30 open-source projects similar to citybound/citybound, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as a cross-platform engine that modernizes the original game, enabling it to run on contemporary operating systems while maintaining full compatibility with legacy assets and data files. The project distinguishes itself by providing a comprehensive multiplayer simulation server that supports cooperative, real-time park management and construction across multiple connected clients. It utilizes a deterministic lockstep networking model and a centralized action-based validation syst
BlockNote is a block-based rich text editor and a real-time collaborative workspace. It uses a JSON-based data model to organize content into draggable, nestable blocks rather than a single flat document. The system functions as a high-level interface built on ProseMirror that abstracts document state into discrete, manipulatable content blocks. The project serves as a framework for integrating large language models into document editors, enabling context-aware text generation and AI-driven workflows. It also acts as a document export engine capable of converting structured block data into fo
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
This is an open-source 3D action-adventure game project built in Unity, providing a complete game development sample with player movement, combat, and exploration mechanics. The project is structured as a full Unity game project containing all assets, scenes, and scripts, designed for learning and extending game development skills through hands-on modification. The project implements core game systems through Unity's built-in features, including layered Animator state machines for character and enemy animation control, Scriptable Objects for modular game configuration, and a component-based e
OpenDiablo2 is an open-source re-implementation of an isometric action role-playing game engine. It functions as a cross-platform game client designed to execute core mechanics and logic across multiple operating systems using external game assets. The project focuses on recreating the functionality of a classic action RPG from the ground up through a community-driven effort. It provides a framework for running a game engine that simulates specific gameplay experiences and movement patterns. The engine includes capabilities for isometric projection rendering, deterministic game state simulat
shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and process geometric shapes through conveyor belts and industrial automation to meet delivery goals within an endless map. The project incorporates a logic circuit simulation environment, allowing for the creation of automated control systems using wiring and logic gates to optimize factory operations. It utilizes an entity-component game architecture to manage thousands of active elements across its simulation. Gameplay covers industrial automation and resource logistics, spec
OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for building and managing complex logistics and transport networks. The project functions as a multiplayer simulation sandbox where users can build infrastructure cooperatively or competitively in a shared virtual world. The platform is designed as a moddable simulation system that supports external assets, graphics, and gameplay modifications. It includes mechanisms for downloading and integrating add-on content and utilizes a plugin-based system to extend game mechanics beyond t
Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as a simulation where players manage resources, engage in combat, and handle character progression in an environment where time only advances when the player takes an action. The project includes a procedural world generator that creates randomized, persistent environments and city layouts, ensuring unique maps for every new game session. The simulation covers tactical movement and resource management through turn-based strategy gameplay. It also provides options for personali
Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems. The engine utilizes a deterministic lockstep simulation and a client-server architecture to maintain synchronized game states across participants. It distinguishes itself through a data-driven configuration system that allows for extensive game modding, enabling users to adjust mechanics and visual elements by editing human-readable files without requiring sou
CorsixTH is an open-source game clone and hospital management simulation game. It functions as a reproduction of a classic management title where players coordinate staff and treat patients to manage a medical facility. The project includes a level editor tool for designing original maps and campaigns. It also features a customizable input system that allows users to map game hotkeys and personalize control schemes. The simulation supports game localization to translate interface text and dialogue into multiple languages.
Derby is an isomorphic MVC framework and real-time data synchronization engine designed for building collaborative applications. It functions as a bi-directional data binding library and template engine that shares a single codebase between Node.js and the browser to synchronize state across clients and servers. The framework distinguishes itself through the use of operational transformation to resolve data conflicts automatically, enabling real-time shared editing and multi-user collaboration. It employs a differential state mutation model to minimize updates by performing deep equality chec
Whitebophir is a collaborative whiteboarding application designed for real-time visual collaboration. It enables multiple users to brainstorm and create content together on a shared virtual canvas using freehand sketching, geometric shapes, and text labels. The platform focuses on private workspace management, allowing the creation of restricted boards via unique URLs and token-based access control to manage editing permissions. It integrates real-time state synchronization for drawing updates and a built-in chat system for text communication between collaborators. The workspace includes too
This project is a JavaScript spreadsheet component and web-based data table that provides an interactive grid for managing tabular data. It functions as a cross-framework UI component compatible with React, Vue, and jQuery, and can also be embedded as a standalone web component. The grid is specifically designed for XLSX interoperability, allowing users to import and export XLSX files while preserving formulas and styles. It distinguishes itself through real-time collaboration for simultaneous multi-user editing and a flexible system for creating custom cell editors and specialized column typ
Etherpad-lite is a web-based platform designed for real-time collaborative text editing. It enables multiple users to view and modify the same document simultaneously, utilizing an operational transformation engine to synchronize content across all connected client sessions. The platform distinguishes itself through a modular, plugin-based architecture that allows for the integration of third-party extensions to introduce custom functionality. It provides a comprehensive programmatic interface for document management, allowing users to automate the creation, update, and retrieval of text docu
This project is a web-based collaborative editor and scientific document management system designed for LaTeX. It provides a centralized environment for writing, editing, and compiling academic manuscripts, enabling multiple users to work on the same project simultaneously through real-time synchronization. The platform distinguishes itself by treating documents as version-controlled repositories, allowing for granular history tracking and bidirectional synchronization with external version control systems. It features a secure, containerized compilation pipeline that isolates build processes
