2 dépôts
Automated setup of node properties and types based on imported scene metadata.
Distinct from Node Runtime Configuration: Focuses on the automation of node types (like collisions) during import, not runtime execution settings
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This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Automatically configures imported 3D scene nodes, such as collisions and navigation meshes, based on name suffixes.
WorkerVless2sub is a serverless proxy subscription manager that runs on Cloudflare's edge network, generating optimized VMess, VLESS, and Trojan proxy links. It operates as a subscription generator that combines a default node pool with IP-replacement optimization to produce high-performance proxy configurations. The project distinguishes itself through its environment-variable-driven configuration system, allowing node parameters like host, UUID, and password to be set without code changes. It provides multiple subscription delivery methods, including a token-based quick endpoint for pre-con
Setting default node parameters like host, UUID, password, and path through environment variables for quick subscription generation.