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Back to atomicgameengine/atomicgameengine

Open-source alternatives to AtomicGameEngine

30 open-source projects similar to atomicgameengine/atomicgameengine, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best AtomicGameEngine alternative.

  • adamslair/dualityAvatar de AdamsLair

    AdamsLair/duality

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    a 2D Game Development Framework

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  • akihabara/akihabaraAvatar de Akihabara

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    Akihabara framework

    JavaScript
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  • almasb/fxglAvatar de AlmasB

    AlmasB/FXGL

    4,819Voir sur GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    Voir sur GitHub↗4,819
  • ambientrun/ambientAvatar de AmbientRun

    AmbientRun/Ambient

    3,902Voir sur GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
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    attackgoat/screen-13

    337Voir sur GitHub↗

    High-performance Vulkan driver with automated resource management and execution

    Rust
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  • axys1/axysAvatar de axys1

    axys1/axys

    1,399Voir sur GitHub↗

    Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)

    C++
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  • babylonjs/babylon.jsAvatar de BabylonJS

    BabylonJS/Babylon.js

    25,652Voir sur GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
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  • bendangelo/entityjsAvatar de bendangelo

    bendangelo/entityjs

    186Voir sur GitHub↗

    HTML5 entity-component game engine

    JavaScript
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  • bjorn/tiledAvatar de bjorn

    bjorn/tiled

    12,650Voir sur GitHub↗

    Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game level design tool. It allows for the construction of game worlds by arranging reusable tile sets and assets into maps. The system includes a tile set manager to organize and modify collections of tiles that can be shared across multiple project maps. It supports the creation of complex environments through layered map composition and the placement of objects at precise coordinates. The editor provides capabilities for grid alignment, coordinate-based layouts, and the attachment

    C++
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  • bkaradzic/bgfxAvatar de bkaradzic

    bkaradzic/bgfx

    17,161Voir sur GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
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  • bladecoder/bladecoder-adventure-engineAvatar de bladecoder

    bladecoder/bladecoder-adventure-engine

    638Voir sur GitHub↗

    Classic point and click adventure game engine and editor

    Java
    Voir sur GitHub↗638
  • bsvogler/wurfelenginesdkAvatar de BSVogler

    BSVogler/WurfelEngineSDK

    118Voir sur GitHub↗

    Isometric game engine. Open world, block/voxel based and sprite rendering.

    Java
    Voir sur GitHub↗118
  • chilliworks/chillisourceAvatar de ChilliWorks

    ChilliWorks/ChilliSource

    161Voir sur GitHub↗

    An open source, cross-platform game engine designed for indie developers.

    C++
    Voir sur GitHub↗161
  • christopho/solarusAvatar de christopho

    christopho/solarus

    728Voir sur GitHub↗

    This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus

    C++
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  • circular-studios/dashAvatar de Circular-Studios

    Circular-Studios/Dash

    424Voir sur GitHub↗

    A free and open 3D game engine written in D.

    D
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  • clintbellanger/flare-engineAvatar de clintbellanger

    clintbellanger/flare-engine

    40Voir sur GitHub↗

    Free/Libre Action Roleplaying Engine (engine only)

    C++
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  • cocoatoucher/glideAvatar de cocoatoucher

    cocoatoucher/Glide

    506Voir sur GitHub↗

    Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

    Swift
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  • cocos2d/cocos2d-html5Avatar de cocos2d

    cocos2d/cocos2d-HTML5

    3,160Voir sur GitHub↗

    Cocos2d for Web Browsers. Built using JavaScript.

    JavaScript
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  • cocos2d/cocos2d-iphoneAvatar de cocos2d

    cocos2d/cocos2d-iphone

    4,045Voir sur GitHub↗

    cocos2d-iphone is a framework for 2D game development and the creation of two-dimensional graphical applications. It enables cross-platform development for iOS and macOS using Objective-C and high-performance graphics rendering. The project provides tools for building interactive environments, including the creation of orthogonal, isometric, or hexagonal tile-based maps. It supports the implementation of rigid body dynamics and collision detection through a 2D physics simulation system. The framework covers a broad range of capabilities, including sprite-based rendering, audio playback manag

    Objective-C
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  • cocos2d/cocos2d-xAvatar de cocos2d

    cocos2d/cocos2d-x

    18,942Voir sur GitHub↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

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    craftyjs/Crafty

    3,580Voir sur GitHub↗

    JavaScript Game Engine

    JavaScript
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  • createjs/easeljsAvatar de createjs

    createjs/easeljs

    8,168Voir sur GitHub↗

    EaselJS is a JavaScript library for creating interactive 2D graphics and animations using the HTML5 Canvas element. It functions as a 2D animation framework, a canvas scene graph manager, and an interaction wrapper for detecting and responding to mouse and touch events. The library features a rendering pipeline that utilizes WebGL to increase the drawing performance of bitmap and cached content. It organizes visual elements into a hierarchical display list, allowing nested groups of 2D graphics objects to be transformed and animated as single units. Its capabilities cover the rendering of ve

    JavaScript
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  • dem-net/dem.netAvatar de dem-net

    dem-net/dem.net

    352Voir sur GitHub↗

    Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports

    C#
    Voir sur GitHub↗352
  • dfabulich/choicescriptAvatar de dfabulich

    dfabulich/choicescript

    454Voir sur GitHub↗

    ChoiceScript is a language for developing multiple-choice games.

    JavaScript
    Voir sur GitHub↗454
  • digitsensitive/junoAvatar de digitsensitive

    digitsensitive/juno

    25Voir sur GitHub↗

    Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games

    TypeScript
    Voir sur GitHub↗25
  • draknek/flashpunkAvatar de Draknek

    Draknek/FlashPunk

    394Voir sur GitHub↗

    A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

    ActionScript
    Voir sur GitHub↗394
  • edisonlee0212/evoengineE

    edisonlee0212/EvoEngine

    0Voir sur GitHub↗
    Voir sur GitHub↗0
  • ekelokorpi/panda.jsAvatar de ekelokorpi

    ekelokorpi/panda.js

    764Voir sur GitHub↗

    Panda Engine - HTML5 Game Engine

    JavaScript
    Voir sur GitHub↗764
  • adamatomic/flixelAvatar de AdamAtomic

    AdamAtomic/flixel

    1,143Voir sur GitHub↗

    flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.

    ActionScript
    Voir sur GitHub↗1,143