9 dépôts
Components that provide fluid, momentum-based scrolling experiences.
Distinguishing note: Focuses on free-scrolling behavior rather than snapping.
Explore 9 awesome GitHub repositories matching user interface & experience · Scrollable Interfaces. Refine with filters or upvote what's useful.
Swiper is a modular, touch-enabled library designed for building interactive content carousels and sliders for web and mobile applications. It provides a high-performance rendering engine that manages large datasets by dynamically creating and destroying elements based on their proximity to the viewport, ensuring memory efficiency and smooth operation. The library distinguishes itself through a plugin-based architecture that allows developers to include only the specific functionality required for their project, effectively minimizing bundle sizes. It features a hardware-accelerated animation
Configures slides to move based on momentum and friction for a fluid scrolling experience.
Better-scroll is a JavaScript scroll library and touch interaction engine designed to create high-performance scrollable areas in web browsers. It functions as a modular UI component framework that provides the foundation for building complex scrollable elements. The library is distinguished by a plugin-based architecture that allows the injection of custom methods and event hooks. This system enables the creation of specialized interface components such as carousel sliders, scrollable picker inputs, and draggable element systems. The project covers a wide range of mobile web interaction pat
Provides a predefined template for creating scrollable selection lists for user data entry.
iscroll is a JavaScript smooth scrolling library and web interaction framework. It provides a 2D web panning controller and a CSS transform zoom engine to manage inertial scrolling, panning, and zooming for web elements across different devices. The project enables the implementation of custom scrollbar interfaces and navigation maps that track the current viewport position. It supports the creation of interactive web carousels with element snapping, web parallax effects, and content scaling via pinch-to-zoom or mouse-wheel inputs. The library covers a broad range of interaction capabilities
Implements fluid, momentum-based panning and scrolling experiences for web elements across devices.
cube-ui is a mobile-first Vue.js component library that provides a comprehensive set of pre-built UI elements for building touch-based mobile web applications. The library is built on Vue's single-file component architecture and supports on-demand ES module imports, allowing developers to selectively load only the components they need to optimize bundle size. It also offers plugin-based global registration for convenient setup and includes a CLI scaffolding tool to generate project skeletons with pre-configured build settings. The library distinguishes itself with a gesture-driven interaction
Provides a scrollable picker component for single-value selection from a list.
This is a bottom sheet component library for React Native that provides gesture-driven panels sliding up from the bottom of the screen. The library is built around configurable snap points, dynamic sizing, keyboard awareness, modal presentation, and synchronized scrolling, with native driver animation offloaded to the native thread for smooth performance. The library distinguishes itself through deep gesture and animation control, including custom gesture handler overrides, scroll-gesture synchronization, and dynamic snap point recalculation when content size or keyboard visibility changes. I
Embeds scrollable lists and views inside a bottom sheet with synchronized gesture handling.
Haxe is a statically typed, multi-target programming language and open-source compiler toolkit that translates a single codebase into native executables and scripts for JavaScript, C++, C#, Java, Python, Lua, PHP, and Flash targets. It provides a unified type system with automatic type inference, a compile-time macro system for code transformation and generation, conditional compilation directives, and a static analysis engine that enforces null safety and eliminates dead code to produce smaller, safer outputs. The language is supported by the HashLink virtual machine, which executes platform
Ships a scrollable text log widget for displaying runtime output in applications.
Huh is a Go library for building interactive terminal forms, designed to work with the Bubbletea TUI framework. It provides a complete form-building system with text inputs, selection lists, confirmation prompts, and file pickers, all navigable using only the keyboard without requiring a mouse. The library distinguishes itself through dynamic form adaptation, allowing fields to be shown, hidden, or modified at runtime based on user selections and conditional rules. It includes screen reader support that announces form fields and falls back to text prompts when a visual interface is unavailabl
Scrolls through a long list of options or fields inside a compact terminal viewport.
React Autosuggest is a fully controlled React component that provides an autocomplete input with a dropdown of suggestions as the user types. It delegates all state management to the parent component through callbacks, making it compatible with state management patterns like Flux or Redux. The component implements WAI-ARIA accessibility patterns, including keyboard navigation with arrow keys, Enter, and Escape, along with live region integration for screen reader announcements. The component offers extensive customization through render-prop functions, allowing developers to replace the defau
Renders the suggestion list inside a scrollable container to keep long lists usable.
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Provides scrollable views for navigating large lists of UI elements.