6 dépôts
Analyzing memory corruption and timing issues in compiled native applications through execution recording.
Distinct from Native C++ Applications: Candidates focus on either the application type (C++) or high-level app debugging, not the specific domain of native debugging via record/replay.
Explore 6 awesome GitHub repositories matching operating systems & systems programming · Native Application Debugging. Refine with filters or upvote what's useful.
Matrix is a suite of mobile application performance management and analysis tools. It provides a plugin-based monitoring system for capturing crashes, lags, and memory leaks, alongside a static binary auditor for reducing installation package size and a bytecode instrumentation tool for performance tracking. The project distinguishes itself through native memory debugging and a SQLite query linter that identifies inefficient database patterns. It employs native interception techniques to detect memory leaks and heap corruption without requiring source code recompilation, and uses a custom run
Identifies memory leaks, use-after-free errors, and double-frees in native libraries without recompilation.
rr is a deterministic record and replay framework and reverse debugger for Linux processes. It provides a deterministic execution environment that captures program execution, allowing bugs and crashes to be reproduced exactly through replay. The tool enables reverse program execution, allowing a developer to move the program counter backward through recorded history to trace a bug from its effect back to its source. It utilizes a recording mechanism that ensures a process run can be replayed with identical memory and register states. The framework covers low-level software analysis and nativ
Analyzes complex memory corruption and timing issues in native applications by recording and replaying process runs.
gdbgui is a web-based graphical frontend and visualizer for the GNU Debugger. It serves as a compiled language debugger that provides source-level inspection for C, C++, Go, Rust, and Fortran. The project acts as a remote debugging interface, providing a secure web portal for connecting to and controlling GDB sessions over a network. It distinguishes itself by offering a browser-based environment to visualize call stacks and data structures for programs running via the GNU Debugger. The interface covers program execution control and breakpoint management, featuring graphical variable inspect
Facilitates analysis of memory and state in compiled native applications written in languages like Go, Rust, or Fortran.
Raddebugger is a native Windows x64 debugger that also functions as a high-speed PE/COFF linker and a PDB/DWARF debug information converter. It combines these three capabilities into a single development tool aimed at inspecting and controlling native x64 Windows applications, with the ability to attach to multiple processes simultaneously within one session. The debugger is built around a custom binary debug format that converts standard PDB and DWARF symbols into a compact representation for fast loading and minimal memory overhead. It includes a fuzzy symbol search engine for locating func
The tool debugs native x64 Windows applications with breakpoints, step-through execution, and state inspection using PDB symbol files.
Defold est un moteur de jeu multiplateforme et un environnement de développement intégré utilisé pour créer des jeux 2D et 3D pour desktop, mobile et web. Il combine un IDE de développement de jeu pour la gestion des assets et des scènes avec un système de build multiplateforme et un environnement de script basé sur Lua. Le moteur inclut un runtime headless spécialisé pour héberger des serveurs de jeu et effectuer des tests automatisés sans interface graphique. Il prend en charge les extensions de moteur natives, permettant d'intégrer du code bas niveau personnalisé dans le cœur pour étendre les fonctionnalités au-delà de l'interface de script standard. L'ensemble d'outils couvre l'automatisation du build de jeu pour la distribution sur des plateformes telles que Steam et l'Epic Games Store, ainsi que l'empaquetage d'assets et la gestion de la localisation de projet. Les capacités de développement incluent le débogage de jeu en temps réel avec des mises à jour d'état en direct, l'analyse de la taille du build et les tests de fumée automatisés.
Analyzes native code on Android devices to identify low-level memory corruption and logic errors.
This project is a hybrid mobile development framework that enables the execution of web technologies within a native Android container. It functions as a cross-platform build system, allowing developers to package shared web assets into native application binaries for deployment on mobile devices. The framework provides a standardized plugin architecture that bridges web-based code with native system hardware and software APIs. This interface facilitates asynchronous communication between the web runtime and native platform features, enabling access to device sensors and system-level function
Enables troubleshooting and inspection of hybrid applications within native development environments.