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Systems for tracking active effects and managing the dispatch of corresponding GPU shaders.
Distinct from Side Effect Management: Distinct from side-effect management which refers to software state mutations, not GPU shader dispatching
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PostProcessing is a post-processing stack for the Unity game engine designed to apply image-space visual effects and color grading to rendered scenes. It functions as a real-time image effect pipeline that processes frames after the primary 3D geometry has been drawn. The system includes a screen space visual effects library and an HDR color grading toolset used to adjust high dynamic range colors and contrast. These tools allow for the application of real-time image filtering to modify lighting, colors, and mood. The framework supports 3D scene post-processing and game environment polishing
Tracks active visual effects on the CPU to determine which GPU shaders to dispatch per frame.