Entitas is a data-oriented Entity Component System framework for Unity. It is designed to separate game state into components and logic into systems, utilizing a data-oriented design to optimize CPU cache usage, memory usage, and processing speed. The framework includes a C# source code generator that automatically produces boilerplate classes, entity accessors, and context singletons to reduce manual coding. It also provides a Unity editor debugging tool for real-time runtime state visualization, system performance monitoring, and visual entity inspection. The system manages entity lifecycl
Entitas-CSharp is a data-oriented architectural framework for managing application state and logic in C# and Unity environments. It implements the Entity Component System pattern to separate raw data components from the logic systems that process them. The framework includes a code generator that automatically produces type-safe boilerplate classes and methods at build time. It also provides a visual state inspector for examining entities and components in real time within the Unity editor. The library covers data-oriented programming and game state debugging, utilizing a memory-efficient ap
OpenReplay is a session replay platform and frontend debugging suite designed to record and play back user browser sessions. It functions as a user behavior monitoring system that captures interaction patterns and technical metadata to identify conversion issues and revenue loss. The platform is distinguished by its self-hosted infrastructure model, allowing the recording and analytics pipeline to be deployed on private servers for full control over data residency. It also includes a browser co-browsing tool for real-time screen sharing and direct communication to provide immediate technical
XAgent is an autonomous agent system that decomposes complex goals into sequential subtasks for execution via a planner and actor model. It functions as a collaboration framework that integrates human-in-the-loop workflows, allowing users to provide real-time guidance and missing information during the automation process. The system features a containerized tool sandbox to isolate the execution of shells and browsers, ensuring system safety and consistency. It includes a state-based execution recorder that captures snapshots of agent runs to enable the exact reproduction of specific task sequ
Inpad is a document-driven project management tool and collaborative technical knowledge base. It serves as a coordination platform for DevOps teams, combining a structured knowledge base with task management to align technical documentation with project execution. The platform utilizes a schema-less document store that organizes application state and project entities as hierarchical, nested tree structures. This flexible data system allows document structures to evolve without requiring rigid database migrations and supports relational internal linking to create a networked knowledge base.
Leanote is a collaborative Markdown editor, hierarchical note manager, and self-hosted blogging platform. It functions as a knowledge base that uses a document store to organize structured notebooks and rich-text documents. The system enables real-time co-authoring, allowing multiple users to simultaneously edit documents and brainstorm ideas. It also includes a publishing engine that transforms private notes into public-facing blogs using customizable themes and multi-contributor management. The platform provides tools for knowledge management through notebooks and tags, supporting both ric
This project is a cloud-based office suite and self-hosted document server that enables the creation and editing of documents, spreadsheets, and presentations. It functions as a headless office application, utilizing a server-side processing engine to handle file rendering and formatting without requiring a local graphical user interface. The system operates as a real-time collaborative editor, employing operational transformation to allow multiple users to edit files simultaneously. It also serves as a web-based document processor capable of automating office tasks through macro execution an
Focalboard is an open-source project management tool and collaborative task organizer. It functions as a kanban board system where users define, track, and update project tasks within a shared digital workspace. The platform is designed for self-hosted team collaboration, allowing organizations to manage project goals and workflows on their own private infrastructure. It provides a visual environment for mapping out complex projects and coordinating team efforts without the use of proprietary software. The software covers project task management and visual workflow organization through the u
Amethyst is a data-driven game engine written in Rust for building high-performance 2D and 3D games. It is built on an entity component system architecture that decouples game state from logic to enable parallel processing and reusable code. The framework features a glTF 3D renderer for importing scenes and geometry using physically based materials. It also serves as a multiplayer game framework, providing network transport abstractions and state synchronization for real-time online experiences. The engine covers a broad range of capabilities, including hybrid 2D/3D rendering, asynchronous a
Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar
Fulcrum is a collaborative workspace designed for agile project planning, real-time team collaboration, and sprint velocity tracking. It functions as an interactive platform that organizes product backlogs, structures user stories with difficulty point scores, and categorizes requirements into features, bugs, chores, and releases. The application broadcasts live backlog updates and task modifications simultaneously across all active user sessions via real-time synchronization. It also incorporates an analytics engine that measures development speed by analyzing average completed story points
Socket.IO Client is a real-time WebSocket client library that establishes persistent bidirectional connections to a server, with automatic fallback to HTTP long-polling when WebSocket connections are unavailable. It provides an event-based bidirectional messaging framework where clients and servers exchange named events with serializable data, supporting acknowledgements and timeouts for reliable communication. The client distinguishes itself through automatic reconnection with exponential backoff, maintaining connection reliability by monitoring health and reconnecting with increasing delays
This repository is a collection of reference implementations and sample projects demonstrating data-oriented design using the Unity Entities package. It provides a suite of examples for implementing an entity component system that separates game data into components and logic into systems. The collection includes specialized demonstrations for rendering large volumes of entities via graphics pipelines, implementing high-performance collision and rigid body dynamics through data-oriented physics, and managing multiplayer state synchronization using the network framework for entities. It also p
CryptPad is a self-hosted, zero-knowledge office suite designed for real-time collaborative editing and content management. It provides a privacy-centric infrastructure where documents, files, and notes are encrypted in the browser before transmission, ensuring that the server administrator cannot access the underlying data. The platform implements zero-knowledge user authentication, utilizing cryptographic keys to verify identities so that plain text passwords are never stored on the server. To further isolate sensitive operations, the system employs a security architecture that separates th
Baileys is a TypeScript API client library used to interact with the WhatsApp Web API via WebSockets without requiring a browser. It functions as a real-time communication tool that handles bidirectional data exchange and event-based socket connections. The project includes a dedicated toolkit for managing WhatsApp Business profiles and product catalogs, alongside a session manager that authenticates accounts using QR codes or pairing codes and persists session state to disk. Its capabilities cover a wide range of messaging functions, including multi-type message transmission, chat history s