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Awesome GitHub RepositoriesEffect Dispatch Management

Systems for tracking active effects and managing the dispatch of corresponding GPU shaders.

Distinct from Side Effect Management: Distinct from side-effect management which refers to software state mutations, not GPU shader dispatching

Explore 1 awesome GitHub repository matching software engineering & architecture · Effect Dispatch Management. Refine with filters or upvote what's useful.

Awesome Effect Dispatch Management GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • unity-technologies/postprocessingAvatar de Unity-Technologies

    Unity-Technologies/PostProcessing

    3,742Voir sur GitHub↗

    PostProcessing is a post-processing stack for the Unity game engine designed to apply image-space visual effects and color grading to rendered scenes. It functions as a real-time image effect pipeline that processes frames after the primary 3D geometry has been drawn. The system includes a screen space visual effects library and an HDR color grading toolset used to adjust high dynamic range colors and contrast. These tools allow for the application of real-time image filtering to modify lighting, colors, and mood. The framework supports 3D scene post-processing and game environment polishing

    Tracks active visual effects on the CPU to determine which GPU shaders to dispatch per frame.

    C#effectspost-processingunity
    Voir sur GitHub↗3,742
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