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Libraries designed to be injected into a running process to intercept calls or monitor behavior.
Distinct from Out-of-Process Sampling: None of the candidates cover the general architectural pattern of injecting a library into another process for monitoring.
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RenderDoc is a cross-platform graphics frame debugger and GPU profiler used to capture and analyze 3D graphics API calls and state for a single frame of rendering. It functions as a debugging tool for Vulkan, OpenGL, OpenGL ES, and Direct3D 11 and 12. The tool provides specialized debugging capabilities for inspecting graphics pipelines and resource states across Windows, Linux, Android, and Nintendo Switch. It enables the analysis of DirectX shaders, OpenGL application profiling, and Vulkan API development to verify rendering behavior and fix visual bugs.
Inserts a monitoring library into the target application process to intercept graphics calls without modifying the executable.