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Back to atsb/nubuildgdx

Open-source alternatives to NuBuildGDX

27 open-source projects similar to atsb/nubuildgdx, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best NuBuildGDX alternative.

  • arnoansems/catacombglAvatar de ArnoAnsems

    ArnoAnsems/CatacombGL

    186Voir sur GitHub↗

    CatacombGL is a source port with OpenGL graphics for Catacomb 3D (1991), The Catacomb Abyss (1992), The Catacomb Armageddon (1992) and The Catacomb Apocalypse (1993).

    C++
    Voir sur GitHub↗186
  • assaultcube/acAvatar de assaultcube

    assaultcube/AC

    1,007Voir sur GitHub↗

    AssaultCube

    C
    Voir sur GitHub↗1,007
  • atsb/nakedavpAvatar de atsb

    atsb/NakedAVP

    79Voir sur GitHub↗

    NakedAVP is a port of Aliens vs Predator Classic (2000) to modern systems, based on the icculus port for Linux, macOS and Windows using SDL3

    C
    Voir sur GitHub↗79
  • azarien/shadow-warriorAvatar de Azarien

    Azarien/shadow-warrior

    16Voir sur GitHub↗

    Official source release for Shadow Warrior

    C
    Voir sur GitHub↗16
  • bsegovia/cubeAvatar de bsegovia

    bsegovia/cube

    32Voir sur GitHub↗

    Wouter van Oortmerssen's Cube source code

    C
    Voir sur GitHub↗32
  • chocolate-doom/chocolate-doomAvatar de chocolate-doom

    chocolate-doom/chocolate-doom

    2,270Voir sur GitHub↗
    Ccdoomfps
    Voir sur GitHub↗2,270

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  • dpjudas/surrealengineAvatar de dpjudas

    dpjudas/SurrealEngine

    1,062Voir sur GitHub↗

    Unreal Engine 1 Reimplementation

    C++
    Voir sur GitHub↗1,062
  • dreamer/avp-foreverAvatar de dreamer

    dreamer/avp-forever

    12Voir sur GitHub↗
    C
    Voir sur GitHub↗12
  • erick194/doom64-reAvatar de Erick194

    Erick194/DOOM64-RE

    233Voir sur GitHub↗

    Doom 64 Reverse Engineering By GEC

    C
    Voir sur GitHub↗233
  • fte-team/fteqwAvatar de fte-team

    fte-team/fteqw

    307Voir sur GitHub↗

    This is the official GitHub mirror for the FTEQW project.

    C
    Voir sur GitHub↗307
  • henrique194/chocolate-quakeAvatar de Henrique194

    Henrique194/chocolate-quake

    202Voir sur GitHub↗

    A purist Quake source port that restores the original look and feel of v1.09 and earlier.

    C
    Voir sur GitHub↗202
  • id-software/doomAvatar de id-Software

    id-Software/DOOM

    18,936Voir sur GitHub↗

    This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a

    C++
    Voir sur GitHub↗18,936
  • id-software/doom-3-bfgAvatar de id-Software

    id-Software/DOOM-3-BFG

    5,325Voir sur GitHub↗

    This repository contains the C++ game source code for a single-player first-person shooter action game. It is a software implementation of the Id Tech 4 engine, designed for 3D rendering with a focus on real-time unified lighting and geometry. The project enables the modification of core engine logic and rendering systems. It serves as a resource for classic game engine modification, first-person shooter development, and retro game preservation. The engine utilizes a unified shader pipeline and stencil shadow volumes for lighting effects, alongside BSP tree spatial partitioning for visibilit

    C++
    Voir sur GitHub↗5,325
  • id-software/quakeAvatar de id-Software

    id-Software/Quake

    5,659Voir sur GitHub↗

    This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination

    C
    Voir sur GitHub↗5,659
  • id-software/quake-2Avatar de id-Software

    id-Software/Quake-2

    3,197Voir sur GitHub↗

    Quake-2 is a game engine designed for the development of first-person shooters and the rendering of three-dimensional environments. It provides the core framework for processing real-time physics and player input within interactive 3D spaces. The engine supports software extensibility, allowing for the direct modification of source code to change gameplay mechanics and engine behaviors. This makes it a resource for retro game engineering and the study of early 3D development techniques. Its technical capabilities include vertex-based software rendering, BSP-tree spatial partitioning, and PVS

    C
    Voir sur GitHub↗3,197
  • id-software/quake-iii-arenaAvatar de id-Software

    id-Software/Quake-III-Arena

    8,053Voir sur GitHub↗

    Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking

    C
    Voir sur GitHub↗8,053
  • id-software/wolf3dAvatar de id-Software

    id-Software/wolf3d

    2,501Voir sur GitHub↗

    The original open source release of Wolfenstein 3D

    Voir sur GitHub↗2,501
  • jonof/jfduke3dAvatar de jonof

    jonof/jfduke3d

    135Voir sur GitHub↗

    Port of the 3D Realms game "Duke Nukem 3D"

    C
    Voir sur GitHub↗135
  • kevinbentley/descent3Avatar de kevinbentley

    kevinbentley/Descent3

    2,996Voir sur GitHub↗

    Descent 3 by Outrage Entertainment

    C++
    Voir sur GitHub↗2,996
  • lazd/wolf4sdlAvatar de lazd

    lazd/wolf4sdl

    7Voir sur GitHub↗

    Wolf4SDL is an open-source port of id Software's classic first-person shooter Wolfenstein 3D to the cross-platform multimedia library SDL. It is meant to keep the original feel while taking advantage of some improvements.

    C++
    Voir sur GitHub↗7
  • mbait/avpmpAvatar de mbait

    mbait/avpmp

    20Voir sur GitHub↗

    Fork of the original AvP port for Linux, expanded with multiplayer and other features

    C
    Voir sur GitHub↗20
  • nblood/nbloodAvatar de NBlood

    NBlood/NBlood

    777Voir sur GitHub↗

    Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)

    C++
    Voir sur GitHub↗777
  • redeclipse/baseAvatar de redeclipse

    redeclipse/base

    521Voir sur GitHub↗

    Base environment for Red Eclipse and associated source files.

    C++gamegame-enginehacktoberfest
    Voir sur GitHub↗521
  • uzdoom/uzdoomAvatar de UZDoom

    UZDoom/UZDoom

    1,731Voir sur GitHub↗
    C++
    Voir sur GitHub↗1,731
  • videogamepreservation/dukenukem3dAvatar de videogamepreservation

    videogamepreservation/dukenukem3d

    321Voir sur GitHub↗

    Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc.

    C++
    Voir sur GitHub↗321
  • vogonsorg/buildgdxAvatar de vogonsorg

    vogonsorg/BuildGDX

    3Voir sur GitHub↗
    Java
    Voir sur GitHub↗3
  • zdoom/razeAvatar de ZDoom

    ZDoom/Raze

    858Voir sur GitHub↗

    Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.

    C++
    Voir sur GitHub↗858