Habitat-sim is a high-performance 3D simulation platform designed for training and benchmarking embodied AI agents within photorealistic indoor and outdoor environments. It serves as a simulator for AI and robotics, providing a system for generating synthetic data and simulating physical interactions.
Les fonctionnalités principales de facebookresearch/habitat-sim sont : Embodied AI Platforms, 3D Environment Rendering, Sensor-Body Attachments, Physics Simulation, Simulation Environments, Robot-Attached Sensor Simulations, Robotic Sensor Simulation, Robotics Simulators.
Les alternatives open-source à facebookresearch/habitat-sim incluent : google-deepmind/mujoco_menagerie — mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for… dusty-nv/jetson-inference — jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU… genesis-embodied-ai/genesis — Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training… genesis-embodied-ai/genesis-world — Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based… projectchrono/chrono — Chrono is a multi-physics simulation suite that functions as a multibody dynamics simulator, a finite element analysis… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the…
mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat
Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based interactions. It centers on a multi-physics simulation engine that integrates rigid body, particle, and finite element method dynamics, supported by a parallel simulation kernel compiler that translates Python functions into optimized GPU and CPU kernels. The platform features a photorealistic robot renderer that utilizes path-tracing and Gaussian Splatting to generate synthetic training data. It includes a domain randomization framework to vary lighting and physical parameters acros