The framework distinguishes itself through a collaborative engine that synchronizes document state across multiple users in real-time using operational transformation. It also features a plugin-based architecture that allows developers to intercept rendering and node behavior, enabling th

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    Done-0/fuck-u-code

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    This project is an AI-powered code reviewer and static analysis server that identifies low-quality files and generates automated critiques. It functions as an automated quality scoring tool that evaluates source code structure and complexity through local parsing. The system utilizes a standardized context protocol to stream analysis results to AI agents and editors. It integrates large language models to produce automated reviews and suggestions for improvement based on quantitative quality metrics. The tool includes a weight-based scoring engine and an asynchronous analysis pipeline for pr

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