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9 dépôts

Awesome GitHub RepositoriesDisplay Metrics

Utilities for querying and calculating physical screen dimensions and display properties.

Distinguishing note: Focuses on raw measurement of display hardware rather than high-level layout rendering.

Explore 9 awesome GitHub repositories matching user interface & experience · Display Metrics. Refine with filters or upvote what's useful.

Awesome Display Metrics GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • koreader/koreaderAvatar de koreader

    koreader/koreader

    27,275Voir sur GitHub↗

    This project is a document-centric e-reader application designed for reading, annotating, and managing digital content across diverse e-ink and mobile hardware platforms. It provides a portable execution runtime and a declarative widget-based toolkit that enables the creation of responsive, hierarchical user interfaces tailored for resource-constrained display environments. The application distinguishes itself through a robust platform-abstraction layer that maps hardware-specific features—such as haptics, screen orientation, and network connectivity—to a unified interface. It utilizes a modu

    The application measures physical screen size in pixels to adjust layout logic and rendering behavior for the current display environment.

    Luacbzdjvudjvu-reflow
    Voir sur GitHub↗27,275
  • nativescript/nativescriptAvatar de NativeScript

    NativeScript/NativeScript

    25,446Voir sur GitHub↗

    NativeScript is a cross-platform mobile development framework that enables the creation of native iOS and Android applications using JavaScript or TypeScript. It provides a direct bridge to native platform APIs, allowing developers to invoke native classes, methods, and properties directly from script code while maintaining full access to underlying mobile operating system features. The framework distinguishes itself through its direct native UI rendering, which maps declarative markup components to actual platform-native widgets rather than web-based views. This architecture is supported by

    Provides access to physical screen dimensions and pixel density for responsive layout rendering.

    TypeScriptandroidangularcapacitor
    Voir sur GitHub↗25,446
  • libgdx/libgdxAvatar de libgdx

    libgdx/libgdx

    24,816Voir sur GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Retrieves device screen dimensions and pixel density to adapt rendering to hardware.

    Java2d3dandroid
    Voir sur GitHub↗24,816
  • lvgl/lvglAvatar de lvgl

    lvgl/lvgl

    23,880Voir sur GitHub↗

    This project is a high-performance, lightweight C graphics library designed for creating interactive user interfaces on resource-constrained embedded hardware. It functions as a comprehensive framework that provides a widget toolkit, a rendering engine, and hardware-agnostic drivers to support the development of graphical displays on microcontrollers and embedded systems. The framework distinguishes itself through a flexible, object-oriented widget hierarchy and a declarative layout engine that supports responsive design patterns like flexbox and grid systems. It enables developers to synchro

    Configures hardware-specific parameters including resolution, color depth, and pixel formatting for correct rendering.

    Ccembeddedgraphics
    Voir sur GitHub↗23,880
  • glfw/glfwAvatar de glfw

    glfw/glfw

    14,716Voir sur GitHub↗

    This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati

    Retrieve precise window dimensions and high-resolution framebuffer sizes to ensure correct viewport scaling across various display hardware and screen densities.

    Cclinuxmacos
    Voir sur GitHub↗14,716
  • justcallmekoko/esp32marauderAvatar de justcallmekoko

    justcallmekoko/ESP32Marauder

    9,916Voir sur GitHub↗

    ESP32Marauder is a suite of specialized firmware images and tools designed for wireless network auditing, packet sniffing, and Bluetooth scanning on ESP32 hardware. It functions as a wireless penetration tool used to analyze network security and monitor signal traffic. The project includes capabilities for capturing wireless handshakes and simulating access points to test infrastructure resilience. It also features a Bluetooth low energy scanner used to identify hardware signatures and detect unauthorized signals or skimming devices. The firmware supports broader security operations includin

    Defines driver types, pixel dimensions, and pin assignments for correct user interface rendering on physical screens.

    C++arduinobeaconbluetooth
    Voir sur GitHub↗9,916
  • relativty/relativAvatar de relativty

    relativty/Relativ

    7,189Voir sur GitHub↗

    Relativ is an open-source project for the development of custom virtual reality hardware, encompassing the mechanical design, electronics, and software interfaces required to build a headset from scratch. It provides the frameworks necessary for assembling devices using open-source electronics and firmware. The project integrates custom hardware with SteamVR through driver-based configurations, mapping device identifiers and display viewports to ensure rendered images align with physical secondary displays. It employs a combination of microcontroller-based inertial measurement unit polling fo

    Defines coordinate origins and resolutions to align rendered images with physical secondary displays.

    C++
    Voir sur GitHub↗7,189
  • fastshift/x-trackAvatar de FASTSHIFT

    FASTSHIFT/X-TRACK

    6,250Voir sur GitHub↗

    X-Track is a firmware project for an embedded bicycle computer that combines GPS-based speed and ride metrics with offline map navigation. It functions as a GPS bicycle speedometer, displaying speed, distance, altitude, and other ride data on a handlebar-mounted screen, while also serving as an offline map viewer that renders locally stored map tiles without an internet connection. The project distinguishes itself by including a firmware emulator that runs the embedded code on a PC, enabling development and testing without physical hardware. It also provides GPS-based clock calibration to aut

    Show speed, distance, time, calories, heading, altitude, and step count during a ride.

    Cbicyclegpsgps-tracking
    Voir sur GitHub↗6,250
  • devicekit/devicekitAvatar de devicekit

    devicekit/DeviceKit

    4,713Voir sur GitHub↗

    DeviceKit est une bibliothèque matérielle pour iOS qui fournit un remplacement par type de valeur pour les spécifications de l'appareil et les métriques d'état du système. Elle sert de framework pour détecter l'identité de l'appareil, les capacités matérielles, les métriques d'affichage et les indicateurs d'état du système en temps réel. La bibliothèque inclut des outils pour identifier les modèles d'appareils spécifiques, les familles et le statut du simulateur afin d'implémenter des optimisations spécifiques au matériel. Elle fournit également un détecteur de composants physiques, tels que les capteurs biométriques et la prise en charge du stylet, pour activer ou désactiver des fonctionnalités d'interface. Les capacités supplémentaires couvrent l'analyse des métriques d'affichage pour les dimensions d'écran et les densités de pixels, ainsi que la surveillance du système pour les niveaux de batterie, le statut de charge, les modes d'alimentation et l'espace disque disponible.

    Retrieves screen dimensions, aspect ratios, and pixel densities for responsive layout adjustments.

    Swift
    Voir sur GitHub↗4,713
  1. Home
  2. User Interface & Experience
  3. Display Metrics

Explorer les sous-tags

  • Display Parameter ConfiguratorsUtilities for defining hardware-specific display properties like resolution and pixel formatting. **Distinct from Display Metrics:** Distinct from Display Metrics: focuses on configuring hardware parameters for rendering rather than just querying dimensions.
  • Ride Metrics DisplaysShows speed, distance, time, calories, heading, altitude, and step count during a bicycle ride on an embedded device screen. **Distinct from Display Metrics:** Distinct from Display Metrics: focuses on domain-specific ride data (speed, distance, altitude) rather than raw screen measurement or general metric display.