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2 dépôts

Awesome GitHub RepositoriesMulti-Device Input Handlers

Supports gesture recognition from touch screens, pens, and mice as input devices.

Distinct from Input Handling: Distinct from Input Handling: specifically handles multiple input device types (touch, pen, mouse) within a unified gesture recognition system.

Explore 2 awesome GitHub repositories matching user interface & experience · Multi-Device Input Handlers. Refine with filters or upvote what's useful.

Awesome Multi-Device Input Handlers GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • software-mansion/react-native-gesture-handlerAvatar de software-mansion

    software-mansion/react-native-gesture-handler

    6,755Voir sur GitHub↗

    React Native Gesture Handler is a declarative library that exposes the platform's native touch and gesture system to React Native, enabling smooth, deterministic gesture handling on the UI thread. It manages gesture recognition through a native state machine with defined transitions between states like BEGAN, ACTIVE, END, and CANCELLED, routing touch events through platform-native gesture recognizers on both iOS and Android. The library provides a comprehensive gesture composition framework that allows developers to combine multiple gestures into race, simultaneous, or exclusive sequences, co

    Supports gesture recognition from touch screens, pens, and mice through a unified system.

    TypeScriptgesturejavascriptreact-native
    Voir sur GitHub↗6,755
  • melonjs/melonjsAvatar de melonjs

    melonjs/melonJS

    6,319Voir sur GitHub↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    Respond to mouse, touch, keyboard, gamepad, and accelerometer events through a unified input system.

    JavaScript
    Voir sur GitHub↗6,319
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