4 dépôts
Mechanisms to intercept, validate, and optionally reject modifications to nodes and edges before they are applied.
Distinct from Virtual Node Lifecycle Interception: Distinct from Virtual Node Lifecycle Interception: focuses on validating user-driven graph edits, not lifecycle hooks on virtual DOM nodes.
Explore 4 awesome GitHub repositories matching user interface & experience · Node Change Validators. Refine with filters or upvote what's useful.
Craft.js is a framework for building extensible drag-and-drop page editors using React components and serializable state management. It provides the core infrastructure to construct custom page builders where users can compose layouts by dragging, dropping, and repositioning elements within a structured editor environment. The framework manages editor state through a component-based node tree, where each user element is represented as an internal node storing its type, props, and parent relationships. This state is managed via React Context and can be serialized to JSON for persistence and sh
Triggers a callback whenever any node's value in the editor state is modified for reactive updates.
Epoxy is an Android library for building complex RecyclerView screens using a model-driven approach. It generates RecyclerView adapter models at compile time from annotated custom views, data binding layouts, or view holders, eliminating the manual boilerplate typically associated with view holders and adapters. The library provides a diffing engine that automatically compares model lists and applies minimal updates with animations for insertions, removals, and moves. The library distinguishes itself through its controller-based model building, where a controller class with a buildModels meth
Associates listeners with keys so callbacks are automatically updated when the key's value changes.
Vue Flow is a TypeScript library for building interactive node-based editors and flowcharts. It provides the core infrastructure for creating diagrams where users can drag, select, and connect nodes with edges, supporting pan and zoom navigation of the canvas. The library offers extensive control over graph behavior and appearance, including the ability to customize connection lines, define custom edge types, and configure zoom constraints and viewport defaults. It includes built-in components like a minimap for navigation, zoom controls, and a fit-view button, along with features for node re
Disables automatic change handling and lets users validate or reject node and edge modifications.
NaughtyAttributes est une collection d'attributs personnalisés pour l'inspecteur de l'éditeur Unity qui permet la validation de champs, l'exposition de propriétés non sérialisées et l'ajout de contrôles UI personnalisés. Il fonctionne comme une bibliothèque d'extension pour personnaliser la façon dont les champs sont dessinés et se comportent au sein de l'interface de l'inspecteur sans nécessiter l'écriture de scripts d'éditeur personnalisés. La bibliothèque fournit des outils pour créer des éléments interactifs tels que des boutons qui exécutent des méthodes spécifiques, ainsi que des contrôles de saisie spécialisés comme des curseurs et des menus déroulants. Elle permet l'affichage de propriétés natives et de champs non sérialisés pour le débogage et la surveillance de l'état du jeu en temps réel. La boîte à outils inclut des capacités pour la validation de données via des vérifications de référence obligatoires et le bridage de valeurs numériques. Elle prend également en charge les callbacks de changement de champ et le rendu d'aperçus d'assets pour les sprites et les prefabs directement au sein de l'inspecteur.
Triggers specific functions automatically whenever a field value is modified within the inspector.